Search found 46 matches
- Sat Jul 09, 2011 7:30 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 211963
Re: Re:
The mentioned low level framework is proprietary, and possibility of releasing it is not entirely up to me, while I can of course discuss this with my colleagues..
Please do so and let us know.
I know a fellow developer has open sourced his framework though, which seems to fit your wishes. It ...
- Fri Jul 08, 2011 8:53 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 211963
Re:
We just released Stair Dismount for Android:
https://market.android.com/details?id=com.secretexit.dismount
Go get it, it's free, and tell all your friends. ;-)
It uses Irrlicht, just like the iPhone/iPod touch/iPad version (same codebase). We have our own lowlevel framework though where we just ...
https://market.android.com/details?id=com.secretexit.dismount
Go get it, it's free, and tell all your friends. ;-)
It uses Irrlicht, just like the iPhone/iPod touch/iPad version (same codebase). We have our own lowlevel framework though where we just ...
- Fri Jan 08, 2010 8:21 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 242817
It would be good if both projects can benefit from eachother. Agreed.
I just browsed the irrb user manual and it looks nice. Our gamekit project has similar features to Tubras, and perhaps we can add a similar walktest like 'iwalktest' to gamekit. Also you might want to add rigid body constraint ...
I just browsed the irrb user manual and it looks nice. Our gamekit project has similar features to Tubras, and perhaps we can add a similar walktest like 'iwalktest' to gamekit. Also you might want to add rigid body constraint ...
- Thu Jan 07, 2010 3:46 pm
- Forum: Project Announcements
- Topic: Direct3d11-Irrlicht
- Replies: 47
- Views: 13190
- Wed Jan 06, 2010 7:59 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 242817
To be truthful, the only reason I would abandon irrb is readblend , but I'm still working out the pros/cons in my head of whether or not it makes sense to do so. Eventually I'll solicit the communities thoughts in a separate thread.
No need to drop your irrb project, both irrb and readblend have ...
No need to drop your irrb project, both irrb and readblend have ...
- Tue Dec 01, 2009 10:20 am
- Forum: Beginners Help
- Topic: Irrlicht animation system limitations?
- Replies: 1
- Views: 372
Irrlicht animation system limitations?
3DModelerMan has issues with the Irrlicht animation system, and mentions that 'retargeting' and 'IK' is preventing him from using it. I'm not getting more details from him, perhaps someone else can try it?
Are the Irrlicht developers aware of those shortcomings, and planning to improve things in ...
Are the Irrlicht developers aware of those shortcomings, and planning to improve things in ...
- Tue Dec 01, 2009 10:14 am
- Forum: Off-topic
- Topic: Cal3D still in development?
- Replies: 10
- Views: 2368
- Sun Nov 29, 2009 6:12 pm
- Forum: Off-topic
- Topic: Cal3D still in development?
- Replies: 10
- Views: 2368
- Sat Nov 28, 2009 4:05 pm
- Forum: Off-topic
- Topic: Cal3D still in development?
- Replies: 10
- Views: 2368
- Sat Nov 28, 2009 3:15 pm
- Forum: Off-topic
- Topic: Best Physics engine to integrate in irrlicht(physx ||bullet)
- Replies: 3
- Views: 1529
- Sat Nov 28, 2009 3:01 pm
- Forum: Off-topic
- Topic: Cal3D still in development?
- Replies: 10
- Views: 2368
Re: Cal3D still in development?
Doesn't Irrlicht have a runtime animation system?3DModelerMan wrote:Does anyone know about Cal3D, is it still in development? I want to use a runtime character animation SDK and it's the only one I can find that's free.
What kind of features in Cal3D are you looking for that Irrlicht doesn't?
Thanks,
Erwin
- Fri Nov 27, 2009 6:09 pm
- Forum: Project Announcements
- Topic: Direct3d11-Irrlicht
- Replies: 47
- Views: 13190
- Fri Nov 27, 2009 2:24 pm
- Forum: Project Announcements
- Topic: Direct3d11-Irrlicht
- Replies: 47
- Views: 13190
- Fri Nov 27, 2009 2:33 am
- Forum: Beginners Help
- Topic: WIN64 versus _WIN64 define in Irrlicht?
- Replies: 8
- Views: 1702
- Thu Nov 26, 2009 8:47 pm
- Forum: Beginners Help
- Topic: WIN64 versus _WIN64 define in Irrlicht?
- Replies: 8
- Views: 1702