Ok, I managed to get it working.. I guess it has to do something with mp3/wav. The .mp3 won't reopen streams as .wav will.
Heres what I used.
AudioDevicePtr audiereDevice;
SoundEffect* BulletFire;
audiereDevice = OpenDevice();
BulletFire = OpenSoundEffect(audiereDevice.get(), "media/wav/pistol ...
Search found 19 matches
- Sun Oct 23, 2005 10:59 am
- Forum: Beginners Help
- Topic: Audiere Multiple Sound Effects
- Replies: 6
- Views: 663
- Sat Oct 22, 2005 8:00 pm
- Forum: Beginners Help
- Topic: Audiere Multiple Sound Effects
- Replies: 6
- Views: 663
- Fri Oct 21, 2005 11:17 am
- Forum: Beginners Help
- Topic: Audiere Multiple Sound Effects
- Replies: 6
- Views: 663
Audiere Multiple Sound Effects
I have a problem I can't seem to get passed. I need to be able to load a single sound using Audiere, and have it stream multiple times, ie: When you shoot a gun, I want the sound to play, and then play again before the other is finished.
I did some research, and found out that Audiere handles this ...
I did some research, and found out that Audiere handles this ...
- Mon Apr 25, 2005 8:27 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 1414
I was able to fix the problem
All I did was discard the
And adjust the light intensity. Seems to work fine now!

All I did was discard the
Code: Select all
setMaterialType(video::EMT_NORMAL_MAP_SOLID); 
- Mon Apr 25, 2005 7:45 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 1414
- Mon Apr 25, 2005 7:26 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 1414
- Mon Apr 25, 2005 6:06 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 1414
- Mon Apr 25, 2005 4:32 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 1414
- Sat Apr 23, 2005 8:16 am
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 9
- Views: 1414
Lighting Problem
hello,
I'm using .x models, with OpenGL. When I add a lightnode to the scene, I get a strange problem. The lighting seems to shade each polygon, instead of shading the entire model. Ive tested many methods of lighting using irrlicht, but haven't seemed to find a good one that solves the problem ...
I'm using .x models, with OpenGL. When I add a lightnode to the scene, I get a strange problem. The lighting seems to shade each polygon, instead of shading the entire model. Ive tested many methods of lighting using irrlicht, but haven't seemed to find a good one that solves the problem ...
- Wed Apr 20, 2005 7:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: DirectX Animation
- Replies: 3
- Views: 592
- Wed Apr 20, 2005 3:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: DirectX Animation
- Replies: 3
- Views: 592
DirectX Animation
Hello,
I'm using DeleD for my 3D models, and so far they have all been static. But now I need to create animations, for them. Ive tried many differen't methods, but they all require me to convert over to a differen't format, animate, and then format back to directX. To say the least, it's a hassel ...
I'm using DeleD for my 3D models, and so far they have all been static. But now I need to create animations, for them. Ive tried many differen't methods, but they all require me to convert over to a differen't format, animate, and then format back to directX. To say the least, it's a hassel ...
- Mon Apr 11, 2005 2:33 pm
- Forum: Project Announcements
- Topic: My Current Project
- Replies: 2
- Views: 1946
My Current Project
Thought I would post my current project, with screenies of course.
Nothing much, few models, terrains, etc..
This will be an online game, but for now, I can't promise anything. I'm a one-man team, with no support.
It is currently, a fantasy genre. Nothing more is certain.
Comments and ...
Nothing much, few models, terrains, etc..
This will be an online game, but for now, I can't promise anything. I'm a one-man team, with no support.
It is currently, a fantasy genre. Nothing more is certain.
Comments and ...
- Mon Jan 17, 2005 8:45 pm
- Forum: Project Announcements
- Topic: Arena of Honor - Multiplayer FPS with Newton physics
- Replies: 45
- Views: 43732
- Mon Jan 17, 2005 7:08 pm
- Forum: Project Announcements
- Topic: The Drill Of The Pill - A Sci-Fi FPS Action Adventure
- Replies: 32
- Views: 6939
- Mon Jan 17, 2005 7:33 am
- Forum: Project Announcements
- Topic: InEvItAbLe Online
- Replies: 9
- Views: 3232