This solved the problem. But why the same code, without setting material param, did work in Irrlicht < 1.5. Some makeColorKeyTexture behavior change? Better fix it back...bitplane wrote:Either set the material param lower (not 0 though)
Search found 45 matches
- Tue Oct 20, 2009 10:24 pm
- Forum: Bug reports
- Topic: [no bug] Alpha channel texturing problem
- Replies: 10
- Views: 2709
- Sat Oct 10, 2009 2:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.6 released!
- Replies: 19
- Views: 5724
- Fri Oct 09, 2009 2:36 pm
- Forum: Bug reports
- Topic: [no bug] Alpha channel texturing problem
- Replies: 10
- Views: 2709
No, it is not. I checked that out earlier in MSPaint. Besides, these textures rendered fine until Irrlicht 1.4.2. The problem appeared in 1.5, seemed to be fixed in 1.5.1, but still appears in 1.6 P.S. Found out that IVideoDriver::findTexture() doesn't work anymore with incomplete paths (returns fal...
- Fri Oct 09, 2009 1:19 pm
- Forum: Bug reports
- Topic: [no bug] Alpha channel texturing problem
- Replies: 10
- Views: 2709
Re: Alpha channel texturing problem
Seems to be a bug since Irrlicht 1.5, fixed in 1.5.1, still existing in 1.6-SVN Screenshot: http://89.171.200.74/0039.jpg The problem is this blue, one-pixel frame around the tree (which should be transparent because it's transparent color) Texture: http://89.171.200.74/tree29zz.bmp Test model: htt...
- Fri Oct 09, 2009 1:16 pm
- Forum: Bug reports
- Topic: [no bug] Alpha channel texturing problem
- Replies: 10
- Views: 2709
- Thu Aug 27, 2009 6:25 pm
- Forum: Bug reports
- Topic: [no bug] Alpha channel texturing problem
- Replies: 10
- Views: 2709
[no bug] Alpha channel texturing problem
Seems to be a bug since Irrlicht 1.5, fixed in 1.5.1, still existing in 1.6-SVN Screenshot: http://89.171.200.74/0039.jpg The problem is this blue frame around the tree. Texture: http://89.171.200.74/tree29zz.bmp Test model: http://89.171.200.74/model.3ds Test code: Mesh=device->getSceneManager()->g...
- Thu Aug 27, 2009 11:21 am
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 29368
- Thu Aug 27, 2009 10:37 am
- Forum: Advanced Help
- Topic: Terrain Problem
- Replies: 20
- Views: 3831
- Sat Aug 15, 2009 5:44 pm
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 29368
- Mon Aug 03, 2009 10:47 pm
- Forum: Bug reports
- Topic: [fixed]b3d loader freezes
- Replies: 4
- Views: 554
I'm only poining out that this default behavior has changed. I didn't create this model so I don't know what paths are inside... But I know that they didn't have problems loading in older Irrlicht versions (SVN around 1600 I think...) I had also some problems with loading textures in some SVN from e...
- Sun Aug 02, 2009 8:44 pm
- Forum: Bug reports
- Topic: [fixed]b3d loader freezes
- Replies: 4
- Views: 554
[fixed]b3d loader freezes
Updated my Irrlicht revision, and now during loading of "some" (don't know what turns this on) b3d models, Irrlicht freezes. (for example: MeshViewer) Exists in SVN 2546, (some older from 28/29.07 too) Irrlicht 1.5 and older work fine. Example test model: http://89.171.200.74/40.rar (40/le...
- Wed Jan 21, 2009 8:03 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132199
- Thu Jan 01, 2009 2:30 pm
- Forum: Bug reports
- Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
- Replies: 15
- Views: 1821
Actually after releasing 1.5 I converted all my tiled terrains (which didn't fit together good when watched with LOD>0) to one big terrain and now on some graphics cards this can't be viewed with DX9 renderer which we're using. Temporary workaround is using OGL renderer but this slows down the frame...
- Wed Dec 31, 2008 12:11 am
- Forum: Bug reports
- Topic: makeColorKeyTexture with position bug
- Replies: 15
- Views: 1467
makeColorKeyTexture with position bug
In SVN 1981 and SVN2010 there's a bug with makeColorKeyTexture. Example: bool makeTransparent=false; if (!device->getVideoDriver()->findTexture(file.c_str())) makeTransparent=true; Texture=device->getVideoDriver()->getTexture(file.c_str()); if (makeTransparent) device->getVideoDriver()->makeColorKey...
- Tue Dec 30, 2008 3:05 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132199
This is my simple function to check if the character is on floor (or any other object): line3df line; line.start=Camera.Node->getPosition(); line.end=line.start; line.end.Y-=35; SIntersectionPoint point=World->getCollisionManager()->getCollisionFirstPoint(line); if (point.body) return true; else ret...