Search found 12 matches
- Tue Oct 09, 2007 1:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht/klang question...
- Replies: 1
- Views: 674
irrlicht/klang question...
when is the irrklang source going to be released. i'm dying to see how it works.
- Wed Oct 03, 2007 10:32 pm
- Forum: Advanced Help
- Topic: interesting irrlicht 1.3.1 project prob..
- Replies: 1
- Views: 430
interesting irrlicht 1.3.1 project prob..
while compiling http://www.twilightstar.net/~andrew/works/tutorial/irrlicht_physx/physxtutorial.htm I receive some errors probably because this project was built with an earlier version of irrlicht. Could someone point out what would need to be changed to fix this annoying error? thank you. error: e...
- Mon Oct 01, 2007 11:45 pm
- Forum: Beginners Help
- Topic: help with conversion
- Replies: 1
- Views: 142
help with conversion
i need to get this code updated to irrlicht version 1.3.1 but am having trouble. would someone mind helping? const NxVec3 pos = pose.t; const NxMat33 orient = pose.M; core::matrix4 irrMat; orient.getColumnMajorStride4(&irrMat.M[0]); //HERE DOWN CONVERSION NEEDED pos.get(&irrMat.M[12]); irrMa...
- Mon Oct 01, 2007 2:45 am
- Forum: Beginners Help
- Topic: irrlicht 1.31 physx example?
- Replies: 7
- Views: 670
irrlicht 1.31 physx example?
does anyone know of a more recent physx example for irrlicht? i want to use physx with irrlicht but cannot find a suitable example/tutorial.
- Sun Sep 30, 2007 9:11 pm
- Forum: Beginners Help
- Topic: irrlicht-physx quick help
- Replies: 1
- Views: 408
Sorry for being an idiot :P , I figured out my previous question. Now when I run the Irrlicht_physx tutorial in debug mode it breaks on me at this line. q3mapTriangleMesh->loadPMap(q3mapPMap); I'm sure someone must have successfully built and ran this application before, could someone help me fix th...
- Sun Sep 30, 2007 2:12 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278802
- Sun Sep 30, 2007 2:11 am
- Forum: Project Announcements
- Topic: Game idea
- Replies: 2
- Views: 1396
- Sun Sep 30, 2007 2:06 am
- Forum: Beginners Help
- Topic: irrlicht-physx quick help
- Replies: 1
- Views: 408
irrlicht-physx quick help
Hi, i'm trying to build the irrlicht-physx tutorial using the 0.14 irrlicht version (because the irrlicht-physx source would have to be converted to suit verison 1.31) and am using the latest physx version. When I compile this tutorial I get three errors.. error C2039: 'broadPhase' : is not a member...
- Sat Sep 29, 2007 10:10 pm
- Forum: Beginners Help
- Topic: transparent water surface
- Replies: 8
- Views: 637
- Sat Sep 29, 2007 3:52 pm
- Forum: Beginners Help
- Topic: transparent water surface
- Replies: 8
- Views: 637
The special fx example shows how to create the water node (which I have already done). What I want to do is make the water node semi transparent so i can see whats under the water, sorta like real water. So all i need help with is the code which would make something transparent or have an alpha value.
- Sat Sep 29, 2007 4:00 am
- Forum: Beginners Help
- Topic: transparent water surface
- Replies: 8
- Views: 637
- Fri Sep 28, 2007 1:06 am
- Forum: Beginners Help
- Topic: transparent water surface
- Replies: 8
- Views: 637
transparent water surface
hi i'm new, how would i go about making the water surface node transparent so the water look better?