Hi Hybrid,
We normally use Virtools or Irrlicht as engine for our projects. It depends of what we need on it (License, develop speed...) so is more or less a Irrlicht Project I think. ¿?
Search found 24 matches
- Tue Aug 04, 2009 12:56 pm
- Forum: Project Announcements
- Topic: Full Time Paid Job Offer
- Replies: 4
- Views: 1570
- Tue Aug 04, 2009 11:39 am
- Forum: Project Announcements
- Topic: Full Time Paid Job Offer
- Replies: 4
- Views: 1570
Full Time Paid Job Offer
Hi all, First of all sorry for writing in Spanish but is the needed language for the job. I’m not sure this is the correct place for this post… En el Instituto Tecnológico de Castilla y León estamos buscando personas para realizar desarrollos de realidad virtual. Los trabajos a desarrollar están rel...
- Sat May 30, 2009 10:16 am
- Forum: Project Announcements
- Topic: Augmented reality editor. For PC and Mobile device (PDA).
- Replies: 6
- Views: 1833
Augmented reality editor. For PC and Mobile device (PDA).
Hi all, Finally I get my Project work¡¡ Project: Editor for augmented reality scenes that allow to visualize the creates scenes in a PC and into a mobile device (Only in some Windows Mobile devices) You can see a video here, all is created with Irrlicht: http://www.itclimasd.org/Virtual-Reality/Augm...
- Wed Apr 15, 2009 9:28 am
- Forum: Advanced Help
- Topic: BillboardTextSceneNode Version 1.4.2 problem [SOLVED]
- Replies: 1
- Views: 521
I get It... After a deeply search into the COpengl files I found the solution into the CTextSceneNode.cpp into the constructor change: //Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; //Material.ZBuffer = false; Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; Materia...
- Mon Mar 30, 2009 7:33 am
- Forum: Advanced Help
- Topic: BillboardTextSceneNode Version 1.4.2 problem [SOLVED]
- Replies: 1
- Views: 521
BillboardTextSceneNode Version 1.4.2 problem [SOLVED]
Hi All, I have an applicacion made with Irrlicht 1.4.2. I need to use BillboardTextSceneNode with colors under OpenGl. (As you know there is a bug in this version) I can`t change this application to Irrlicht 1.5 so could anyone please told me what I have to do for repair only this bug into the Irrli...
- Thu Mar 26, 2009 12:07 pm
- Forum: Beginners Help
- Topic: alt-f4 disable
- Replies: 9
- Views: 927
- Wed Mar 25, 2009 6:50 pm
- Forum: Beginners Help
- Topic: alt-f4 disable
- Replies: 9
- Views: 927
Hi all. A lot of time receiving is time to contribute... Althoug you caught the WM_QUIT, WM_DESTROY... it don't works, when you caught this event the main windows has been already close. Is necessary to caught a WM_SYSCOMMAND with wParam = SC_CLOSE that generate the next close events (WM_CLOSE. WM_Q...
- Tue Mar 03, 2009 11:36 am
- Forum: Beginners Help
- Topic: alt-f4 disable
- Replies: 9
- Views: 927
- Fri Feb 27, 2009 7:37 am
- Forum: Beginners Help
- Topic: Advise after close the "main window"
- Replies: 2
- Views: 336
- Thu Feb 26, 2009 6:25 pm
- Forum: Beginners Help
- Topic: Advise after close the "main window"
- Replies: 2
- Views: 336
Advise after close the "main window"
Hi all, I have a "simple" problem. My application is not running in fullscreen mode so i have the minimize/maximize/close buttons of the window (The win32 window that create Irrlicht). If the user push the close window button I need to confirm this action: Close the whole program. But I ca...
- Tue Feb 03, 2009 6:21 pm
- Forum: Advanced Help
- Topic: Irrlicht on Windows Mobile 5 [in progress, help needed]
- Replies: 12
- Views: 2042
- Sun Feb 01, 2009 3:31 pm
- Forum: Advanced Help
- Topic: Irrlicht on Windows Mobile 5 [in progress, help needed]
- Replies: 12
- Views: 2042
Hi all, I had test the sample 17 and i have no good news. I have loaded the dwarf model with the Irrlicht 1.5 sample and I get 2-3 fps I have loaded the same model into the rendermania porting and I get 8-9 fps... The problem with this port is that don´t support jpg files and the button events need ...
- Wed Jan 28, 2009 7:53 am
- Forum: Advanced Help
- Topic: Irrlicht on Windows Mobile 5 [in progress, help needed]
- Replies: 12
- Views: 2042
I have to test the mobile version of Irrlicht 1.5. I have been using the port of rendermania: http://graphicsmakesfun.blogspot.com/2006/12/irrlicht-runs-on-pocket-pc-emulator.html I will compare the two versions. The problem in this devices, as burningwater comments, is the FPU if we want a fast ren...
- Wed Jan 14, 2009 10:43 am
- Forum: Code Snippets
- Topic: Stereo Camera
- Replies: 21
- Views: 9707
Hi All, I’m very interested in a stereo camera. I have tried it into a good 3D helmet and into a Power Wall. You can see the stereo but it isn’t complete correct some parts into the edges of the image look strange. If you separate the cameras you should have more stereo feeling but this don´t happen...
- Fri Dec 26, 2008 5:51 pm
- Forum: Bug reports
- Topic: Load BillboardTextSceneNode from *.irr file
- Replies: 5
- Views: 777
Load BillboardTextSceneNode from *.irr file
Hi All, There is any easy way to load a BillboardTextSceneNode from an ".irr" file? The node is save as: <node type="text"> <attributes> <string name="Name" value="" /> <int name="Id" value="-1" /> <vector3d name="Position" value=...