Search found 18 matches

by mvalle
Thu Sep 10, 2009 12:17 am
Forum: Beginners Help
Topic: problems when loading relative files referenced by an IRR
Replies: 2
Views: 153

problems when loading relative files referenced by an IRR

I have been trying to load irr files from my code, just like the tutorials do. Simple example load with no problems, but if I create an irr file and reference textures from it, irr licht just can't find the textures when I load the irr file from my program. The solution for me was to edit the irr fi...
by mvalle
Tue Sep 02, 2008 6:12 pm
Forum: Beginners Help
Topic: animation?
Replies: 16
Views: 1029

I think he said your method should return 4.
I wonder if your model was saved with 3 meshes, even if in your modeler software it appears as 4. Maybe it was your modeler software that chose to merge some mesh buffer...
May it be?
by mvalle
Mon Sep 01, 2008 12:35 am
Forum: Beginners Help
Topic: animation?
Replies: 16
Views: 1029

Have you seen tutorial 3, custom scene node? If you can create a custom loader, you could use a custom scene nodo and do whatever you want. However, I see no problems in loading a mesh using IMeshLoader (see reference api). This interface has a method virtual IAnimatedMesh * createMesh (io::IReadFil...
by mvalle
Fri Aug 29, 2008 7:14 pm
Forum: Beginners Help
Topic: video multiplatform
Replies: 6
Views: 346

Please ignore my last question. The lib allows manipulation of video, it doesn't show the video on a device nor play sound.

However, I think it could be kind of easy to do so.
Will keep posting news on this forum, for people who could become interested in that too.

[]s
by mvalle
Fri Aug 29, 2008 7:07 pm
Forum: Beginners Help
Topic: video multiplatform
Replies: 6
Views: 346

I found a lib which seems to do what I want:
http://www.arjanhouben.nl/SDL_ffmpeg/

However, it's based on SDL... There is no way to integrate it with an irrlicht video device, is there?
by mvalle
Thu Aug 28, 2008 4:51 pm
Forum: Beginners Help
Topic: video multiplatform
Replies: 6
Views: 346

so... I could use ifdefs... And I am trying some things here with that post of open cv. However, the post says nothing about sound and you need to advance in frames manually... There is no file buffer done automatically or thing like that... I was not expecting to worry this much about technology, I...
by mvalle
Thu Aug 28, 2008 2:20 pm
Forum: Beginners Help
Topic: video multiplatform
Replies: 6
Views: 346

video multiplatform

Hello, I would like to display a video (with sound) when my game starts. I looked for it on the forum and I found some messages describing ways to display video on irrlicht, but it seems all of them are specific for windows. I am developing my game on windows, using mingw + eclipse, but the producti...
by mvalle
Tue Aug 12, 2008 2:06 am
Forum: Beginners Help
Topic: screen coordinates, from the camera point of view
Replies: 6
Views: 4230

No, I had not been formally presented to this concept yet ;-)
Thanks a lot for all your help rogerborg, your explanation was awesome. If I can be of help for something anytime, just tell me please.
by mvalle
Tue Aug 12, 2008 12:23 am
Forum: Beginners Help
Topic: 3d in front of camera
Replies: 6
Views: 370

No, it happens to basic cameras as well... I will try to compile it with visual studio and on linux later, to see it that still happens, but it's weird... It seems the screen is being draw at the same time the coordinates are being updated. Here is the full code I have used: #include <irrlicht.h> us...
by mvalle
Mon Aug 11, 2008 4:50 pm
Forum: Beginners Help
Topic: screen coordinates, from the camera point of view
Replies: 6
Views: 4230

Now it worked fine! Thanks a lot!! Just to understand a little better what I am doing, may you tell me what exactly this line means? core::line3df topRay = smgr->getSceneCollisionManager()->getRayFromScreenCoordinates( topScreenPosition, smgr->getActiveCamera()); Is it getting an horizontal line tha...
by mvalle
Mon Aug 11, 2008 4:46 pm
Forum: Beginners Help
Topic: 3d in front of camera
Replies: 6
Views: 370

rogerborg, Thanks a lot, that was exactly what I needed to know! I set the camera's target up and now it works the way I want, but... when I run your sample app with that line uncommented (and the same happens to my app), the node kind of flickers on the scene... It is not really stopped (from the c...
by mvalle
Mon Aug 11, 2008 12:21 pm
Forum: Beginners Help
Topic: screen coordinates, from the camera point of view
Replies: 6
Views: 4230

rogerborg, Thanks a lot for replying my message. I tried what you suggested, but it didn't work... Could I have done something wrong? I have a screen resolution of 720 x 480. I have used the following piece of code: { smgr->setActiveCamera(camera); enum { DRAW_DISTANCE = 100 /* adjust empirically ba...
by mvalle
Mon Aug 11, 2008 12:14 pm
Forum: Beginners Help
Topic: 3d in front of camera
Replies: 6
Views: 370

JP, Thanks for replying my message. and Thank you for saying it wasn't clear, I need to keep improving my english and any feedback is good for me! :D What I want is really have my object in a position relative to my camera. If my camera is at world screen coordinates 100,100,100 and my object have c...
by mvalle
Sun Aug 10, 2008 4:40 am
Forum: Beginners Help
Topic: screen coordinates, from the camera point of view
Replies: 6
Views: 4230

screen coordinates, from the camera point of view

I would like to animate an object from the top of the screen to the bottom of the screen. How can I get the coordinates of a 3d point in the top of the screen and the coordinates of a 3d point in the bottom?
Thanks in advance
[]s
by mvalle
Sun Aug 10, 2008 4:37 am
Forum: Beginners Help
Topic: 3d in front of camera
Replies: 6
Views: 370

3d in front of camera

Hello, I created a camera like this: camera = smgr->addCameraSceneNode(0, core::vector3df(0, 0, -300), core::vector3df(0, 0, 0)); camera->addAnimator(smgr->createFlyCircleAnimator(core::vector3df(0, -120, 0), 70, 0.002, core::vector3df(0.01f, 0.01f, 0.01f))); I tried to put a scene node as child of ...