Search found 3 matches

by walkeraj
Mon Oct 15, 2007 7:34 pm
Forum: Beginners Help
Topic: Learning Irrlicht (well)
Replies: 1
Views: 358

Learning Irrlicht (well)

I am a programmer looking to get into writing 3D applications with Irrlicht, but it has been a while since I studied realtime 3d rendering in college, and a lot has changed since 2002. I'm looking to benefit from some of the wisdom of the community by asking how they would teach someone about ...
by walkeraj
Fri Sep 28, 2007 2:27 am
Forum: Beginners Help
Topic: Code::Blocks, mingw, and "need to define an architectur
Replies: 5
Views: 1540

Think I'm making some progress here. Now there are a few linker errors:


.objs\CD3D9ShaderMaterialRenderer.o:CD3D9ShaderMaterialRenderer.cpp:(.text+0x867):: undefined reference to `D3DXAssembleShader@28'
.objs\CD3D9ShaderMaterialRenderer.o:CD3D9ShaderMaterialRenderer.cpp:(.text+0x8c9):: undefined ...
by walkeraj
Thu Sep 27, 2007 3:05 am
Forum: Beginners Help
Topic: Code::Blocks, mingw, and "need to define an architectur
Replies: 5
Views: 1540

Code::Blocks, mingw, and "need to define an architectur

Okay, so maybe this isn't possible, and it's just me trying to be a big, free-tool-using hippy, but I'm trying to build Irrlicht with directx9 support using MinGW and CodeBlocks. The main reason I was trying to do this was because I kept getting an error when compiling the default hello world ...