Search found 3 matches
- Sat Sep 29, 2007 7:44 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 337230
- Fri Sep 21, 2007 9:48 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 337230
Quick Addendum
And quick side note:
If i hash out " // WaterMesh->drop(); " - No access violation, but the D3D9 Debug Spits out:
Direct3D9: (ERROR) :Memory still allocated! Alloc count = 136
Direct3D9: (ERROR) :Current Process (pid) = 00001644
Direct3D9: (ERROR) :Memory Address: 00336004 lAllocID=1 dwSize ...
If i hash out " // WaterMesh->drop(); " - No access violation, but the D3D9 Debug Spits out:
Direct3D9: (ERROR) :Memory still allocated! Alloc count = 136
Direct3D9: (ERROR) :Current Process (pid) = 00001644
Direct3D9: (ERROR) :Memory Address: 00336004 lAllocID=1 dwSize ...
- Fri Sep 21, 2007 9:31 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 337230
Access Violation in IUnkown.h?
Alright, so the node looks Fantastic... I love it, but whenever i add it to the scene, i get a access violation in the device->drop() now. Without the node, no violation... Im pretty sure this type of violation means its looking up a pointer that is already deleted, but i can findout where the ...