Search found 8 matches

by corran
Thu Jul 14, 2005 11:09 pm
Forum: Advanced Help
Topic: Get child call is time bomb (for me)
Replies: 4
Views: 567

the error occurs in
removeChild(ISceneNode* child) and removeAll()

but i only call Remove() and removeAll
i've checked the pointers when the object is created and when the call is made and i've also tries adding a function that calls Parent = 0 and nothing else
by corran
Thu Jul 14, 2005 7:26 am
Forum: Advanced Help
Topic: Get child call is time bomb (for me)
Replies: 4
Views: 567

Get child call is time bomb (for me)

i'm using a modified version(butchered version) of irrlicht and it continually kills my program when i
1. get children of a node ( and the node has children )
2. then try to delete the node or do any thing that results in a call to a function with

(*it)->Parent = 0;
(*it)->Drop();


i believe ...
by corran
Sat Jun 25, 2005 4:24 am
Forum: Beginners Help
Topic: Irrlicht & Debugging
Replies: 2
Views: 304

there is no bug at the createdevice call
i know that it is later in the program
createdevice simply kills my debugger and i cant get to the bugs
by corran
Fri Jun 24, 2005 2:42 am
Forum: Beginners Help
Topic: Irrlicht & Debugging
Replies: 2
Views: 304

Irrlicht & Debugging

For some reason Irrlicht is not playing nice with the debugger I use
i have version 10 and conple with DevCpp
in both the DevCpp debugger and the insight debugger the program crashes on the createdevice call
however when i run my program without a debugger it runs and the create device call works ...
by corran
Thu Feb 17, 2005 6:36 pm
Forum: Beginners Help
Topic: [SOLVED] Closing my program?
Replies: 6
Views: 577

i have that device->Run() in my while loop but the every time i clost my program it has an enexpected error
and access violation i think
as far as i can tell the error occurs within the irrlicht engine
what can i do about this
by corran
Thu Jan 13, 2005 5:01 pm
Forum: Beginners Help
Topic: 3DS ANIMATION INQUIRY
Replies: 11
Views: 964

thenks Munku, i see how to set the animation loops but do you have a link for the matrix/setRotation thingy?
what i am trying to do is load an object in a single 3ds file and rotate it with a script program. i just want to bypass the X file conversion
by corran
Wed Jan 12, 2005 7:17 pm
Forum: Project Announcements
Topic: irrXBOX
Replies: 27
Views: 10457

how do you get the program over to the xbox
throught the ether cable or on a CD/DVD
what do you need?
by corran
Wed Jan 12, 2005 6:48 pm
Forum: Beginners Help
Topic: 3DS ANIMATION INQUIRY
Replies: 11
Views: 964

while animation is not supported can i manipulate a 3DS object like roatating a turret or spinning a gear without exporting it to X format