Search found 86 matches

by huydotnet
Fri Aug 07, 2009 3:09 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358500

thank you Halifax and MasterGod
there aren't any bloom effect :D textured by photoshop only :D look at this, you will understand :D
Image
the aliasing in the field lines, because the texture file is small, about 300x500 pixels :D
by huydotnet
Fri Aug 07, 2009 3:03 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358500

W.I.P mini soccer game :D
Image
Image
by huydotnet
Thu May 21, 2009 2:20 am
Forum: Beginners Help
Topic: [Solved]Tutorial 1: HelloWorld doesn't compile in MS VS 2008
Replies: 7
Views: 447

try to link user32.lib gdi32.lib to your project's linker
or use int main() instead of WINMAIN()
by huydotnet
Fri May 15, 2009 11:56 am
Forum: Beginners Help
Topic: How can I render same mesh object 5-times?
Replies: 2
Views: 316

use array
like this

Code: Select all

ISceneNode* xo[5];
for (int i=0; i<=4; i++)
{
 xo[i] = smgr->addSphereSceneNode();
 xo[i]->setPosition(vector3df(i,i,i));
}
by huydotnet
Sun Nov 02, 2008 5:05 am
Forum: Open Discussion and Dev Announcements
Topic: Convert Ogre 3D Engine to Irrlicht Engine
Replies: 17
Views: 2391

I think he say: He hope we will have a lot of Ogre3D's features in new Irrlicht version - 1.5. It mean Irrlicht 1.5 is powerful like Ogre3D.
Some of current Ogre feature irrlicht don't have, and if irrlicht have these feature, he will easily to finish his converting.
by huydotnet
Sun Oct 19, 2008 1:03 am
Forum: Project Announcements
Topic: Little Havok and Irrlicht integration demo.
Replies: 17
Views: 10262

It works well, i am trying to integrate state manager to this demo but seem not work :( may be my state manager class has a problem
by huydotnet
Sat Oct 18, 2008 7:59 am
Forum: Project Announcements
Topic: Little Havok and Irrlicht integration demo.
Replies: 17
Views: 10262

Build succeeded using Havok 6 and Irrlicht 1.4.1 :D First, in PhysicsMain.cpp, line 21, change it to: data.__threadMemory = new hkThreadMemory(memoryManager); then, you need to add this in to Linker -> Input -> Additional Dependencies: hkBase.lib hkSerialize.lib hkSceneData.lib hkInternal.lib hkGeom...
by huydotnet
Thu Jul 24, 2008 11:42 am
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 98731

Download (pre-release for Irrlicht 1.4.1)
Great! Thank you!!!
by huydotnet
Mon Jun 30, 2008 9:17 am
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 121127

:| i can't find any GLSL to HLSL converter :| only HLSL to GLSL
by huydotnet
Sun Jun 29, 2008 4:30 pm
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 121127

err... how can i change it to use with DirectX? GLSL -> HLSL... but how :| (i not learned them yet)
by huydotnet
Sun Jun 29, 2008 3:38 pm
Forum: Off-topic
Topic: Starcraft II and now... Diablo III!
Replies: 9
Views: 1176

may be in end-of-year or next year
by huydotnet
Sun Jun 29, 2008 2:38 am
Forum: Off-topic
Topic: Starcraft II and now... Diablo III!
Replies: 9
Views: 1176

Image
cool!!!
by huydotnet
Thu Jun 26, 2008 3:40 pm
Forum: Project Announcements
Topic: RPG Builder Official Post
Replies: 51
Views: 23265

the latest release is: 0.3.5 you can download it here http://www.rpgbuilder3d.co.uk/builds/RB3DFR-0350.exe --- STATIC MODEL IMPORTER (CURRENTLY SUPPORTS 3DS,X,OBJ) --- NEW DEMO MAP FOR YOU ALL --- FULLY FUNCTIONAL RIGHT CLICK SYSTEM (BIT DODGEY BUT YOU GET USED TO IT) --- ADVANCED TELEPORT (REVISED)...
by huydotnet
Mon Jun 23, 2008 4:14 am
Forum: Code Snippets
Topic: Noob Camera.
Replies: 10
Views: 3471

mikademus wrote:It is probably Thai or Vietnamese (though it is quite difficult to distinguish from Burmese or Laotian in writing with Western characters).
It's Vietnamese :)
by huydotnet
Fri Jun 20, 2008 2:05 pm
Forum: Advanced Help
Topic: Load mesh and make it smooth?
Replies: 2
Views: 1107

Load mesh and make it smooth?

Hi
I hava a question...
How can i make my mesh look smooth after load it to scene?
like this (from right to left)
Image
pls help me... :roll: