Search found 45 matches

by matgaw
Tue Oct 20, 2009 10:24 pm
Forum: Bug reports
Topic: [no bug] Alpha channel texturing problem
Replies: 10
Views: 2709

bitplane wrote:Either set the material param lower (not 0 though)
This solved the problem. But why the same code, without setting material param, did work in Irrlicht < 1.5. Some makeColorKeyTexture behavior change? Better fix it back...
by matgaw
Sat Oct 10, 2009 2:06 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.6 released!
Replies: 19
Views: 5724

How about API on the main page? Someone forgot to update it after 1.6 release :)
by matgaw
Fri Oct 09, 2009 2:36 pm
Forum: Bug reports
Topic: [no bug] Alpha channel texturing problem
Replies: 10
Views: 2709

No, it is not. I checked that out earlier in MSPaint. Besides, these textures rendered fine until Irrlicht 1.4.2. The problem appeared in 1.5, seemed to be fixed in 1.5.1, but still appears in 1.6 P.S. Found out that IVideoDriver::findTexture() doesn't work anymore with incomplete paths (returns fal...
by matgaw
Fri Oct 09, 2009 1:19 pm
Forum: Bug reports
Topic: [no bug] Alpha channel texturing problem
Replies: 10
Views: 2709

Re: Alpha channel texturing problem

Seems to be a bug since Irrlicht 1.5, fixed in 1.5.1, still existing in 1.6-SVN Screenshot: http://89.171.200.74/0039.jpg The problem is this blue, one-pixel frame around the tree (which should be transparent because it's transparent color) Texture: http://89.171.200.74/tree29zz.bmp Test model: htt...
by matgaw
Fri Oct 09, 2009 1:16 pm
Forum: Bug reports
Topic: [no bug] Alpha channel texturing problem
Replies: 10
Views: 2709

@Up

Problem still existing in Irrlicht 1.6 final.
by matgaw
Thu Aug 27, 2009 6:25 pm
Forum: Bug reports
Topic: [no bug] Alpha channel texturing problem
Replies: 10
Views: 2709

[no bug] Alpha channel texturing problem

Seems to be a bug since Irrlicht 1.5, fixed in 1.5.1, still existing in 1.6-SVN Screenshot: http://89.171.200.74/0039.jpg The problem is this blue frame around the tree. Texture: http://89.171.200.74/tree29zz.bmp Test model: http://89.171.200.74/model.3ds Test code: Mesh=device->getSceneManager()->g...
by matgaw
Thu Aug 27, 2009 11:21 am
Forum: Advanced Help
Topic: Terrain Texture Splatting
Replies: 45
Views: 29368

Tried shader from first post. I got only textures with no details, changing scale doesn't affect this. What am I doing wrong? I tried nearly all combinations...
by matgaw
Thu Aug 27, 2009 10:37 am
Forum: Advanced Help
Topic: Terrain Problem
Replies: 20
Views: 3831

Okay here's what the terrain looks like right now: http://i284.photobucket.com/albums/ll16/ktrainers/TerrainFinal.jpg Using this method I'm limited to 3 textures on my terrain, but for now I'm pretty happy. Could you post your working shaders? I have the same problem and don't know how to fix it.
by matgaw
Sat Aug 15, 2009 5:44 pm
Forum: Advanced Help
Topic: Terrain Texture Splatting
Replies: 45
Views: 29368

I don't know shaders, but these look like DirectX ones.

Could any kind person rewrite them also to GLSL to make it working on both engines?

These texture splatting shaders could be added to new Irrlicht version, since they are EXTREMELY useful and EXTREMELY missing.
by matgaw
Mon Aug 03, 2009 10:47 pm
Forum: Bug reports
Topic: [fixed]b3d loader freezes
Replies: 4
Views: 554

I'm only poining out that this default behavior has changed. I didn't create this model so I don't know what paths are inside... But I know that they didn't have problems loading in older Irrlicht versions (SVN around 1600 I think...) I had also some problems with loading textures in some SVN from e...
by matgaw
Sun Aug 02, 2009 8:44 pm
Forum: Bug reports
Topic: [fixed]b3d loader freezes
Replies: 4
Views: 554

[fixed]b3d loader freezes

Updated my Irrlicht revision, and now during loading of "some" (don't know what turns this on) b3d models, Irrlicht freezes. (for example: MeshViewer) Exists in SVN 2546, (some older from 28/29.07 too) Irrlicht 1.5 and older work fine. Example test model: http://89.171.200.74/40.rar (40/le...
by matgaw
Wed Jan 21, 2009 8:03 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 132199

Open IrrNewt project file, go to your compiler options, there you'll somewhere find flags like "sse sse2 sse3" etc. (in CodeBlocks: Project->Build options, in section "Compiler settings -> other - probably, in some of the configurations). Try to delete/unmark these settings and rebuil...
by matgaw
Thu Jan 01, 2009 2:30 pm
Forum: Bug reports
Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
Replies: 15
Views: 1821

Actually after releasing 1.5 I converted all my tiled terrains (which didn't fit together good when watched with LOD>0) to one big terrain and now on some graphics cards this can't be viewed with DX9 renderer which we're using. Temporary workaround is using OGL renderer but this slows down the frame...
by matgaw
Wed Dec 31, 2008 12:11 am
Forum: Bug reports
Topic: makeColorKeyTexture with position bug
Replies: 15
Views: 1467

makeColorKeyTexture with position bug

In SVN 1981 and SVN2010 there's a bug with makeColorKeyTexture. Example: bool makeTransparent=false; if (!device->getVideoDriver()->findTexture(file.c_str())) makeTransparent=true; Texture=device->getVideoDriver()->getTexture(file.c_str()); if (makeTransparent) device->getVideoDriver()->makeColorKey...
by matgaw
Tue Dec 30, 2008 3:05 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 132199

This is my simple function to check if the character is on floor (or any other object): line3df line; line.start=Camera.Node->getPosition(); line.end=line.start; line.end.Y-=35; SIntersectionPoint point=World->getCollisionManager()->getCollisionFirstPoint(line); if (point.body) return true; else ret...