Search found 176 matches
- Tue Dec 22, 2009 4:05 pm
- Forum: Beginners Help
- Topic: FPSCameraSceneNode Frame independent?
- Replies: 26
- Views: 1236
The short answer is: I don't know. :) So you're sure you've got a collison manager created and passed it's pointer to the camera class, you've also created the camera and all the collision objects and entities has scene nodes associated with them, and you didn't delete any pointers until the end of ...
- Tue Dec 22, 2009 10:20 am
- Forum: Beginners Help
- Topic: FPSCameraSceneNode Frame independent?
- Replies: 26
- Views: 1236
- Tue Dec 22, 2009 7:44 am
- Forum: Beginners Help
- Topic: FPSCameraSceneNode Frame independent?
- Replies: 26
- Views: 1236
- Mon Dec 21, 2009 9:04 pm
- Forum: Beginners Help
- Topic: FPSCameraSceneNode Frame independent?
- Replies: 26
- Views: 1236
Well, I might not understand you completely, so here's an example: Say I have a terrain, a house, and a couple of crates outside, ok? I create the terrain scene node, and then a terrain selector for it. Then I add an object that is binded to this selector, and to this node. I load the house model an...
- Mon Dec 21, 2009 2:07 pm
- Forum: Project Announcements
- Topic: Wisker - Tale of the Star Key
- Replies: 17
- Views: 5112
- Mon Dec 21, 2009 2:00 pm
- Forum: Beginners Help
- Topic: FPSCameraSceneNode Frame independent?
- Replies: 26
- Views: 1236
So you've found the bug? Coolness :D You can use any type of event receiver. As you can see, it's only needed when passing it's pointer to the camera, and the camera just checks if up/down/left/right is pressed or not. Oh yeah and one more thing. It also locks the mouse to the center of the screen w...
- Mon Dec 21, 2009 7:22 am
- Forum: Beginners Help
- Topic: FPSCameraSceneNode Frame independent?
- Replies: 26
- Views: 1236
- Fri Dec 18, 2009 5:25 pm
- Forum: Beginners Help
- Topic: FPSCameraSceneNode Frame independent?
- Replies: 26
- Views: 1236
There are .h and .cpp files that contains FunCollision itself. They are needed to be able to use my collision system. The rest of the .h and .cpp files are not really needed, however, they can ease your life if you want to use FC. And yes, these are a bit different from one tutorial to the other. Fo...
- Fri Dec 18, 2009 3:37 pm
- Forum: Beginners Help
- Topic: FPSCameraSceneNode Frame independent?
- Replies: 26
- Views: 1236
- Fri Dec 18, 2009 9:49 am
- Forum: Beginners Help
- Topic: FPSCameraSceneNode Frame independent?
- Replies: 26
- Views: 1236
- Fri Dec 18, 2009 9:41 am
- Forum: Code Snippets
- Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
- Replies: 37
- Views: 13756
- Thu Dec 17, 2009 9:06 pm
- Forum: Bug reports
- Topic: [fixed]Tangent woes 1.6 (1.52?)
- Replies: 6
- Views: 915
- Thu Dec 17, 2009 5:54 pm
- Forum: Beginners Help
- Topic: circular collision
- Replies: 5
- Views: 568
- Thu Dec 17, 2009 3:31 pm
- Forum: Bug reports
- Topic: [fixed]Tangent woes 1.6 (1.52?)
- Replies: 6
- Views: 915
- Thu Dec 17, 2009 1:02 pm
- Forum: Beginners Help
- Topic: event receiver
- Replies: 2
- Views: 317