Search found 6 matches
- Tue Mar 29, 2011 2:51 am
- Forum: Project Announcements
- Topic: irrBullet and TerrainSceneNode
- Replies: 22
- Views: 7047
irrBullet and TerrainSceneNode
Hi Cobra Apologies, I didn't mean to start an argument about wrappers. My requirements are for a teaching environment where the students will/may be using physics in their final projects. These students have generally less than 3 to 400 hours of experience in C++ so a wrapper is attempting to ease t...
- Sun Mar 27, 2011 5:05 am
- Forum: Project Announcements
- Topic: irrBullet and TerrainSceneNode
- Replies: 22
- Views: 7047
irrBullet and TerrainSceneNode
Thanks for all the comments and yes we will stay with just bullet. As far as the terrain example goes (I do always read the forums/samples/google before posting) it shows how to extract the terrain data with getMeshBufferForLOD etc but not how to take that data and build an IMesh reference as requir...
- Sat Mar 26, 2011 3:15 pm
- Forum: Project Announcements
- Topic: irrBullet and TerrainSceneNode
- Replies: 22
- Views: 7047
irrBullet and TerrainSceneNode
Thanks Radikalizm
I was intending to try using just the LOD 0 which was how the "pure" Bullet code in a previous post worked. Might just stay with Bullet rather than the irrBullet wrapper. It's for sample code in a games dev class, I was hoping to ease the pain a bit using a wrapper.
I was intending to try using just the LOD 0 which was how the "pure" Bullet code in a previous post worked. Might just stay with Bullet rather than the irrBullet wrapper. It's for sample code in a games dev class, I was hoping to ease the pain a bit using a wrapper.
- Sat Mar 26, 2011 2:32 pm
- Forum: Project Announcements
- Topic: irrBullet and TerrainSceneNode
- Replies: 22
- Views: 7047
irrBullet and TerrainSceneNode
Is there a way of extracting the IMesh reference from an Irrlicht TerrainSceneNode for the second parameter of irrBullet IBvhTriangleMeshShape to supply the collision mesh? Using terrain->getMesh() for the IMesh parameter dies on the line createShape(collMesh); in the IBvhTriangleMeshShape ctor. I h...
- Sun Mar 28, 2010 2:11 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 495048
Name Chris Dickerson Age: Indeterminate. Much closer to 60 than 50 so I guess I am a genuine dinosaur. Born in the UK and currently living in Australia, working two days a week as a college teacher for my sins. The rest of the time I build stuff. Programs, web sites, cars and houses. I just like mak...
- Tue Apr 08, 2008 8:10 am
- Forum: Everything 2d/3d Graphics
- Topic: Cinema 4D Bones
- Replies: 6
- Views: 3630