now, the code is:
Code: Select all
IAnimatedMeshSceneNode* convertedNode;
convertedNode = (IAnimatedMeshSceneNode*)node;
IAnimatedMesh* mesh;
mesh = convertedNode->getMesh();
Code: Select all
IAnimatedMeshSceneNode* convertedNode;
convertedNode = (IAnimatedMeshSceneNode*)node;
IAnimatedMesh* mesh;
mesh = convertedNode->getMesh();