Search found 5 matches
- Fri Sep 21, 2007 11:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: bomber simulation
- Replies: 9
- Views: 2442
Thanks Arras. I'm accumulating quite a stash of research material, but hardly ever the desired plan drawings, so I have to do alot by eye. There have been a few, rare ocassions when I stumbled onto proper drawings after nearly finishing a model. I have a fair eye, but I notice immediately when I hav...
- Fri Sep 21, 2007 3:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: bomber simulation
- Replies: 9
- Views: 2442
I thought of another question: can the engine's Z sorting handle masked textures that are stacked? The engines I've seen (and my own mapping/modelling tools) don't do that well. It's a crap shoot for us at present. The closest masked texture often affects what you are trying to do on the masked text...
- Fri Sep 21, 2007 3:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: bomber simulation
- Replies: 9
- Views: 2442
- Fri Sep 21, 2007 4:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: bomber simulation
- Replies: 9
- Views: 2442
- Fri Sep 21, 2007 4:21 am
- Forum: Open Discussion and Dev Announcements
- Topic: bomber simulation
- Replies: 9
- Views: 2442
bomber simulation
I help out a team that is trying to develope a WW2 night bombing simulation. The engine we use has many drawbacks. For one, it does not support "offset" FOVs that would allow us to model gun turrets properly (e.g., a sight is often behind the guns, rather then at the turrets rotation axis)...