Thanks for the reply, the -s option worked very well, now the shared object is about 4MB, i think that the CVS users can handle it.
And yes, the matter here is about the renderer, not the engine!
Hi all, im trying to use irrlicht on Linux for an important work at college that uses CVS (Concurrent Versions System). The problem is that the static library is too big (36MB) as is the dynamic library (23.5MB) for an internal CVS and the work is more like a 2D than a 3D application (its about ...
using color interpolation, take a look :) maybe you dont need to use texture for the bars, just draw a rectangle and play with the colors inside it, you can set a diferent color for each vertex for ...
hey Joe, The "release" version of your WOW cam errors out when I run it. I get an error that says "R6025 - pure virtual function call" so I built the program "3rdPersonCam" and ran it but got the same problem. is it missing any other files besides the Irrlicht.dll ?
hi all I think that theres lots of questions on how to make a GUI for a basic game, so i decided to post here some useful hints on how to make one with simple rectangles, textures and some cool stuff like modifying the color based on amount of health, decrease/increase bar values with some kind of ...
Well, ive already asked for the xml config file in the main thread ( http://irrlicht.sourceforge.net/phpBB2/ ... &start=135 ) but no one awsered and i need it so badly, anyone can share it? or tell me how i can make one, thanks.
i dont know how, but just for curiosity, its good to limit FPS so you dont waste time rendering useless frames (your monitor just show about 80 of them) and it prevents the graphics card from overheating.
well, i just loaded a milkshape (.ms3d) into irrlicht and animated it, but when i printf the model end frame it shows about 120000 frames :shock: but the animation should have 120 (in milkshape) ok, the program takes some time to load and if i set the speed for something like 60000 it plays ...