well... (very long argument)
directx is a runtime library needed by the games (and other software) to run on windows machines. there is also directx SDK that's the whole library for developers. with irrlicht you don't need dx SDK unless you make direct call in your c++ over microsoft library. dx ...
Search found 6 matches
- Sun Jan 16, 2005 6:32 pm
- Forum: Beginners Help
- Topic: I downloaded...
- Replies: 15
- Views: 1517
- Sun Jan 16, 2005 5:48 pm
- Forum: Beginners Help
- Topic: I downloaded...
- Replies: 15
- Views: 1517
- Sun Jan 16, 2005 5:22 pm
- Forum: Beginners Help
- Topic: I downloaded...
- Replies: 15
- Views: 1517
- Sun Jan 16, 2005 3:54 pm
- Forum: Advanced Help
- Topic: libmini + irrlicht
- Replies: 0
- Views: 374
libmini + irrlicht
maybe this advanced forum it's better place (no answer in beginner's one).
a question bases on well known "faceofmars" demo:
i've seen that interaction ministub->irrlicht create a single mesh/node for the terrain object. so on, a single "hyper stretched" texture is possible to be applied.
any ...
a question bases on well known "faceofmars" demo:
i've seen that interaction ministub->irrlicht create a single mesh/node for the terrain object. so on, a single "hyper stretched" texture is possible to be applied.
any ...
- Sun Jan 16, 2005 11:10 am
- Forum: Beginners Help
- Topic: irrlicht + libmini + devc++
- Replies: 1
- Views: 279
- Thu Jan 13, 2005 7:30 pm
- Forum: Beginners Help
- Topic: irrlicht + libmini + devc++
- Replies: 1
- Views: 279
irrlicht + libmini + devc++
hi, irrlicht lovers.
needing a totally free developing environment, i'm doing my first step with DEVC++
no problem in compiling irrlicht engine and doing my first "helloworld"s.
when i began to read libmini and libmini related, i've had my first problem (i'm also a newby with this library ...
needing a totally free developing environment, i'm doing my first step with DEVC++
no problem in compiling irrlicht engine and doing my first "helloworld"s.
when i began to read libmini and libmini related, i've had my first problem (i'm also a newby with this library ...