Search found 19 matches
- Sun Oct 23, 2005 10:59 am
- Forum: Beginners Help
- Topic: Audiere Multiple Sound Effects
- Replies: 6
- Views: 563
- Sat Oct 22, 2005 8:00 pm
- Forum: Beginners Help
- Topic: Audiere Multiple Sound Effects
- Replies: 6
- Views: 563
- Fri Oct 21, 2005 11:17 am
- Forum: Beginners Help
- Topic: Audiere Multiple Sound Effects
- Replies: 6
- Views: 563
Audiere Multiple Sound Effects
I have a problem I can't seem to get passed. I need to be able to load a single sound using Audiere, and have it stream multiple times, ie: When you shoot a gun, I want the sound to play, and then play again before the other is finished. I did some research, and found out that Audiere handles this w...
- Mon Apr 25, 2005 8:27 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 590
I was able to fix the problem
All I did was discard the
And adjust the light intensity. Seems to work fine now!
All I did was discard the
Code: Select all
setMaterialType(video::EMT_NORMAL_MAP_SOLID);
- Mon Apr 25, 2005 7:45 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 590
OK, I got another problem now... :cry: Isn't this supposed to be the other way around.. :? The billboard shows you where the light is supposed to come from. But the lighting actually makes things dark, and everything else is lit.... http://i4.photobucket.com/albums/y121/handlesspics/ssdfs.jpg Anythi...
- Mon Apr 25, 2005 7:26 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 590
- Mon Apr 25, 2005 6:06 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 590
How is that relevant to my question? :? I would like to simulate global sunlight, yes, but thats not what I'm asking. I wish to know how I can get a more realistic ligthing effect, than this per-poly lighting. Irrlicht's ligthing probably isn't buggy, could more likely be the way the lighting was sc...
- Mon Apr 25, 2005 4:32 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 590
I fail to see how that would help :? If you increase the poly count on the model, the lighting still shades each polygon seperately. Is there a way to set the lighting to shade the entire model? Heres what I mean: http://i4.photobucket.com/albums/y121/handlesspics/fff.jpg I split the wall up into se...
- Sat Apr 23, 2005 8:16 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 590
Lighting Problem
hello, I'm using .x models, with OpenGL. When I add a lightnode to the scene, I get a strange problem. The lighting seems to shade each polygon, instead of shading the entire model. Ive tested many methods of lighting using irrlicht, but haven't seemed to find a good one that solves the problem. Her...
- Wed Apr 20, 2005 7:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: DirectX Animation
- Replies: 3
- Views: 522
Ok, I have blendor, and I know enough to produce the models I need. I'm just better and more productive with DeleD, which is why I asked the question. Blendor also has alot of features I like as well, but, I'm leaning towards a different format that would help with multiple dynamic meshes. What exac...
- Wed Apr 20, 2005 3:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: DirectX Animation
- Replies: 3
- Views: 522
DirectX Animation
Hello, I'm using DeleD for my 3D models, and so far they have all been static. But now I need to create animations, for them. Ive tried many differen't methods, but they all require me to convert over to a differen't format, animate, and then format back to directX. To say the least, it's a hassel. ...
- Mon Apr 11, 2005 2:33 pm
- Forum: Project Announcements
- Topic: My Current Project
- Replies: 2
- Views: 1831
My Current Project
Thought I would post my current project, with screenies of course. Nothing much, few models, terrains, etc.. This will be an online game, but for now, I can't promise anything. I'm a one-man team, with no support. It is currently, a fantasy genre. Nothing more is certain. Comments and suggestions ar...
- Mon Jan 17, 2005 8:45 pm
- Forum: Project Announcements
- Topic: Arena of Honor - Multiplayer FPS with Newton physics
- Replies: 45
- Views: 40165
- Mon Jan 17, 2005 7:08 pm
- Forum: Project Announcements
- Topic: The Drill Of The Pill - A Sci-Fi FPS Action Adventure
- Replies: 32
- Views: 5739
- Mon Jan 17, 2005 7:33 am
- Forum: Project Announcements
- Topic: InEvItAbLe Online
- Replies: 9
- Views: 2930