Search found 6 matches

by ChrisDicko
Tue Mar 29, 2011 2:51 am
Forum: Project Announcements
Topic: irrBullet and TerrainSceneNode
Replies: 22
Views: 7047

irrBullet and TerrainSceneNode

Hi Cobra Apologies, I didn't mean to start an argument about wrappers. My requirements are for a teaching environment where the students will/may be using physics in their final projects. These students have generally less than 3 to 400 hours of experience in C++ so a wrapper is attempting to ease t...
by ChrisDicko
Sun Mar 27, 2011 5:05 am
Forum: Project Announcements
Topic: irrBullet and TerrainSceneNode
Replies: 22
Views: 7047

irrBullet and TerrainSceneNode

Thanks for all the comments and yes we will stay with just bullet. As far as the terrain example goes (I do always read the forums/samples/google before posting) it shows how to extract the terrain data with getMeshBufferForLOD etc but not how to take that data and build an IMesh reference as requir...
by ChrisDicko
Sat Mar 26, 2011 3:15 pm
Forum: Project Announcements
Topic: irrBullet and TerrainSceneNode
Replies: 22
Views: 7047

irrBullet and TerrainSceneNode

Thanks Radikalizm

I was intending to try using just the LOD 0 which was how the "pure" Bullet code in a previous post worked. Might just stay with Bullet rather than the irrBullet wrapper. It's for sample code in a games dev class, I was hoping to ease the pain a bit using a wrapper.
by ChrisDicko
Sat Mar 26, 2011 2:32 pm
Forum: Project Announcements
Topic: irrBullet and TerrainSceneNode
Replies: 22
Views: 7047

irrBullet and TerrainSceneNode

Is there a way of extracting the IMesh reference from an Irrlicht TerrainSceneNode for the second parameter of irrBullet IBvhTriangleMeshShape to supply the collision mesh? Using terrain->getMesh() for the IMesh parameter dies on the line createShape(collMesh); in the IBvhTriangleMeshShape ctor. I h...
by ChrisDicko
Sun Mar 28, 2010 2:11 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 495048

Name Chris Dickerson Age: Indeterminate. Much closer to 60 than 50 so I guess I am a genuine dinosaur. Born in the UK and currently living in Australia, working two days a week as a college teacher for my sins. The rest of the time I build stuff. Programs, web sites, cars and houses. I just like mak...
by ChrisDicko
Tue Apr 08, 2008 8:10 am
Forum: Everything 2d/3d Graphics
Topic: Cinema 4D Bones
Replies: 6
Views: 3630

In case you have not resolved this yet. This works with Cinema4D v9, and I think v10 but the menu options may have changed. Some students of mine used this last year. Get the C4D plug in "XPort" at http://213.239.195.198/~philipp/index.php XPort doesn't understand the "Joint" sys...