You must use c_str() function to exporting stringc to stringw or stringw to stringc...
Example:
#include <irrlicht.h>
#include <iostream>
using namespace irr;
#pragma comment(lib,"irrlicht.lib")
int main()
{
core::stringw str2=L"TEST";
core::stringc str;
str=str2.c_str();
std::cout<<str.c_str ...
Search found 15 matches
- Mon Feb 11, 2008 4:32 pm
- Forum: Beginners Help
- Topic: How to convert stringc to stringw ?
- Replies: 5
- Views: 569
- Thu Dec 27, 2007 5:20 pm
- Forum: Beginners Help
- Topic: Rotate, and then, move
- Replies: 7
- Views: 2958
- Thu Dec 27, 2007 5:15 pm
- Forum: Beginners Help
- Topic: Rotate, and then, move
- Replies: 7
- Views: 2958
You must use 'cos' and 'sin':
Code: Select all
_pos.X+=_speed*cos((_rot.Y+90)*3.14/180);
_pos.Z-=_speed*sin((_rot.Y+90)*3.14/180);- Thu Dec 27, 2007 5:10 pm
- Forum: Beginners Help
- Topic: Rotate, and then, move
- Replies: 7
- Views: 2958
Use this code: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25410
when you can controlling Nodes ;p
when you can controlling Nodes ;p
Code: Select all
if(Keys[KEY_UP])
{
core::vector3df _pos=Node->getPosition();
_pos.Z+=1;
Node->setPosition(_pos);
}- Wed Dec 26, 2007 4:29 pm
- Forum: Project Announcements
- Topic: Coming Back Home (Beta 1)
- Replies: 28
- Views: 6043
- Wed Dec 26, 2007 1:42 pm
- Forum: Code Snippets
- Topic: Bool Controlling Mouse/Keyboard
- Replies: 0
- Views: 1754
Bool Controlling Mouse/Keyboard
Control class :
//! Class Controlling -------------------------------------------
bool Keys[KEY_KEY_CODES_COUNT];
bool Mouse[EMIE_COUNT];
class _RECControl : public IEventReceiver
{
public:
bool OnEvent(const SEvent& event)
{
if(event.EventType == irr::EET_KEY_INPUT_EVENT)
{
Keys[event ...
//! Class Controlling -------------------------------------------
bool Keys[KEY_KEY_CODES_COUNT];
bool Mouse[EMIE_COUNT];
class _RECControl : public IEventReceiver
{
public:
bool OnEvent(const SEvent& event)
{
if(event.EventType == irr::EET_KEY_INPUT_EVENT)
{
Keys[event ...
- Mon Dec 24, 2007 9:49 pm
- Forum: Beginners Help
- Topic: KeyMapping doesn't work! in Irrlicht 1.4
- Replies: 3
- Views: 307
- Mon Dec 24, 2007 9:28 pm
- Forum: Beginners Help
- Topic: KeyMapping doesn't work! in Irrlicht 1.4
- Replies: 3
- Views: 307
KeyMapping doesn't work! in Irrlicht 1.4
Why the KeyMapping doesn't work? :(
//! Class Player -------------------------------------------
class CPlayer
{
private:
// KeyArrays
SKeyMap keyMap[5];
keyMap[0].Action=EKA_MOVE_FORWARD; keyMap[0].KeyCode=KEY_KEY_W;
keyMap[1].Action=EKA_MOVE_BACKWARD; keyMap[1].KeyCode=KEY_KEY_S;
keyMap[2 ...
//! Class Player -------------------------------------------
class CPlayer
{
private:
// KeyArrays
SKeyMap keyMap[5];
keyMap[0].Action=EKA_MOVE_FORWARD; keyMap[0].KeyCode=KEY_KEY_W;
keyMap[1].Action=EKA_MOVE_BACKWARD; keyMap[1].KeyCode=KEY_KEY_S;
keyMap[2 ...
- Fri Dec 21, 2007 5:59 pm
- Forum: Beginners Help
- Topic: input problem
- Replies: 2
- Views: 307
- Fri Nov 23, 2007 11:20 pm
- Forum: Beginners Help
- Topic: Change Key Mapping
- Replies: 8
- Views: 1031
- Sat Oct 27, 2007 8:08 pm
- Forum: Beginners Help
- Topic: irr files collision
- Replies: 1
- Views: 350
irr files collision
Hi all.
I use this code ( Travis ) http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=19725
why i can chose name nodes to "CollisionResponseAnimator" in irr files?
( Nodes name= SOLID -> setCollision )
Thanks for any help
I use this code ( Travis ) http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=19725
why i can chose name nodes to "CollisionResponseAnimator" in irr files?
( Nodes name= SOLID -> setCollision )
Thanks for any help
- Wed Oct 10, 2007 1:12 pm
- Forum: Beginners Help
- Topic: Shadow not working
- Replies: 2
- Views: 616
- Sun Oct 07, 2007 7:59 pm
- Forum: Beginners Help
- Topic: Shadow not working
- Replies: 2
- Views: 616
Shadow not working
#include <irrlicht.h>
using namespace irr;
#pragma comment(lib,"irrlicht.lib")
int main()
{
IrrlichtDevice* device=0;
device=createDevice(video::EDT_OPENGL,core::dimension2d<s32>(640,480),16,false,true,false);
video::IVideoDriver* driver=device->getVideoDriver();
scene::ISceneManager* smgr ...
using namespace irr;
#pragma comment(lib,"irrlicht.lib")
int main()
{
IrrlichtDevice* device=0;
device=createDevice(video::EDT_OPENGL,core::dimension2d<s32>(640,480),16,false,true,false);
video::IVideoDriver* driver=device->getVideoDriver();
scene::ISceneManager* smgr ...
- Thu Oct 04, 2007 2:27 pm
- Forum: Beginners Help
- Topic: FPS limit
- Replies: 8
- Views: 1523
- Wed Oct 03, 2007 7:14 pm
- Forum: Beginners Help
- Topic: FPS limit
- Replies: 8
- Views: 1523
FPS limit
Hi, i have problem. What i can make fps limit??
Please help me
PS. Sorry for my english ;p
Please help me
PS. Sorry for my english ;p