Search found 14 matches

by constchar*
Wed Feb 08, 2012 2:53 pm
Forum: Advanced Help
Topic: Irrlicht in Win32 Window
Replies: 4
Views: 965

Re: Irrlicht in Win32 Window

Well when the window doesn't have a frame it renders as expected. One of the ways I know Irrlicht is rendering underneath the title bar is that there is supposed to be a menu bar at the top.
by constchar*
Tue Feb 07, 2012 6:12 pm
Forum: Advanced Help
Topic: Irrlicht in Win32 Window
Replies: 4
Views: 965

Re: Irrlicht in Win32 Window

I'm creating an Irrlicht device object using a window handle given to me by SDL.
It seems somebody else encountered something vaguely similar .
The code I'm using for creating the Irrlicht device can be found here .

Screenshot of the window itself:
http://img109.imageshack.us/img109/6022 ...
by constchar*
Tue Feb 07, 2012 12:13 am
Forum: Advanced Help
Topic: Irrlicht in Win32 Window
Replies: 4
Views: 965

Irrlicht in Win32 Window

Hello, I'm using Irrlicht in a Win32 window to use as a renderer in an existing project however I've come across this strange problem where Irrlicht does not render strictly in the window's client area but rather seems to render underneath the titlebar and window frame.
Anybody else ever encounter ...
by constchar*
Sun Aug 15, 2010 4:58 pm
Forum: Beginners Help
Topic: Roguelike Questions(or Answers?)
Replies: 3
Views: 627

I'm building something somewhat similar (tile-based map data).
What I did was I divided the map into 16x16 chunks, and each chunk is a custom scene node responsible for managing its portion of the map (building, rendering, etc..).

So far it seems to work fairly well.
by constchar*
Wed Aug 04, 2010 4:03 am
Forum: Code Snippets
Topic: Box2D and Irrlicht
Replies: 9
Views: 3199

That's nice. Are you planning to evolve this into a wrapper? I tried Box2D some time ago, but due to some initial trouble I went back to ODE.

Actually no, or at least not at first.
I'm developing a simple game engine that resembles Wolfenstein 3D and the like and I needed a collision detection ...
by constchar*
Mon Aug 02, 2010 4:58 pm
Forum: Code Snippets
Topic: Box2D and Irrlicht
Replies: 9
Views: 3199

Box2D and Irrlicht

Hey guys, I created a test class that creates a circle in Box2D and a sphere in Irrlicht and fires it in the camera's direction.

I didn't bother with coding it too properly because it was a quick test, but it should be clear enough to learn how to use Box2D with Irrlicht.

Also WORLD_PHYS_SCALE is ...
by constchar*
Sun Jan 20, 2008 8:40 pm
Forum: Advanced Help
Topic: Irrlicht in ActiveX plugin?
Replies: 5
Views: 1288

Well dlang at the moment I'm just trying to see if I can get Irrlicht to
intialize and render a blank screen without crashing inside an ActiveX
control, if I can get that to work then I'll look at making the Firefox NPAPI
equivillent.

But the problem at hand right now is that apparently COM and ...
by constchar*
Sun Jan 20, 2008 10:05 am
Forum: Advanced Help
Topic: Irrlicht in ActiveX plugin?
Replies: 5
Views: 1288

Irrlicht in ActiveX plugin?

Anybody ever tried putting Irrlicht inside of an ActiveX or NPAPI plugin?
I tried it last night for the hell of it in an MFC ActiveX control and everything
went fine and well up until I added createDevice or createDeviceEx at which
point Visual Studio, well Regsvr32, started complaining it couldn't ...
by constchar*
Tue Nov 13, 2007 12:13 pm
Forum: Off-topic
Topic: ODE and Quake 3 BSP's
Replies: 1
Views: 754

ODE and Quake 3 BSP's

I've written two Quake 3 BSP renderers myself before in two languages,
C# and C++, but now I decided I wanted to write a new one or use Irrlicht
but this time rather then implement the simple collision detection algorithm
found at GameDev.Net, I want to implement a physics engine to handle my ...
by constchar*
Sun Sep 23, 2007 5:05 am
Forum: Beginners Help
Topic: Render to directdraw surface?
Replies: 5
Views: 539

The lowest version of Direct3D Irrlicht supports is 8.1.

After DirectX 7; Micosoft did away with DirectDraw and focused more
on Direct3D in a new design they called "Direct Graphics" and encourages
developers insted to use the latest versions of Direct3D in orthographic
projection for 2D work since ...
by constchar*
Sat Sep 22, 2007 4:12 pm
Forum: Beginners Help
Topic: Texture Matrix
Replies: 0
Views: 317

Texture Matrix

Hey!

I need to set the texture position and size on a billboard from a
texture sized 256x256 since multiple sprites are on one material
so I tried playing around with the texture matrix but unfortunately
it seems to screw up all the other textures in my scene and causes
the program to crash on ...
by constchar*
Thu Sep 20, 2007 9:53 pm
Forum: Beginners Help
Topic: int vs s32
Replies: 4
Views: 737

Another reason you'd use typedef's is for cross-platform compatibility
so say you port your application to platform X and say platform X doesn't
support a certain type so then you can just change the typedef to something
related without having to edit the entire engine.
by constchar*
Thu Sep 20, 2007 8:06 pm
Forum: Beginners Help
Topic: How should I do this stuff?
Replies: 4
Views: 557

Re: materials, textures, etc.

You need to give us more info.

I load the PHD file directly into Irrlicht by reading the file and then
converting the mesh information from the file into a mesh buffer.

The textures are held in the PHD file in a 8-bit format so I need to
create a texture object somehow and lock it where I can ...
by constchar*
Thu Sep 20, 2007 9:54 am
Forum: Beginners Help
Topic: How should I do this stuff?
Replies: 4
Views: 557

How should I do this stuff?

Hey guys!
I started using Irrlicht yesterday after looking it over for awhile and so
I dived right into the complicated stuff.

Now my first project is sort of an experimental lets-learn-Irrlicht-inside-out
project and what I'm trying to accomplish is to load the world geometry
from an ancient 10 ...