Search found 28 matches
- Sat Dec 20, 2008 11:22 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 403
- Views: 139256
- Thu Dec 18, 2008 9:14 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 403
- Views: 139256
- Thu Aug 07, 2008 7:06 am
- Forum: Beginners Help
- Topic: how to rotate the model with a moving axis
- Replies: 3
- Views: 287
- Fri Dec 21, 2007 8:48 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: OpenAL++
- Replies: 5
- Views: 5282
- Sun Nov 25, 2007 11:34 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht basics tutorial [Note: HUGE POST]
- Replies: 69
- Views: 86081
- Sun Nov 25, 2007 8:35 am
- Forum: Code Snippets
- Topic: Editor style Grid SceneNode [Updated: Sept. 27, 2009]
- Replies: 74
- Views: 40326
Nice work!
I tested this out in my map-editor. At a grid size greater than 1,200 and a grid spacing of 4, I still have no drop in frame rate at all. Changeable colors, simple to implement, and fully compatible as a scene node. It's so easy, no wonder it's #1. Err, wrong commercial. Anyway, I benchmarked this a...
- Mon Oct 22, 2007 9:56 pm
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 7636
Yes it's do-able, in fact it's not very hard to do at all. Care to revise that answer? I've done it so far, but it required so many rewrites I can't recall all the files I had to change. You can't do it with a single view matrix, you have to change how it's specifically drawn to the screen by secti...
- Sat Oct 13, 2007 3:21 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 7636
- Fri Oct 12, 2007 12:40 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 7636
you have a solution? I spent days messing with things to no avail when I last looked at this ( bug report ), gave me a headache To fix that weird look of the sphere, you have to correct Irrlicht's default FOV. Just set the FOV to (45 * irr::core::DEGTORAD). Should work fine. I'm still working on th...
- Thu Oct 11, 2007 9:53 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 7636
- Thu Oct 11, 2007 8:17 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 7636
- Thu Oct 11, 2007 6:16 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 7636
- Thu Oct 11, 2007 4:44 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 7636
Look at your own example, you FAILED at creating a fish-eye. Never once did I claim to be attempting to implement fisheye distortion. My code shows that the distortion occurs at large field of views. Nope, that one isn't wrong. The D3DXMatrixPerspectiveLH documentation shows the exact same matrix. ...
- Thu Oct 11, 2007 4:18 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 7636
- Thu Oct 11, 2007 1:53 am
- Forum: Bug reports
- Topic: Perspective Camera functions incorrectly.
- Replies: 30
- Views: 7636