Search found 343 matches

by Vsk
Thu May 15, 2008 7:35 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172562

If you use DX you don't need a shader... But very very low... I cannot load these tree in a irr file too. But then I don't understand it, because I have seen the code, it makes no diference between direct X and open gl in the part tha invoce the shader. Even more, i have to commente the material ty...
by Vsk
Thu May 15, 2008 7:27 pm
Forum: Advanced Help
Topic: GLSL to HLSL translate.
Replies: 6
Views: 1526

Hi, thanks, I will try it.
This code isn't mine is Klasker's code, from the procedural tres.
There is no version of this shaders for direct x.

Thanks again.
by Vsk
Wed May 14, 2008 7:19 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172562

I have problem with the plugin and some doubts. Doubts: When using inside irredit, should not the material and textures set by default for each kind of trees? I mading this by hand inside irredit. Problems I have registered the factory with the code that say in the archive and then load the scene an...
by Vsk
Wed May 14, 2008 5:31 pm
Forum: Advanced Help
Topic: GLSL to HLSL translate.
Replies: 6
Views: 1526

GLSL to HLSL translate.

Someone please could pass this glsl code to hlsl code equivalent? It should be a minute for an expert but is russian for me. uniform sampler2D Texture; varying vec4 Color; void main() { gl_FragColor = texture2D( Texture, gl_TexCoord[0].xy ) * Color; } varying vec4 Color; void main() { Color = gl_Col...
by Vsk
Wed May 14, 2008 5:05 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172562

Hey, there is some strange Issue.
If I use it in Direct 9 more than dont fucntion the shader, for some reason the oak is the only one that its leaf aren black.
What is differente about it of the rest?

Thanks.
by Vsk
Wed May 14, 2008 4:34 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172562

doqkhanh wrote::( Anyone has HLSL for leafnode?
Please help me !
I need too the HLSL version. Could anyone plaese (like blindside :-P) make hlsl verision, it would just take a minute for someone which understand gls. and hlsl.

Thanks in advance.
by Vsk
Wed May 14, 2008 2:45 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 68969

Did you know that you don't use #ifndef #define.. in your .h ?and that can generate horribles problems. I had included 2 times you effectWrapper.h, and pass a day trying to find the errors that c++ compiler gives. Just today, I found that I have two includes, and said "hey, it has nothing to do...
by Vsk
Wed May 14, 2008 1:43 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125830

uh i agree. maybe we could make a callback that tell the user the pointer is no longer available and should be set to NULL manually by the user and submit the two bodies the original body was splitted into. i haven't asked julio yet, i will but i think yours could be a good solution :D i think ther...
by Vsk
Tue May 13, 2008 7:17 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272580

Well, I repeat the problem with more information. First at all, irrlicht doen't want to load dds file (the one with the water bumb), so I change it for jpg; is that ok? Second (indifernt to the first problem (loaded or not)), I have the console message that I have said before: "Hlsl varibable t...
by Vsk
Mon May 12, 2008 9:24 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272580

I am having some problems. This is the error message that I am having in the console: First at all, it doent lowad the dds water. what kind of file is dds? Then I have this messages : Hlsl varibable to set not found "view". And later shows the names of the possible variables to take. What ...
by Vsk
Mon May 12, 2008 8:58 pm
Forum: Beginners Help
Topic: Problem migrating from 1.3.1 to 1.4
Replies: 2
Views: 276

RESOLVED.
It is the problem with the const in getMaterialCount.
Fixed.
by Vsk
Mon May 12, 2008 8:46 pm
Forum: Beginners Help
Topic: Problem migrating from 1.3.1 to 1.4
Replies: 2
Views: 276

Problem migrating from 1.3.1 to 1.4

Hi, I have migrate all my code to 1.4 and found some problems. I have change according to upgrade txt every operation that has change. it compiles correctly but has some problems with some textures. The textures (some) appears complety WHITE, I have tried everyting; chage the material type, light of...
by Vsk
Mon May 12, 2008 8:32 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125830

i haven't tried to compile for 1.4 for now. it's strange, it semms there are not API changes to IEventReceiver or onevent functino from 1.3 to 1.4. have you follow the instructions on how to compile for 1.3? BTW irrnewt sdk 0.4 is online again i get the new newton 2.0 beta. it changes some function...
by Vsk
Wed Apr 30, 2008 6:45 pm
Forum: Off-topic
Topic: What does Niko has to do with GTA IV?
Replies: 32
Views: 3559

Well, personally, I just don't like playing GTA on the PC. Nor do I like to play any game that involves some sort of racing, or crazy key combos (Tony Hawk's Pro Skater). That's just my opinion. I agree, even more, I don't like even play in PC. PC is for work. console is for gaming. The only thing ...
by Vsk
Wed Apr 30, 2008 5:11 pm
Forum: Beginners Help
Topic: Function which converts 2D to 3D
Replies: 7
Views: 529

rogerborg wrote:Are you being sarcastic? I honestly can't tell.

Note: this is demonstrated in example 07, cunningly titled "Collision".
haha, that's right.
I just forgot it (I have never used).