Search found 19 matches

by handless
Sun Oct 23, 2005 10:59 am
Forum: Beginners Help
Topic: Audiere Multiple Sound Effects
Replies: 6
Views: 556

Ok, I managed to get it working.. I guess it has to do something with mp3/wav. The .mp3 won't reopen streams as .wav will. Heres what I used. AudioDevicePtr audiereDevice; SoundEffect* BulletFire; audiereDevice = OpenDevice(); BulletFire = OpenSoundEffect(audiereDevice.get(), "media/wav/pistol_...
by handless
Sat Oct 22, 2005 8:00 pm
Forum: Beginners Help
Topic: Audiere Multiple Sound Effects
Replies: 6
Views: 556

Could have sworn, I was logged in. :?
by handless
Fri Oct 21, 2005 11:17 am
Forum: Beginners Help
Topic: Audiere Multiple Sound Effects
Replies: 6
Views: 556

Audiere Multiple Sound Effects

I have a problem I can't seem to get passed. I need to be able to load a single sound using Audiere, and have it stream multiple times, ie: When you shoot a gun, I want the sound to play, and then play again before the other is finished. I did some research, and found out that Audiere handles this w...
by handless
Mon Apr 25, 2005 8:27 am
Forum: Beginners Help
Topic: Lighting Problem
Replies: 9
Views: 580

I was able to fix the problem :)

All I did was discard the

Code: Select all

setMaterialType(video::EMT_NORMAL_MAP_SOLID); 
And adjust the light intensity. Seems to work fine now!

Image
by handless
Mon Apr 25, 2005 7:45 am
Forum: Beginners Help
Topic: Lighting Problem
Replies: 9
Views: 580

OK, I got another problem now... :cry: Isn't this supposed to be the other way around.. :? The billboard shows you where the light is supposed to come from. But the lighting actually makes things dark, and everything else is lit.... http://i4.photobucket.com/albums/y121/handlesspics/ssdfs.jpg Anythi...
by handless
Mon Apr 25, 2005 7:26 am
Forum: Beginners Help
Topic: Lighting Problem
Replies: 9
Views: 580

Thanks, AlexL. The per-pixel lighting works much better. It still has some kinks it seems with OpenGL, but it will work just fine for now! Thanks for referring me to the tut. :D
by handless
Mon Apr 25, 2005 6:06 am
Forum: Beginners Help
Topic: Lighting Problem
Replies: 9
Views: 580

How is that relevant to my question? :? I would like to simulate global sunlight, yes, but thats not what I'm asking. I wish to know how I can get a more realistic ligthing effect, than this per-poly lighting. Irrlicht's ligthing probably isn't buggy, could more likely be the way the lighting was sc...
by handless
Mon Apr 25, 2005 4:32 am
Forum: Beginners Help
Topic: Lighting Problem
Replies: 9
Views: 580

I fail to see how that would help :? If you increase the poly count on the model, the lighting still shades each polygon seperately. Is there a way to set the lighting to shade the entire model? Heres what I mean: http://i4.photobucket.com/albums/y121/handlesspics/fff.jpg I split the wall up into se...
by handless
Sat Apr 23, 2005 8:16 am
Forum: Beginners Help
Topic: Lighting Problem
Replies: 9
Views: 580

Lighting Problem

hello, I'm using .x models, with OpenGL. When I add a lightnode to the scene, I get a strange problem. The lighting seems to shade each polygon, instead of shading the entire model. Ive tested many methods of lighting using irrlicht, but haven't seemed to find a good one that solves the problem. Her...
by handless
Wed Apr 20, 2005 7:47 pm
Forum: Open Discussion and Dev Announcements
Topic: DirectX Animation
Replies: 3
Views: 522

Ok, I have blendor, and I know enough to produce the models I need. I'm just better and more productive with DeleD, which is why I asked the question. Blendor also has alot of features I like as well, but, I'm leaning towards a different format that would help with multiple dynamic meshes. What exac...
by handless
Wed Apr 20, 2005 3:55 am
Forum: Open Discussion and Dev Announcements
Topic: DirectX Animation
Replies: 3
Views: 522

DirectX Animation

Hello, I'm using DeleD for my 3D models, and so far they have all been static. But now I need to create animations, for them. Ive tried many differen't methods, but they all require me to convert over to a differen't format, animate, and then format back to directX. To say the least, it's a hassel. ...
by handless
Mon Apr 11, 2005 2:33 pm
Forum: Project Announcements
Topic: My Current Project
Replies: 2
Views: 1829

My Current Project

Thought I would post my current project, with screenies of course. Nothing much, few models, terrains, etc.. This will be an online game, but for now, I can't promise anything. I'm a one-man team, with no support. It is currently, a fantasy genre. Nothing more is certain. Comments and suggestions ar...
by handless
Mon Jan 17, 2005 8:45 pm
Forum: Project Announcements
Topic: Arena of Honor - Multiplayer FPS with Newton physics
Replies: 45
Views: 40120

Nice work!

Your game is coming along very nice, I had a few problems running it with directx9, and I fell through the floor a couple times, but other than that I liked it :D Keep it up!
by handless
Mon Jan 17, 2005 7:08 pm
Forum: Project Announcements
Topic: The Drill Of The Pill - A Sci-Fi FPS Action Adventure
Replies: 32
Views: 5695

Nice concept! Sounds really interesting, can't wait to see a demo ( if your making one of course ) ;)
by handless
Mon Jan 17, 2005 7:33 am
Forum: Project Announcements
Topic: InEvItAbLe Online
Replies: 9
Views: 2917

Nah, the only thing you can do, i think :? , is extract them manually.