Search found 343 matches
- Thu May 15, 2008 7:35 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 172562
If you use DX you don't need a shader... But very very low... I cannot load these tree in a irr file too. But then I don't understand it, because I have seen the code, it makes no diference between direct X and open gl in the part tha invoce the shader. Even more, i have to commente the material ty...
- Thu May 15, 2008 7:27 pm
- Forum: Advanced Help
- Topic: GLSL to HLSL translate.
- Replies: 6
- Views: 1526
- Wed May 14, 2008 7:19 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 172562
I have problem with the plugin and some doubts. Doubts: When using inside irredit, should not the material and textures set by default for each kind of trees? I mading this by hand inside irredit. Problems I have registered the factory with the code that say in the archive and then load the scene an...
- Wed May 14, 2008 5:31 pm
- Forum: Advanced Help
- Topic: GLSL to HLSL translate.
- Replies: 6
- Views: 1526
GLSL to HLSL translate.
Someone please could pass this glsl code to hlsl code equivalent? It should be a minute for an expert but is russian for me. uniform sampler2D Texture; varying vec4 Color; void main() { gl_FragColor = texture2D( Texture, gl_TexCoord[0].xy ) * Color; } varying vec4 Color; void main() { Color = gl_Col...
- Wed May 14, 2008 5:05 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 172562
- Wed May 14, 2008 4:34 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 172562
- Wed May 14, 2008 2:45 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 68969
- Wed May 14, 2008 1:43 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125830
uh i agree. maybe we could make a callback that tell the user the pointer is no longer available and should be set to NULL manually by the user and submit the two bodies the original body was splitted into. i haven't asked julio yet, i will but i think yours could be a good solution :D i think ther...
- Tue May 13, 2008 7:17 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272580
- Mon May 12, 2008 9:24 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272580
- Mon May 12, 2008 8:58 pm
- Forum: Beginners Help
- Topic: Problem migrating from 1.3.1 to 1.4
- Replies: 2
- Views: 276
- Mon May 12, 2008 8:46 pm
- Forum: Beginners Help
- Topic: Problem migrating from 1.3.1 to 1.4
- Replies: 2
- Views: 276
Problem migrating from 1.3.1 to 1.4
Hi, I have migrate all my code to 1.4 and found some problems. I have change according to upgrade txt every operation that has change. it compiles correctly but has some problems with some textures. The textures (some) appears complety WHITE, I have tried everyting; chage the material type, light of...
- Mon May 12, 2008 8:32 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125830
i haven't tried to compile for 1.4 for now. it's strange, it semms there are not API changes to IEventReceiver or onevent functino from 1.3 to 1.4. have you follow the instructions on how to compile for 1.3? BTW irrnewt sdk 0.4 is online again i get the new newton 2.0 beta. it changes some function...
- Wed Apr 30, 2008 6:45 pm
- Forum: Off-topic
- Topic: What does Niko has to do with GTA IV?
- Replies: 32
- Views: 3559
Well, personally, I just don't like playing GTA on the PC. Nor do I like to play any game that involves some sort of racing, or crazy key combos (Tony Hawk's Pro Skater). That's just my opinion. I agree, even more, I don't like even play in PC. PC is for work. console is for gaming. The only thing ...
- Wed Apr 30, 2008 5:11 pm
- Forum: Beginners Help
- Topic: Function which converts 2D to 3D
- Replies: 7
- Views: 529