Search found 28 matches
- Sat Dec 20, 2008 11:22 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 237975
- Thu Dec 18, 2008 9:14 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 237975
- Thu Aug 07, 2008 7:06 am
- Forum: Beginners Help
- Topic: how to rotate the model with a moving axis
- Replies: 3
- Views: 385
- Fri Dec 21, 2007 8:48 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: OpenAL++
- Replies: 5
- Views: 5655
- Sun Nov 25, 2007 11:34 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht basics tutorial [Note: HUGE POST]
- Replies: 69
- Views: 95334
- Sun Nov 25, 2007 8:35 am
- Forum: Code Snippets
- Topic: Editor style Grid SceneNode [Updated: Sept. 27, 2009]
- Replies: 74
- Views: 49094
Nice work!
I tested this out in my map-editor. At a grid size greater than 1,200 and a grid spacing of 4, I still have no drop in frame rate at all. Changeable colors, simple to implement, and fully compatible as a scene node. It's so easy, no wonder it's #1. Err, wrong commercial.
Anyway, I benchmarked this ...
Anyway, I benchmarked this ...
- Mon Oct 22, 2007 9:56 pm
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 9763
- Sat Oct 13, 2007 3:21 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 9763
- Fri Oct 12, 2007 12:40 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 9763
you have a solution? I spent days messing with things to no avail when I last looked at this ( bug report ), gave me a headache
To fix that weird look of the sphere, you have to correct Irrlicht's default FOV. Just set the FOV to (45 * irr::core::DEGTORAD). Should work fine. I'm still working on ...
To fix that weird look of the sphere, you have to correct Irrlicht's default FOV. Just set the FOV to (45 * irr::core::DEGTORAD). Should work fine. I'm still working on ...
- Thu Oct 11, 2007 9:53 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 9763
- Thu Oct 11, 2007 8:17 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 9763
- Thu Oct 11, 2007 6:16 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 9763
- Thu Oct 11, 2007 4:44 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 9763
Look at your own example, you FAILED at creating a fish-eye. Never once did I claim to be attempting to implement fisheye distortion. My code shows that the distortion occurs at large field of views.
Nope, that one isn't wrong. The D3DXMatrixPerspectiveLH documentation shows the exact same matrix ...
Nope, that one isn't wrong. The D3DXMatrixPerspectiveLH documentation shows the exact same matrix ...
- Thu Oct 11, 2007 4:18 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 9763
Okay, ignoring all the nonsense you just spewed, the perspective "problem" isn't a problem. It's a reality of curved lenses. I don't want to keep reiterating myself. Look at your own example, you FAILED at creating a fish-eye. I took a screenshot to show you what's wrong with it. Why did it fail ...
- Thu Oct 11, 2007 1:53 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 9763
Okay, update. I fixed your source code, which I suspect was just an accident or some such (just had to change the irr::SEvent event to const SEvent& event), and it ran fine except for it's not really a fish-eye lens, although you used the same altered attributes I mentioned above about how it SHOULD ...