If you use DX you don't need a shader...
But very very low...
I cannot load these tree in a irr file too.
But then I don't understand it, because I have seen the code, it makes no diference between direct X and open gl in the part tha invoce the shader.
Even more, i have to commente the ...
Search found 343 matches
- Thu May 15, 2008 7:35 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 200268
- Thu May 15, 2008 7:27 pm
- Forum: Advanced Help
- Topic: GLSL to HLSL translate.
- Replies: 6
- Views: 1897
- Wed May 14, 2008 7:19 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 200268
- Wed May 14, 2008 5:31 pm
- Forum: Advanced Help
- Topic: GLSL to HLSL translate.
- Replies: 6
- Views: 1897
GLSL to HLSL translate.
Someone please could pass this glsl code to hlsl code equivalent?
It should be a minute for an expert but is russian for me.
uniform sampler2D Texture;
varying vec4 Color;
void main()
{
gl_FragColor = texture2D( Texture, gl_TexCoord[0].xy ) * Color;
}
varying vec4 Color;
void main ...
It should be a minute for an expert but is russian for me.
uniform sampler2D Texture;
varying vec4 Color;
void main()
{
gl_FragColor = texture2D( Texture, gl_TexCoord[0].xy ) * Color;
}
varying vec4 Color;
void main ...
- Wed May 14, 2008 5:05 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 200268
- Wed May 14, 2008 4:34 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 200268
- Wed May 14, 2008 2:45 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 81658
Did you know that you don't use #ifndef #define.. in your .h ?and that can generate horribles problems.
I had included 2 times you effectWrapper.h, and pass a day trying to find the errors that c++ compiler gives.
Just today, I found that I have two includes, and said "hey, it has nothing to do with ...
I had included 2 times you effectWrapper.h, and pass a day trying to find the errors that c++ compiler gives.
Just today, I found that I have two includes, and said "hey, it has nothing to do with ...
- Wed May 14, 2008 1:43 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 164507
- Tue May 13, 2008 7:17 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 340778
- Mon May 12, 2008 9:24 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 340778
- Mon May 12, 2008 8:58 pm
- Forum: Beginners Help
- Topic: Problem migrating from 1.3.1 to 1.4
- Replies: 2
- Views: 496
- Mon May 12, 2008 8:46 pm
- Forum: Beginners Help
- Topic: Problem migrating from 1.3.1 to 1.4
- Replies: 2
- Views: 496
Problem migrating from 1.3.1 to 1.4
Hi, I have migrate all my code to 1.4 and found some problems.
I have change according to upgrade txt every operation that has change.
it compiles correctly but has some problems with some textures.
The textures (some) appears complety WHITE, I have tried everyting; chage the material type, light ...
I have change according to upgrade txt every operation that has change.
it compiles correctly but has some problems with some textures.
The textures (some) appears complety WHITE, I have tried everyting; chage the material type, light ...
- Mon May 12, 2008 8:32 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 164507
- Wed Apr 30, 2008 6:45 pm
- Forum: Off-topic
- Topic: What does Niko has to do with GTA IV?
- Replies: 32
- Views: 5060
- Wed Apr 30, 2008 5:11 pm
- Forum: Beginners Help
- Topic: Function which converts 2D to 3D
- Replies: 7
- Views: 868