Search found 14 matches
- Wed Feb 08, 2012 2:53 pm
- Forum: Advanced Help
- Topic: Irrlicht in Win32 Window
- Replies: 4
- Views: 686
Re: Irrlicht in Win32 Window
Well when the window doesn't have a frame it renders as expected. One of the ways I know Irrlicht is rendering underneath the title bar is that there is supposed to be a menu bar at the top.
- Tue Feb 07, 2012 6:12 pm
- Forum: Advanced Help
- Topic: Irrlicht in Win32 Window
- Replies: 4
- Views: 686
Re: Irrlicht in Win32 Window
I'm creating an Irrlicht device object using a window handle given to me by SDL. It seems somebody else encountered something vaguely similar . The code I'm using for creating the Irrlicht device can be found here . Screenshot of the window itself: http://img109.imageshack.us/img109/6022/corsixirrwn...
- Tue Feb 07, 2012 12:13 am
- Forum: Advanced Help
- Topic: Irrlicht in Win32 Window
- Replies: 4
- Views: 686
Irrlicht in Win32 Window
Hello, I'm using Irrlicht in a Win32 window to use as a renderer in an existing project however I've come across this strange problem where Irrlicht does not render strictly in the window's client area but rather seems to render underneath the titlebar and window frame. Anybody else ever encounter t...
- Sun Aug 15, 2010 4:58 pm
- Forum: Beginners Help
- Topic: Roguelike Questions(or Answers?)
- Replies: 3
- Views: 503
- Wed Aug 04, 2010 4:03 am
- Forum: Code Snippets
- Topic: Box2D and Irrlicht
- Replies: 9
- Views: 2908
That's nice. Are you planning to evolve this into a wrapper? I tried Box2D some time ago, but due to some initial trouble I went back to ODE. Actually no, or at least not at first. I'm developing a simple game engine that resembles Wolfenstein 3D and the like and I needed a collision detection solu...
- Mon Aug 02, 2010 4:58 pm
- Forum: Code Snippets
- Topic: Box2D and Irrlicht
- Replies: 9
- Views: 2908
Box2D and Irrlicht
Hey guys, I created a test class that creates a circle in Box2D and a sphere in Irrlicht and fires it in the camera's direction. I didn't bother with coding it too properly because it was a quick test, but it should be clear enough to learn how to use Box2D with Irrlicht. Also WORLD_PHYS_SCALE is de...
- Sun Jan 20, 2008 8:40 pm
- Forum: Advanced Help
- Topic: Irrlicht in ActiveX plugin?
- Replies: 5
- Views: 965
Well dlang at the moment I'm just trying to see if I can get Irrlicht to intialize and render a blank screen without crashing inside an ActiveX control, if I can get that to work then I'll look at making the Firefox NPAPI equivillent. But the problem at hand right now is that apparently COM and crea...
- Sun Jan 20, 2008 10:05 am
- Forum: Advanced Help
- Topic: Irrlicht in ActiveX plugin?
- Replies: 5
- Views: 965
Irrlicht in ActiveX plugin?
Anybody ever tried putting Irrlicht inside of an ActiveX or NPAPI plugin? I tried it last night for the hell of it in an MFC ActiveX control and everything went fine and well up until I added createDevice or createDeviceEx at which point Visual Studio, well Regsvr32, started complaining it couldn't ...
- Tue Nov 13, 2007 12:13 pm
- Forum: Off-topic
- Topic: ODE and Quake 3 BSP's
- Replies: 1
- Views: 625
ODE and Quake 3 BSP's
I've written two Quake 3 BSP renderers myself before in two languages, C# and C++, but now I decided I wanted to write a new one or use Irrlicht but this time rather then implement the simple collision detection algorithm found at GameDev.Net, I want to implement a physics engine to handle my collis...
- Sun Sep 23, 2007 5:05 am
- Forum: Beginners Help
- Topic: Render to directdraw surface?
- Replies: 5
- Views: 361
- Sat Sep 22, 2007 4:12 pm
- Forum: Beginners Help
- Topic: Texture Matrix
- Replies: 0
- Views: 255
Texture Matrix
Hey! I need to set the texture position and size on a billboard from a texture sized 256x256 since multiple sprites are on one material so I tried playing around with the texture matrix but unfortunately it seems to screw up all the other textures in my scene and causes the program to crash on shutd...
- Thu Sep 20, 2007 9:53 pm
- Forum: Beginners Help
- Topic: int vs s32
- Replies: 4
- Views: 552
- Thu Sep 20, 2007 8:06 pm
- Forum: Beginners Help
- Topic: How should I do this stuff?
- Replies: 4
- Views: 466
Re: materials, textures, etc.
You need to give us more info. I load the PHD file directly into Irrlicht by reading the file and then converting the mesh information from the file into a mesh buffer. The textures are held in the PHD file in a 8-bit format so I need to create a texture object somehow and lock it where I can then ...
- Thu Sep 20, 2007 9:54 am
- Forum: Beginners Help
- Topic: How should I do this stuff?
- Replies: 4
- Views: 466
How should I do this stuff?
Hey guys! I started using Irrlicht yesterday after looking it over for awhile and so I dived right into the complicated stuff. Now my first project is sort of an experimental lets-learn-Irrlicht-inside-out project and what I'm trying to accomplish is to load the world geometry from an ancient 10 yea...