Search found 176 matches

by PI
Tue Dec 22, 2009 4:05 pm
Forum: Beginners Help
Topic: FPSCameraSceneNode Frame independent?
Replies: 26
Views: 1236

The short answer is: I don't know. :) So you're sure you've got a collison manager created and passed it's pointer to the camera class, you've also created the camera and all the collision objects and entities has scene nodes associated with them, and you didn't delete any pointers until the end of ...
by PI
Tue Dec 22, 2009 10:20 am
Forum: Beginners Help
Topic: FPSCameraSceneNode Frame independent?
Replies: 26
Views: 1236

It's a real challenge! :D Because I haven't seen a piece of code...
by PI
Tue Dec 22, 2009 7:44 am
Forum: Beginners Help
Topic: FPSCameraSceneNode Frame independent?
Replies: 26
Views: 1236

I guess we both will be happy if we finally manage to get this work :D So segmentation fault... I guess somewhere you've called "cam->drop();" or "delete cam;" or maybe it's not even created "cam = smgr->addCameraSceneNode();" (in the constructor of CGameCamera). Or, at...
by PI
Mon Dec 21, 2009 9:04 pm
Forum: Beginners Help
Topic: FPSCameraSceneNode Frame independent?
Replies: 26
Views: 1236

Well, I might not understand you completely, so here's an example: Say I have a terrain, a house, and a couple of crates outside, ok? I create the terrain scene node, and then a terrain selector for it. Then I add an object that is binded to this selector, and to this node. I load the house model an...
by PI
Mon Dec 21, 2009 2:07 pm
Forum: Project Announcements
Topic: Wisker - Tale of the Star Key
Replies: 17
Views: 5112

@Ulf: What are your comp. spec.? Because here it was fast to load and smooth to jump and everything!

@Kahai: I like it! I really do. But if you don't do something with this fast stupid little blue star at the end of the level (is it the end?) I'll never be able to cross through!!! :D
by PI
Mon Dec 21, 2009 2:00 pm
Forum: Beginners Help
Topic: FPSCameraSceneNode Frame independent?
Replies: 26
Views: 1236

So you've found the bug? Coolness :D You can use any type of event receiver. As you can see, it's only needed when passing it's pointer to the camera, and the camera just checks if up/down/left/right is pressed or not. Oh yeah and one more thing. It also locks the mouse to the center of the screen w...
by PI
Mon Dec 21, 2009 7:22 am
Forum: Beginners Help
Topic: FPSCameraSceneNode Frame independent?
Replies: 26
Views: 1236

Hi! A) Did you copy and include CGameCamera.h and CGameInput.h into your project? Undefined reference means that it cannot find the function or variable. B) What does "getEventReceiver()" do in your project? I suggest to use CGameInput.h and .cpp first and swith to another event receiver l...
by PI
Fri Dec 18, 2009 5:25 pm
Forum: Beginners Help
Topic: FPSCameraSceneNode Frame independent?
Replies: 26
Views: 1236

There are .h and .cpp files that contains FunCollision itself. They are needed to be able to use my collision system. The rest of the .h and .cpp files are not really needed, however, they can ease your life if you want to use FC. And yes, these are a bit different from one tutorial to the other. Fo...
by PI
Fri Dec 18, 2009 3:37 pm
Forum: Beginners Help
Topic: FPSCameraSceneNode Frame independent?
Replies: 26
Views: 1236

Please read the readme.txt and also you should get familiar with the tutorials I've provided. If you still don't know how to use it, even after all this, tell me and I'll help. By the way, what is confusing?
by PI
Fri Dec 18, 2009 9:49 am
Forum: Beginners Help
Topic: FPSCameraSceneNode Frame independent?
Replies: 26
Views: 1236

FunCollision gives you framerate independent movement (see my signature). Download the latest version, try out the demos. It knows as much as Irrlicht's collision system, plus a bit more.
by PI
Fri Dec 18, 2009 9:41 am
Forum: Code Snippets
Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
Replies: 37
Views: 13756

No, it's really cool that you make them in assembly! I'd just like to have them for D3D also. Plus I need self-illuminated parts. And fog on them. Hehe :roll: But I guess it'll better when I have something serius to show off from my project, I'll recruit people for shader writing :)
by PI
Thu Dec 17, 2009 9:06 pm
Forum: Bug reports
Topic: [fixed]Tangent woes 1.6 (1.52?)
Replies: 6
Views: 915

What do you mean?
by PI
Thu Dec 17, 2009 5:54 pm
Forum: Beginners Help
Topic: circular collision
Replies: 5
Views: 568

If it's the Irrlicht's built-in collision system, you might also be interested in FunCollision (see in my signature). It gives you a lot of informations about what happened during a collision contact.
by PI
Thu Dec 17, 2009 3:31 pm
Forum: Bug reports
Topic: [fixed]Tangent woes 1.6 (1.52?)
Replies: 6
Views: 915

Okay, thanks!
by PI
Thu Dec 17, 2009 1:02 pm
Forum: Beginners Help
Topic: event receiver
Replies: 2
Views: 317

Does your event receiver handle these events?