Search found 18 matches
- Tue Oct 13, 2009 5:08 am
- Forum: Bug reports
- Topic: [no bug] Additional Textures cause problems in shaders
- Replies: 4
- Views: 669
- Mon Oct 12, 2009 9:46 pm
- Forum: Bug reports
- Topic: [no bug] Additional Textures cause problems in shaders
- Replies: 4
- Views: 669
[no bug] Additional Textures cause problems in shaders
I got to testing this in 1.6 as I needed 6 textures in my Splat shader. I changed IrrCompileConfig.h line 102 from this: #define _IRR_MATERIAL_MAX_TEXTURES_ 4 to this: #define _IRR_MATERIAL_MAX_TEXTURES_ 6 Here are my findings: 4: shaders appear normal 5: shaders did not appear 6: shaders did not ap...
- Mon Oct 12, 2009 9:40 pm
- Forum: Beginners Help
- Topic: Shader problems?
- Replies: 7
- Views: 505
FOUND IT!!! but... it is a bug. The only thing I changed in the engine was in IrrCompileConfig.h. I changed line 102 from this: #define _IRR_MATERIAL_MAX_TEXTURES_ 4 to this: #define _IRR_MATERIAL_MAX_TEXTURES_ 6 Done so that I could use 6 textures in my terrain splatting Shader. This has to be a bu...
- Mon Oct 12, 2009 9:17 pm
- Forum: Beginners Help
- Topic: [Solved] Plastic cube
- Replies: 12
- Views: 1034
- Mon Oct 12, 2009 7:39 pm
- Forum: Beginners Help
- Topic: Shader problems?
- Replies: 7
- Views: 505
- Mon Oct 12, 2009 6:08 pm
- Forum: Beginners Help
- Topic: Shader problems?
- Replies: 7
- Views: 505
- Mon Oct 12, 2009 3:58 pm
- Forum: Beginners Help
- Topic: Shader problems?
- Replies: 7
- Views: 505
Shader problems?
I was tinkering with 1.6 of Irrlicht and found that the shaders don't seem to be loading correctly. To test this, I went back to the Shaders tutorial and rebuilt it. The 3 blocks appeared black. I ran the original 10.Shaders.exe and it ran fine. Is there some problem that needs to be addressed here,...
- Thu Jul 09, 2009 7:47 pm
- Forum: Beginners Help
- Topic: Class subclass question
- Replies: 6
- Views: 1400
- Thu Jul 09, 2009 6:57 pm
- Forum: Beginners Help
- Topic: Class subclass question
- Replies: 6
- Views: 1400
OK, next question, though it is a little more complicated... I created a base class and a terrain class based on the following code: (the callbacks are callbacks to shaders) class CBaseShader { public: static const int MAX_LIGHTS = 4; void createLight(int n,ISceneNode *parent, vector3df pos, SColor ...
- Thu Jul 09, 2009 6:35 am
- Forum: Beginners Help
- Topic: Class subclass question
- Replies: 6
- Views: 1400
- Thu Jul 09, 2009 5:57 am
- Forum: Beginners Help
- Topic: Class subclass question
- Replies: 6
- Views: 1400
Class subclass question
This is a stupid newb question for ya.... Can I make a base class, inherit it to other classes, then access changes in the base class from the derived classes? (could you site examples in the answer if you can) This would be useful in creating a shader subset where the C++ passes the same variables ...
- Fri Jul 03, 2009 10:19 pm
- Forum: Project Announcements
- Topic: (non Paid Project until game is released)Irrlicht programmer
- Replies: 28
- Views: 4917
I take it that you have no artists on board as of yet so you have no screen shots or renderings. So I have a few questions about this project to clarify. Are you using a physics engine? What are the world bounds? I am sure it is not as massive as WoW, or do you use world sub sections like most games...
- Mon Oct 06, 2008 10:18 pm
- Forum: Beginners Help
- Topic: True Custom Sky Boxes
- Replies: 2
- Views: 320
- Mon Oct 06, 2008 9:25 pm
- Forum: Beginners Help
- Topic: True Custom Sky Boxes
- Replies: 2
- Views: 320
True Custom Sky Boxes
I am working on a small project, and had the thought that I wanted a skybox. I looked at the two methods I can find and neither have the desired effect that I want. the AddSkyDomeSceneNode and AddSkyBoxSceneNode both draw static skies. I am looking something with a little more umph. So I was thinkin...
- Tue Oct 09, 2007 3:31 pm
- Forum: Advanced Help
- Topic: my own little private matrix
- Replies: 1
- Views: 313
my own little private matrix
OK, I was playing with newton and Irrlicht and came accross an interesteing error. First, I am looking at the BSPCollision file available HERE The code: // copy the matrix into an irrlicht matrix4 matrix4 mat; memcpy(mat.M, matrix, sizeof(float)*16); The error: error C2248: 'irr::core::CMatrix4<T>::...