This solved the problem. But why the same code, without setting material param, did work in Irrlicht < 1.5. Some makeColorKeyTexture behavior change? Better fix it back...bitplane wrote:Either set the material param lower (not 0 though)
Search found 45 matches
- Tue Oct 20, 2009 10:24 pm
- Forum: Bug reports
- Topic: [no bug] Alpha channel texturing problem
- Replies: 10
- Views: 2944
- Sat Oct 10, 2009 2:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.6 released!
- Replies: 19
- Views: 6036
- Fri Oct 09, 2009 2:36 pm
- Forum: Bug reports
- Topic: [no bug] Alpha channel texturing problem
- Replies: 10
- Views: 2944
- Fri Oct 09, 2009 1:19 pm
- Forum: Bug reports
- Topic: [no bug] Alpha channel texturing problem
- Replies: 10
- Views: 2944
Re: Alpha channel texturing problem
Seems to be a bug since Irrlicht 1.5, fixed in 1.5.1, still existing in 1.6-SVN
Screenshot:
http://89.171.200.74/0039.jpg
The problem is this blue, one-pixel frame around the tree (which should be transparent because it's transparent color)
Texture: http://89.171.200.74/tree29zz.bmp
Test model ...
Screenshot:
http://89.171.200.74/0039.jpg
The problem is this blue, one-pixel frame around the tree (which should be transparent because it's transparent color)
Texture: http://89.171.200.74/tree29zz.bmp
Test model ...
- Fri Oct 09, 2009 1:16 pm
- Forum: Bug reports
- Topic: [no bug] Alpha channel texturing problem
- Replies: 10
- Views: 2944
- Thu Aug 27, 2009 6:25 pm
- Forum: Bug reports
- Topic: [no bug] Alpha channel texturing problem
- Replies: 10
- Views: 2944
[no bug] Alpha channel texturing problem
Seems to be a bug since Irrlicht 1.5, fixed in 1.5.1, still existing in 1.6-SVN
Screenshot:
http://89.171.200.74/0039.jpg
The problem is this blue frame around the tree.
Texture: http://89.171.200.74/tree29zz.bmp
Test model: http://89.171.200.74/model.3ds
Test code:
Mesh=device ...
Screenshot:
http://89.171.200.74/0039.jpg
The problem is this blue frame around the tree.
Texture: http://89.171.200.74/tree29zz.bmp
Test model: http://89.171.200.74/model.3ds
Test code:
Mesh=device ...
- Thu Aug 27, 2009 11:21 am
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 29881
- Thu Aug 27, 2009 10:37 am
- Forum: Advanced Help
- Topic: Terrain Problem
- Replies: 20
- Views: 4029
- Sat Aug 15, 2009 5:44 pm
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 29881
- Mon Aug 03, 2009 10:47 pm
- Forum: Bug reports
- Topic: [fixed]b3d loader freezes
- Replies: 4
- Views: 629
I'm only poining out that this default behavior has changed. I didn't create this model so I don't know what paths are inside... But I know that they didn't have problems loading in older Irrlicht versions (SVN around 1600 I think...)
I had also some problems with loading textures in some SVN from ...
I had also some problems with loading textures in some SVN from ...
- Sun Aug 02, 2009 8:44 pm
- Forum: Bug reports
- Topic: [fixed]b3d loader freezes
- Replies: 4
- Views: 629
[fixed]b3d loader freezes
Updated my Irrlicht revision, and now during loading of "some" (don't know what turns this on) b3d models, Irrlicht freezes. (for example: MeshViewer)
Exists in SVN 2546, (some older from 28/29.07 too)
Irrlicht 1.5 and older work fine.
Example test model: http://89.171.200.74/40.rar
(40/level.b3d)
Exists in SVN 2546, (some older from 28/29.07 too)
Irrlicht 1.5 and older work fine.
Example test model: http://89.171.200.74/40.rar
(40/level.b3d)
- Wed Jan 21, 2009 8:03 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 138069
Open IrrNewt project file, go to your compiler options, there you'll somewhere find flags like "sse sse2 sse3" etc. (in CodeBlocks: Project->Build options, in section "Compiler settings -> other - probably, in some of the configurations). Try to delete/unmark these settings and rebuild whole library ...
- Thu Jan 01, 2009 2:30 pm
- Forum: Bug reports
- Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
- Replies: 15
- Views: 2075
- Wed Dec 31, 2008 12:11 am
- Forum: Bug reports
- Topic: makeColorKeyTexture with position bug
- Replies: 15
- Views: 1604
makeColorKeyTexture with position bug
In SVN 1981 and SVN2010 there's a bug with makeColorKeyTexture. Example:
bool makeTransparent=false;
if (!device->getVideoDriver()->findTexture(file.c_str()))
makeTransparent=true;
Texture=device->getVideoDriver()->getTexture(file.c_str());
if (makeTransparent)
device->getVideoDriver ...
bool makeTransparent=false;
if (!device->getVideoDriver()->findTexture(file.c_str()))
makeTransparent=true;
Texture=device->getVideoDriver()->getTexture(file.c_str());
if (makeTransparent)
device->getVideoDriver ...
- Tue Dec 30, 2008 3:05 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 138069