Search found 12 matches

by neil
Tue Oct 09, 2007 1:11 am
Forum: Open Discussion and Dev Announcements
Topic: irrlicht/klang question...
Replies: 1
Views: 660

irrlicht/klang question...

when is the irrklang source going to be released. i'm dying to see how it works.
by neil
Wed Oct 03, 2007 10:32 pm
Forum: Advanced Help
Topic: interesting irrlicht 1.3.1 project prob..
Replies: 1
Views: 410

interesting irrlicht 1.3.1 project prob..

while compiling http://www.twilightstar.net/~andrew/works/tutorial/irrlicht_physx/physxtutorial.htm I receive some errors probably because this project was built with an earlier version of irrlicht. Could someone point out what would need to be changed to fix this annoying error? thank you. error: e...
by neil
Mon Oct 01, 2007 11:45 pm
Forum: Beginners Help
Topic: help with conversion
Replies: 1
Views: 139

help with conversion

i need to get this code updated to irrlicht version 1.3.1 but am having trouble. would someone mind helping? const NxVec3 pos = pose.t; const NxMat33 orient = pose.M; core::matrix4 irrMat; orient.getColumnMajorStride4(&irrMat.M[0]); //HERE DOWN CONVERSION NEEDED pos.get(&irrMat.M[12]); irrMa...
by neil
Mon Oct 01, 2007 2:45 am
Forum: Beginners Help
Topic: irrlicht 1.31 physx example?
Replies: 7
Views: 649

irrlicht 1.31 physx example?

does anyone know of a more recent physx example for irrlicht? i want to use physx with irrlicht but cannot find a suitable example/tutorial.
by neil
Sun Sep 30, 2007 9:11 pm
Forum: Beginners Help
Topic: irrlicht-physx quick help
Replies: 1
Views: 394

Sorry for being an idiot :P , I figured out my previous question. Now when I run the Irrlicht_physx tutorial in debug mode it breaks on me at this line. q3mapTriangleMesh->loadPMap(q3mapPMap); I'm sure someone must have successfully built and ran this application before, could someone help me fix th...
by neil
Sun Sep 30, 2007 2:12 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272248

someone should adapt the current water surface node to have reflection and refraction qualities
by neil
Sun Sep 30, 2007 2:11 am
Forum: Project Announcements
Topic: Game idea
Replies: 2
Views: 1376

Neat idea, i'd be interested in something like that.
by neil
Sun Sep 30, 2007 2:06 am
Forum: Beginners Help
Topic: irrlicht-physx quick help
Replies: 1
Views: 394

irrlicht-physx quick help

Hi, i'm trying to build the irrlicht-physx tutorial using the 0.14 irrlicht version (because the irrlicht-physx source would have to be converted to suit verison 1.31) and am using the latest physx version. When I compile this tutorial I get three errors.. error C2039: 'broadPhase' : is not a member...
by neil
Sat Sep 29, 2007 10:10 pm
Forum: Beginners Help
Topic: transparent water surface
Replies: 8
Views: 610

thanks for all the help. I managed to do what i wanted. But i have one last quick question. How would you make the transparent node (in this case water surface) less transparent? I would like my water a little less transparent that when using EMT_TRANSPARENT_ADD_COLOR.
by neil
Sat Sep 29, 2007 3:52 pm
Forum: Beginners Help
Topic: transparent water surface
Replies: 8
Views: 610

The special fx example shows how to create the water node (which I have already done). What I want to do is make the water node semi transparent so i can see whats under the water, sorta like real water. So all i need help with is the code which would make something transparent or have an alpha value.
by neil
Sat Sep 29, 2007 4:00 am
Forum: Beginners Help
Topic: transparent water surface
Replies: 8
Views: 610

thanks for your help. I checked the help files but am still having trouble, could someone send me a source example of what the alpha code would look like. I appreciate it.
by neil
Fri Sep 28, 2007 1:06 am
Forum: Beginners Help
Topic: transparent water surface
Replies: 8
Views: 610

transparent water surface

hi i'm new, how would i go about making the water surface node transparent so the water look better?