Search found 18 matches
- Tue Oct 13, 2009 5:08 am
- Forum: Bug reports
- Topic: [no bug] Additional Textures cause problems in shaders
- Replies: 4
- Views: 820
- Mon Oct 12, 2009 9:46 pm
- Forum: Bug reports
- Topic: [no bug] Additional Textures cause problems in shaders
- Replies: 4
- Views: 820
[no bug] Additional Textures cause problems in shaders
I got to testing this in 1.6 as I needed 6 textures in my Splat shader.
I changed IrrCompileConfig.h line 102 from this:
#define _IRR_MATERIAL_MAX_TEXTURES_ 4
to this:
#define _IRR_MATERIAL_MAX_TEXTURES_ 6
Here are my findings:
4: shaders appear normal
5: shaders did not appear
6: shaders did ...
I changed IrrCompileConfig.h line 102 from this:
#define _IRR_MATERIAL_MAX_TEXTURES_ 4
to this:
#define _IRR_MATERIAL_MAX_TEXTURES_ 6
Here are my findings:
4: shaders appear normal
5: shaders did not appear
6: shaders did ...
- Mon Oct 12, 2009 9:40 pm
- Forum: Beginners Help
- Topic: Shader problems?
- Replies: 7
- Views: 689
- Mon Oct 12, 2009 9:17 pm
- Forum: Beginners Help
- Topic: [Solved] Plastic cube
- Replies: 12
- Views: 1379
- Mon Oct 12, 2009 7:39 pm
- Forum: Beginners Help
- Topic: Shader problems?
- Replies: 7
- Views: 689
- Mon Oct 12, 2009 6:08 pm
- Forum: Beginners Help
- Topic: Shader problems?
- Replies: 7
- Views: 689
- Mon Oct 12, 2009 3:58 pm
- Forum: Beginners Help
- Topic: Shader problems?
- Replies: 7
- Views: 689
Shader problems?
I was tinkering with 1.6 of Irrlicht and found that the shaders don't seem to be loading correctly. To test this, I went back to the Shaders tutorial and rebuilt it. The 3 blocks appeared black. I ran the original 10.Shaders.exe and it ran fine. Is there some problem that needs to be addressed here ...
- Thu Jul 09, 2009 7:47 pm
- Forum: Beginners Help
- Topic: Class subclass question
- Replies: 6
- Views: 1510
According to VC++ if I try "virtual CBase_Shader_callback *callback;" it gives me an error that says that you cannot virtualize a data declaration.
What I want is in my terrain class, to create lights, and edit them, then update the data in the callback I created specifically for the terrain shader ...
What I want is in my terrain class, to create lights, and edit them, then update the data in the callback I created specifically for the terrain shader ...
- Thu Jul 09, 2009 6:57 pm
- Forum: Beginners Help
- Topic: Class subclass question
- Replies: 6
- Views: 1510
- Thu Jul 09, 2009 6:35 am
- Forum: Beginners Help
- Topic: Class subclass question
- Replies: 6
- Views: 1510
- Thu Jul 09, 2009 5:57 am
- Forum: Beginners Help
- Topic: Class subclass question
- Replies: 6
- Views: 1510
Class subclass question
This is a stupid newb question for ya....
Can I make a base class, inherit it to other classes, then access changes in the base class from the derived classes?
(could you site examples in the answer if you can)
This would be useful in creating a shader subset where the C++ passes the same ...
Can I make a base class, inherit it to other classes, then access changes in the base class from the derived classes?
(could you site examples in the answer if you can)
This would be useful in creating a shader subset where the C++ passes the same ...
- Fri Jul 03, 2009 10:19 pm
- Forum: Project Announcements
- Topic: (non Paid Project until game is released)Irrlicht programmer
- Replies: 28
- Views: 6532
- Mon Oct 06, 2008 10:18 pm
- Forum: Beginners Help
- Topic: True Custom Sky Boxes
- Replies: 2
- Views: 375
- Mon Oct 06, 2008 9:25 pm
- Forum: Beginners Help
- Topic: True Custom Sky Boxes
- Replies: 2
- Views: 375
True Custom Sky Boxes
I am working on a small project, and had the thought that I wanted a skybox. I looked at the two methods I can find and neither have the desired effect that I want. the AddSkyDomeSceneNode and AddSkyBoxSceneNode both draw static skies. I am looking something with a little more umph. So I was ...
- Tue Oct 09, 2007 3:31 pm
- Forum: Advanced Help
- Topic: my own little private matrix
- Replies: 1
- Views: 379
my own little private matrix
OK, I was playing with newton and Irrlicht and came accross an interesteing error. First, I am looking at the BSPCollision file available HERE
The code:
// copy the matrix into an irrlicht matrix4
matrix4 mat;
memcpy(mat.M, matrix, sizeof(float)*16);
The error:
error C2248: 'irr::core ...
The code:
// copy the matrix into an irrlicht matrix4
matrix4 mat;
memcpy(mat.M, matrix, sizeof(float)*16);
The error:
error C2248: 'irr::core ...