Search found 24 matches

by Dragonazul
Tue Aug 04, 2009 12:56 pm
Forum: Project Announcements
Topic: Full Time Paid Job Offer
Replies: 4
Views: 1570

Hi Hybrid,

We normally use Virtools or Irrlicht as engine for our projects. It depends of what we need on it (License, develop speed...) so is more or less a Irrlicht Project I think. ¿?
by Dragonazul
Tue Aug 04, 2009 11:39 am
Forum: Project Announcements
Topic: Full Time Paid Job Offer
Replies: 4
Views: 1570

Full Time Paid Job Offer

Hi all, First of all sorry for writing in Spanish but is the needed language for the job. I’m not sure this is the correct place for this post… En el Instituto Tecnológico de Castilla y León estamos buscando personas para realizar desarrollos de realidad virtual. Los trabajos a desarrollar están rel...
by Dragonazul
Sat May 30, 2009 10:16 am
Forum: Project Announcements
Topic: Augmented reality editor. For PC and Mobile device (PDA).
Replies: 6
Views: 1833

Augmented reality editor. For PC and Mobile device (PDA).

Hi all, Finally I get my Project work¡¡ Project: Editor for augmented reality scenes that allow to visualize the creates scenes in a PC and into a mobile device (Only in some Windows Mobile devices) You can see a video here, all is created with Irrlicht: http://www.itclimasd.org/Virtual-Reality/Augm...
by Dragonazul
Wed Apr 15, 2009 9:28 am
Forum: Advanced Help
Topic: BillboardTextSceneNode Version 1.4.2 problem [SOLVED]
Replies: 1
Views: 521

I get It... After a deeply search into the COpengl files I found the solution into the CTextSceneNode.cpp into the constructor change: //Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; //Material.ZBuffer = false; Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; Materia...
by Dragonazul
Mon Mar 30, 2009 7:33 am
Forum: Advanced Help
Topic: BillboardTextSceneNode Version 1.4.2 problem [SOLVED]
Replies: 1
Views: 521

BillboardTextSceneNode Version 1.4.2 problem [SOLVED]

Hi All, I have an applicacion made with Irrlicht 1.4.2. I need to use BillboardTextSceneNode with colors under OpenGl. (As you know there is a bug in this version) I can`t change this application to Irrlicht 1.5 so could anyone please told me what I have to do for repair only this bug into the Irrli...
by Dragonazul
Thu Mar 26, 2009 12:07 pm
Forum: Beginners Help
Topic: alt-f4 disable
Replies: 9
Views: 927

Thanks Bitplane. I'm happy to help.
This is a fantastic community
by Dragonazul
Wed Mar 25, 2009 6:50 pm
Forum: Beginners Help
Topic: alt-f4 disable
Replies: 9
Views: 927

Hi all. A lot of time receiving is time to contribute... Althoug you caught the WM_QUIT, WM_DESTROY... it don't works, when you caught this event the main windows has been already close. Is necessary to caught a WM_SYSCOMMAND with wParam = SC_CLOSE that generate the next close events (WM_CLOSE. WM_Q...
by Dragonazul
Tue Mar 03, 2009 11:36 am
Forum: Beginners Help
Topic: alt-f4 disable
Replies: 9
Views: 927

I have similar problem with the close button of the main window. I have modify a few the CIrrDeviceWin32.cpp: - /*case WM_DESTROY: - PostQuitMessage(0); - return 0;*/ case WM_SYSCOMMAND: // prevent screensaver or monitor powersave mode from starting if ((wParam & 0xFFF0) == SC_SCREENSAVE || (wPa...
by Dragonazul
Fri Feb 27, 2009 7:37 am
Forum: Beginners Help
Topic: Advise after close the "main window"
Replies: 2
Views: 336

OK, thanks. I will try and post here the solution altought my linux/mac/... programing level.... :P
by Dragonazul
Thu Feb 26, 2009 6:25 pm
Forum: Beginners Help
Topic: Advise after close the "main window"
Replies: 2
Views: 336

Advise after close the "main window"

Hi all, I have a "simple" problem. My application is not running in fullscreen mode so i have the minimize/maximize/close buttons of the window (The win32 window that create Irrlicht). If the user push the close window button I need to confirm this action: Close the whole program. But I ca...
by Dragonazul
Tue Feb 03, 2009 6:21 pm
Forum: Advanced Help
Topic: Irrlicht on Windows Mobile 5 [in progress, help needed]
Replies: 12
Views: 2042

Hi Burningwater. First of all, congratulation for the porting to windows mobile!!! It works great. Rendermania (google know him if you search "rendermania irrlicht" or with "mirrlicht") refers to the link I put in a previous post: http://graphicsmakesfun.blogspot.com/2006/12/irrl...
by Dragonazul
Sun Feb 01, 2009 3:31 pm
Forum: Advanced Help
Topic: Irrlicht on Windows Mobile 5 [in progress, help needed]
Replies: 12
Views: 2042

Hi all, I had test the sample 17 and i have no good news. I have loaded the dwarf model with the Irrlicht 1.5 sample and I get 2-3 fps I have loaded the same model into the rendermania porting and I get 8-9 fps... The problem with this port is that don´t support jpg files and the button events need ...
by Dragonazul
Wed Jan 28, 2009 7:53 am
Forum: Advanced Help
Topic: Irrlicht on Windows Mobile 5 [in progress, help needed]
Replies: 12
Views: 2042

I have to test the mobile version of Irrlicht 1.5. I have been using the port of rendermania: http://graphicsmakesfun.blogspot.com/2006/12/irrlicht-runs-on-pocket-pc-emulator.html I will compare the two versions. The problem in this devices, as burningwater comments, is the FPU if we want a fast ren...
by Dragonazul
Wed Jan 14, 2009 10:43 am
Forum: Code Snippets
Topic: Stereo Camera
Replies: 21
Views: 9707

Hi All, I’m very interested in a stereo camera. I have tried it into a good 3D helmet and into a Power Wall. You can see the stereo but it isn’t complete correct some parts into the edges of the image look strange. If you separate the cameras you should have more stereo feeling but this don´t happen...
by Dragonazul
Fri Dec 26, 2008 5:51 pm
Forum: Bug reports
Topic: Load BillboardTextSceneNode from *.irr file
Replies: 5
Views: 777

Load BillboardTextSceneNode from *.irr file

Hi All, There is any easy way to load a BillboardTextSceneNode from an ".irr" file? The node is save as: <node type="text"> <attributes> <string name="Name" value="" /> <int name="Id" value="-1" /> <vector3d name="Position" value=...