Search found 15 matches

by hindupower
Wed Jan 02, 2013 2:03 am
Forum: Project Announcements
Topic: 3-DPhysicsSim
Replies: 5
Views: 1868

Re: 3-DPhysicsSim

Thank you for the advice Granyte. I never knew about parallel for loops. After looking it up, I see it would make parallelizing gravitation and electrical forces easier, although I would still have to add some sort of N-body algorithms. Any advice or criticism is welcomed, because I know there is a ...
by hindupower
Mon Dec 31, 2012 11:08 pm
Forum: Project Announcements
Topic: 3-DPhysicsSim
Replies: 5
Views: 1868

Re: 3-DPhysicsSim

I use Bullet physics, but I do manually add forces at times, for example with springs so that I have more control over it. If you mean by what IDE I'm using, I'm using Visual C++ 2010 express. I don't think I messed with any optimization settings, but no matter how I look at it 2 thousand objects wi...
by hindupower
Mon Dec 31, 2012 7:51 pm
Forum: Project Announcements
Topic: 3-DPhysicsSim
Replies: 5
Views: 1868

3-DPhysicsSim

Hey, I have worked on this for some time, but have been busy and so I just decided to post the project on sourceforge so that people can use it even though it's far from finished. The link to the sourceforge project page is: http://sourceforge.net/projects/t-dphysicssim/ 3-DPhysicsSim is an applicat...
by hindupower
Sun Jun 03, 2012 2:58 am
Forum: Advanced Help
Topic: Sorry, need a little help.
Replies: 2
Views: 429

Re: Sorry, need a little help.

The implementation is different for different platform types. So for windows there is a CIrrDeviceWin32.h/cpp, for linux there is CIrrDeviceLinux.h/cpp and so on.
by hindupower
Sat May 26, 2012 2:08 am
Forum: Advanced Help
Topic: Problems with wxWidgets and Irrlicht
Replies: 1
Views: 674

Re: Problems with wxWidgets and Irrlicht

FINALLY, found out how to easily setup up irrlicht with wxWidgets in linux. I checked in the wxWidgets forum to see if anyone had found out how to do this and I luckily found out how to get the XID/Window from a GtKWindow thanks to this useful post from the wxWidgets forum: http://forums.wxwidgets.o...
by hindupower
Fri May 25, 2012 8:40 pm
Forum: Advanced Help
Topic: Problems with wxWidgets and Irrlicht
Replies: 1
Views: 674

Problems with wxWidgets and Irrlicht

Hi, I'm working on a program that uses wxWidgets and I'm trying to port it to linux. I implemented the the "easy way" which uses a wxGlCanvas as explained in http://irrlicht.sourceforge.net/forum/viewtopic.php?t=39719 because I don't know how to map XID to SIrrlichtCreationParameters nor d...
by hindupower
Mon Mar 12, 2012 9:39 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 176063

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

if you need to read vertices data to much and to often, and the data can be doubled - keep a copy locally and use it for calculations Yes, the vertices array is a local copy. from your code, i see, you may do not change Y+1 of every vertex, but simply change the position of the mesh (e.g. world tra...
by hindupower
Mon Mar 12, 2012 8:34 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 176063

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

I was testing out the difference between native Irrlicht and Irrlicht Lime for dynamic mesh handling. In native Irrlicht a static mesh(derived from a heightmap) of around 16000 vertices give me around a 1000fps and if I change the mesh buffer to use stream hardware hint while also updating each vert...
by hindupower
Sat Feb 09, 2008 7:19 pm
Forum: Advanced Help
Topic: hlsl normal map shader problem
Replies: 2
Views: 556

thanks for the quick reply omaremad and i will try to use it, but i have tried this prog before and failed.
by hindupower
Sat Feb 09, 2008 3:35 am
Forum: Advanced Help
Topic: hlsl normal map shader problem
Replies: 2
Views: 556

hlsl normal map shader problem

I used a normal map from blender and it doesnt work with a normal map specular shader i made while a normal map from bencloward.com works and i think its because the blender texture is not in tangent space. I dont know how to convert it to tangent. Any help?

thanks
by hindupower
Wed Nov 21, 2007 3:37 pm
Forum: Irrlicht.NET
Topic: Blender/Model or Irrlicht/Code error
Replies: 2
Views: 7439

try using "setMaterialFlag(BACK_FACE_CULLING,false);".
by hindupower
Sun Nov 18, 2007 4:15 pm
Forum: Beginners Help
Topic: blender to irrlicht
Replies: 7
Views: 485

i think you can but your not supposed to use "setMaterialType()" but instead getMaterial(number).texture[1]=some texture file. You would have to set up the materials in the modeler before you use this for this to work, but i dont know for sure.

Am i right?
by hindupower
Sat Nov 17, 2007 10:16 pm
Forum: Beginners Help
Topic: blender to irrlicht
Replies: 7
Views: 485

are there other ways?
by hindupower
Sat Nov 17, 2007 6:46 pm
Forum: Beginners Help
Topic: blender to irrlicht
Replies: 7
Views: 485

i am using this website for the kinds of maps. its very good: http://www.3dtotal.com/team/Tutorials/leafproject/leaf_1.asp anyway im trying to make some maps and put it on an object and see if irrlicht loads the materials automatically. If it doesnt i think you have to use node->getmaterial(material...
by hindupower
Sat Nov 17, 2007 4:15 am
Forum: Beginners Help
Topic: blender to irrlicht
Replies: 7
Views: 485

blender to irrlicht

blender has the capability of using all kind of texture maps like bump,normal, and translucency. is there a way to use translucency,specular and reflection maps in irrlicht and if so how? examples would be very helpful.

thanks

also this is my first post in this forum. :D