Search found 28 matches

by Obeleh
Fri Oct 12, 2007 2:56 pm
Forum: Beginners Help
Topic: Create collision respons animator
Replies: 5
Views: 541

Could you rephrase that last part?
by Obeleh
Fri Oct 12, 2007 1:38 pm
Forum: Beginners Help
Topic: Create collision respons animator
Replies: 5
Views: 541

Create collision respons animator

I noticed that the collision response animator is only for collisions between ISceneNode and the World. Is there a collision response animator for collisions between ISceneNode and another ISceneNode?
by Obeleh
Fri Oct 12, 2007 8:39 am
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

I would have DLed it from the packages. I dont use SVN .... yet
by Obeleh
Thu Oct 11, 2007 5:25 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125648

I did... the link points to SF
by Obeleh
Thu Oct 11, 2007 1:20 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125648

Could maybe someone upload this somewhere?
by Obeleh
Thu Oct 11, 2007 9:50 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125648

The link is broken :(
by Obeleh
Sat Oct 06, 2007 10:08 am
Forum: Beginners Help
Topic: Cant set texture to Sphere or Cube
Replies: 2
Views: 354

Ah ty I didnt expect it to be the light that I was missing :) TY
by Obeleh
Sat Oct 06, 2007 9:54 am
Forum: Beginners Help
Topic: Cant set texture to Sphere or Cube
Replies: 2
Views: 354

Cant set texture to Sphere or Cube

Code: Select all

	
ISceneNode* Sphere = smgr->addSphereSceneNode();
Sphere->setMaterialTexture(0, driver->getTexture("earthmap.tga"));
Still the sphere remains black
the .tga does exist and I get no compiler errors
by Obeleh
Thu Oct 04, 2007 7:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Checking for interest
Replies: 15
Views: 2784

One advantage would be that the bigger the project the more interesting it would be to request new features. Maybe implement them themselves if needed. It takes people away from doing everything individually.

100 people x implementing gravity instead of maybe a few times (just to use an example)
by Obeleh
Thu Oct 04, 2007 6:07 pm
Forum: Code Snippets
Topic: Loading a IRR scene the apply collision to static objects...
Replies: 17
Views: 13198

Thanks. Jumping now works. It seems that the keymap size and the jumpspeed both werent right. But I thought I simply copied it from your original example.
by Obeleh
Thu Oct 04, 2007 4:27 pm
Forum: Open Discussion and Dev Announcements
Topic: Checking for interest
Replies: 15
Views: 2784

I think enough people (most likely not IrrLicht programmers like us ;) ) would be interested in using an open source game engine for their game. Perhaps even some of us just want to make a game and dont want to go through all the steps of making a game engine on top of a Graphics Rendering Engine. A...
by Obeleh
Thu Oct 04, 2007 10:52 am
Forum: Open Discussion and Dev Announcements
Topic: Checking for interest
Replies: 15
Views: 2784

Did I scare people away?
by Obeleh
Thu Oct 04, 2007 10:50 am
Forum: Off-topic
Topic: Post removed.
Replies: 76
Views: 11006

Best tool for fixing any vista problems: Hammer :twisted:
by Obeleh
Thu Oct 04, 2007 10:41 am
Forum: Project Announcements
Topic: IFlashGUI EDITOR
Replies: 12
Views: 1990

Wow that looks nice! GJ
by Obeleh
Thu Oct 04, 2007 10:39 am
Forum: Code Snippets
Topic: Loading a IRR scene the apply collision to static objects...
Replies: 17
Views: 13198

Hi I tried your code and it works good.

I've altered it a bit so that the functions are in a different file.
I've tried to do the same with the keymaps but that didnt work.


Now my keymaps are still in main() but jump doesnt work. Is it because were using a camera instead of a model?