Search found 5 matches

by buster_dee
Fri Sep 21, 2007 11:49 pm
Forum: Open Discussion and Dev Announcements
Topic: bomber simulation
Replies: 9
Views: 2442

Thanks Arras. I'm accumulating quite a stash of research material, but hardly ever the desired plan drawings, so I have to do alot by eye. There have been a few, rare ocassions when I stumbled onto proper drawings after nearly finishing a model. I have a fair eye, but I notice immediately when I hav...
by buster_dee
Fri Sep 21, 2007 3:47 pm
Forum: Open Discussion and Dev Announcements
Topic: bomber simulation
Replies: 9
Views: 2442

I thought of another question: can the engine's Z sorting handle masked textures that are stacked? The engines I've seen (and my own mapping/modelling tools) don't do that well. It's a crap shoot for us at present. The closest masked texture often affects what you are trying to do on the masked text...
by buster_dee
Fri Sep 21, 2007 3:35 pm
Forum: Open Discussion and Dev Announcements
Topic: bomber simulation
Replies: 9
Views: 2442

[quote="buster_dee"]Arras, The guy who has been helping me learn this crazy art already has several Lancaster versions modeled (even has the parent Manchester). I was looking forward to doing a working radar crew station, but he asked me to do a B24 instead. Not sure what it will be used f...
by buster_dee
Fri Sep 21, 2007 4:43 am
Forum: Open Discussion and Dev Announcements
Topic: bomber simulation
Replies: 9
Views: 2442

Thanks. I sent the link to one of our coders. He can probably tell how much work it would be to "bend" it into what we need.

Appreciate the quick response.
by buster_dee
Fri Sep 21, 2007 4:21 am
Forum: Open Discussion and Dev Announcements
Topic: bomber simulation
Replies: 9
Views: 2442

bomber simulation

I help out a team that is trying to develope a WW2 night bombing simulation. The engine we use has many drawbacks. For one, it does not support "offset" FOVs that would allow us to model gun turrets properly (e.g., a sight is often behind the guns, rather then at the turrets rotation axis)...