thank you Halifax and MasterGod
there aren't any bloom effect textured by photoshop only look at this, you will understand
the aliasing in the field lines, because the texture file is small, about 300x500 pixels
Search found 86 matches
- Fri Aug 07, 2009 3:09 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358500
- Fri Aug 07, 2009 3:03 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358500
- Thu May 21, 2009 2:20 am
- Forum: Beginners Help
- Topic: [Solved]Tutorial 1: HelloWorld doesn't compile in MS VS 2008
- Replies: 7
- Views: 447
- Fri May 15, 2009 11:56 am
- Forum: Beginners Help
- Topic: How can I render same mesh object 5-times?
- Replies: 2
- Views: 316
use array
like this
like this
Code: Select all
ISceneNode* xo[5];
for (int i=0; i<=4; i++)
{
xo[i] = smgr->addSphereSceneNode();
xo[i]->setPosition(vector3df(i,i,i));
}
- Sun Nov 02, 2008 5:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: Convert Ogre 3D Engine to Irrlicht Engine
- Replies: 17
- Views: 2391
- Sun Oct 19, 2008 1:03 am
- Forum: Project Announcements
- Topic: Little Havok and Irrlicht integration demo.
- Replies: 17
- Views: 10262
- Sat Oct 18, 2008 7:59 am
- Forum: Project Announcements
- Topic: Little Havok and Irrlicht integration demo.
- Replies: 17
- Views: 10262
Build succeeded using Havok 6 and Irrlicht 1.4.1 :D First, in PhysicsMain.cpp, line 21, change it to: data.__threadMemory = new hkThreadMemory(memoryManager); then, you need to add this in to Linker -> Input -> Additional Dependencies: hkBase.lib hkSerialize.lib hkSceneData.lib hkInternal.lib hkGeom...
- Thu Jul 24, 2008 11:42 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 98731
- Mon Jun 30, 2008 9:17 am
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 121127
- Sun Jun 29, 2008 4:30 pm
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 121127
- Sun Jun 29, 2008 3:38 pm
- Forum: Off-topic
- Topic: Starcraft II and now... Diablo III!
- Replies: 9
- Views: 1176
- Sun Jun 29, 2008 2:38 am
- Forum: Off-topic
- Topic: Starcraft II and now... Diablo III!
- Replies: 9
- Views: 1176
- Thu Jun 26, 2008 3:40 pm
- Forum: Project Announcements
- Topic: RPG Builder Official Post
- Replies: 51
- Views: 23265
the latest release is: 0.3.5 you can download it here http://www.rpgbuilder3d.co.uk/builds/RB3DFR-0350.exe --- STATIC MODEL IMPORTER (CURRENTLY SUPPORTS 3DS,X,OBJ) --- NEW DEMO MAP FOR YOU ALL --- FULLY FUNCTIONAL RIGHT CLICK SYSTEM (BIT DODGEY BUT YOU GET USED TO IT) --- ADVANCED TELEPORT (REVISED)...
- Mon Jun 23, 2008 4:14 am
- Forum: Code Snippets
- Topic: Noob Camera.
- Replies: 10
- Views: 3471
- Fri Jun 20, 2008 2:05 pm
- Forum: Advanced Help
- Topic: Load mesh and make it smooth?
- Replies: 2
- Views: 1107
Load mesh and make it smooth?
Hi
I hava a question...
How can i make my mesh look smooth after load it to scene?
like this (from right to left)
pls help me...
I hava a question...
How can i make my mesh look smooth after load it to scene?
like this (from right to left)
pls help me...