Search found 9 matches
- Fri May 30, 2008 1:18 pm
- Forum: Advanced Help
- Topic: bone child is not moving smoothly
- Replies: 3
- Views: 682
- Wed May 28, 2008 4:10 pm
- Forum: Advanced Help
- Topic: bone child is not moving smoothly
- Replies: 3
- Views: 682
bone child is not moving smoothly
Now, I have this code:
node->setJointMode( EJUOR_CONTROL );
IBoneSceneNode* mainhand = node->getJointNode(numb);
Now, the node has interpolated animations. You'd expect the mainhand node moves smoothly with the node, but it doesn't.
What am I doing wrong here?
node->setJointMode( EJUOR_CONTROL );
IBoneSceneNode* mainhand = node->getJointNode(numb);
Now, the node has interpolated animations. You'd expect the mainhand node moves smoothly with the node, but it doesn't.
What am I doing wrong here?
- Tue Mar 18, 2008 8:43 pm
- Forum: Project Announcements
- Topic: Essence of War: Medieval castle sim [Req. add. teammates]
- Replies: 7
- Views: 1349
Just a little update. We're 4 now, me, Paulius, Zack and Martin, programmer, modeler, programmer and designer. We've just done a little alpha test just for fun, with a chat system i only just made (which means displaying the lines in the console window without any newline or name whatsoever, which l...
- Sun Mar 02, 2008 11:42 am
- Forum: Project Announcements
- Topic: Essence of War: Medieval castle sim [Req. add. teammates]
- Replies: 7
- Views: 1349
Firstly, thanks for all your replies. Yes I know I still need to do stress tests on the server, and I need to do a lot of optimisation, but I have a lot of (hobbyist) experience regarding networking. Questions: Is the environment persistent? Who will be hosting the servers? If it's you, how are you ...
- Fri Feb 29, 2008 9:42 pm
- Forum: Project Announcements
- Topic: Essence of War: Medieval castle sim [Req. add. teammates]
- Replies: 7
- Views: 1349
Essence of War: Medieval castle sim [Req. add. teammates]
Hereby I introduce to you, our little project: Essence of War. Essence of War is an Online Medieval castle sim, with various RPG and RTS elements. The idea is to create a game in which you can build a castle together with your kingdom (guild, if you prefer), battle other kingdoms, all in a real time...
- Wed Sep 26, 2007 2:08 pm
- Forum: Project Announcements
- Topic: Experimental Online Game
- Replies: 9
- Views: 2523
- Tue Sep 25, 2007 9:48 pm
- Forum: Project Announcements
- Topic: Experimental Online Game
- Replies: 9
- Views: 2523
Required reading: Why your next 3D MMORPG will fail The usual Dire Warnings apply. If you really expect your game to be Massive, then you should design it on that basis. If it's Massive, then some of your playerbase will exploit it. Every time you come up with a concept for a feature, think (or bet...
- Mon Sep 24, 2007 3:12 pm
- Forum: Project Announcements
- Topic: Experimental Online Game
- Replies: 9
- Views: 2523
Check out the RPG Builder in this projects forum, it's a project someone's been making to build your own RPG, seems vaguely similar to your idea (though i think his project is more of a build it then play it and your idea is build it as you play it). Maybe you'd be able to use that in some way or g...
- Mon Sep 24, 2007 2:51 pm
- Forum: Project Announcements
- Topic: Experimental Online Game
- Replies: 9
- Views: 2523
Experimental Online Game
First, let me introduce myself. My name is Michel Paulissen, I live in the Netherlands and am 16 years old. I now have 7 years of experience with programming and making games (if you count the first 2 years "messing around" with the drag&drop functionality Gamemaker has), but I prefer ...