Search found 15 matches
- Wed Jan 02, 2013 2:03 am
- Forum: Project Announcements
- Topic: 3-DPhysicsSim
- Replies: 5
- Views: 1868
Re: 3-DPhysicsSim
Thank you for the advice Granyte. I never knew about parallel for loops. After looking it up, I see it would make parallelizing gravitation and electrical forces easier, although I would still have to add some sort of N-body algorithms. Any advice or criticism is welcomed, because I know there is a ...
- Mon Dec 31, 2012 11:08 pm
- Forum: Project Announcements
- Topic: 3-DPhysicsSim
- Replies: 5
- Views: 1868
Re: 3-DPhysicsSim
I use Bullet physics, but I do manually add forces at times, for example with springs so that I have more control over it. If you mean by what IDE I'm using, I'm using Visual C++ 2010 express. I don't think I messed with any optimization settings, but no matter how I look at it 2 thousand objects wi...
- Mon Dec 31, 2012 7:51 pm
- Forum: Project Announcements
- Topic: 3-DPhysicsSim
- Replies: 5
- Views: 1868
3-DPhysicsSim
Hey, I have worked on this for some time, but have been busy and so I just decided to post the project on sourceforge so that people can use it even though it's far from finished. The link to the sourceforge project page is: http://sourceforge.net/projects/t-dphysicssim/ 3-DPhysicsSim is an applicat...
- Sun Jun 03, 2012 2:58 am
- Forum: Advanced Help
- Topic: Sorry, need a little help.
- Replies: 2
- Views: 429
Re: Sorry, need a little help.
The implementation is different for different platform types. So for windows there is a CIrrDeviceWin32.h/cpp, for linux there is CIrrDeviceLinux.h/cpp and so on.
- Sat May 26, 2012 2:08 am
- Forum: Advanced Help
- Topic: Problems with wxWidgets and Irrlicht
- Replies: 1
- Views: 674
Re: Problems with wxWidgets and Irrlicht
FINALLY, found out how to easily setup up irrlicht with wxWidgets in linux. I checked in the wxWidgets forum to see if anyone had found out how to do this and I luckily found out how to get the XID/Window from a GtKWindow thanks to this useful post from the wxWidgets forum: http://forums.wxwidgets.o...
- Fri May 25, 2012 8:40 pm
- Forum: Advanced Help
- Topic: Problems with wxWidgets and Irrlicht
- Replies: 1
- Views: 674
Problems with wxWidgets and Irrlicht
Hi, I'm working on a program that uses wxWidgets and I'm trying to port it to linux. I implemented the the "easy way" which uses a wxGlCanvas as explained in http://irrlicht.sourceforge.net/forum/viewtopic.php?t=39719 because I don't know how to map XID to SIrrlichtCreationParameters nor d...
- Mon Mar 12, 2012 9:39 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 176063
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
if you need to read vertices data to much and to often, and the data can be doubled - keep a copy locally and use it for calculations Yes, the vertices array is a local copy. from your code, i see, you may do not change Y+1 of every vertex, but simply change the position of the mesh (e.g. world tra...
- Mon Mar 12, 2012 8:34 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 176063
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I was testing out the difference between native Irrlicht and Irrlicht Lime for dynamic mesh handling. In native Irrlicht a static mesh(derived from a heightmap) of around 16000 vertices give me around a 1000fps and if I change the mesh buffer to use stream hardware hint while also updating each vert...
- Sat Feb 09, 2008 7:19 pm
- Forum: Advanced Help
- Topic: hlsl normal map shader problem
- Replies: 2
- Views: 556
- Sat Feb 09, 2008 3:35 am
- Forum: Advanced Help
- Topic: hlsl normal map shader problem
- Replies: 2
- Views: 556
hlsl normal map shader problem
I used a normal map from blender and it doesnt work with a normal map specular shader i made while a normal map from bencloward.com works and i think its because the blender texture is not in tangent space. I dont know how to convert it to tangent. Any help?
thanks
thanks
- Wed Nov 21, 2007 3:37 pm
- Forum: Irrlicht.NET
- Topic: Blender/Model or Irrlicht/Code error
- Replies: 2
- Views: 7439
- Sun Nov 18, 2007 4:15 pm
- Forum: Beginners Help
- Topic: blender to irrlicht
- Replies: 7
- Views: 485
- Sat Nov 17, 2007 10:16 pm
- Forum: Beginners Help
- Topic: blender to irrlicht
- Replies: 7
- Views: 485
- Sat Nov 17, 2007 6:46 pm
- Forum: Beginners Help
- Topic: blender to irrlicht
- Replies: 7
- Views: 485
i am using this website for the kinds of maps. its very good: http://www.3dtotal.com/team/Tutorials/leafproject/leaf_1.asp anyway im trying to make some maps and put it on an object and see if irrlicht loads the materials automatically. If it doesnt i think you have to use node->getmaterial(material...
- Sat Nov 17, 2007 4:15 am
- Forum: Beginners Help
- Topic: blender to irrlicht
- Replies: 7
- Views: 485
blender to irrlicht
blender has the capability of using all kind of texture maps like bump,normal, and translucency. is there a way to use translucency,specular and reflection maps in irrlicht and if so how? examples would be very helpful.
thanks
also this is my first post in this forum.
thanks
also this is my first post in this forum.