Search found 176 matches

by PI
Thu Jul 29, 2010 6:47 am
Forum: Beginners Help
Topic: Lots of Boxes!
Replies: 10
Views: 963

Hey PI I have a couple questions for you. 1) Any tips on how to increase the speed of adding cubes. Ive made it add perfect cubes but when building really large maps (like over 64x64x64), even just a flat plane it takes quite awhile to build. 2) Any tips to increase render performance? When renderi...
by PI
Sun Jul 25, 2010 6:21 pm
Forum: Beginners Help
Topic: Ubuntu 10.04 and compiling
Replies: 8
Views: 764

@conallmmcg: Thanks for the solution! :) @CuteAlien: It's a wiki... the idea of a wiki is that everyone can update it as soon as he has additional information. So just do it ^^ Really!!! :shock: I've completely forgotten about this :oops: So now I've added the newer Ubuntu version names to the topi...
by PI
Sat Jul 24, 2010 10:41 pm
Forum: Beginners Help
Topic: Ubuntu 10.04 and compiling
Replies: 8
Views: 764

Hi!

I'm on 10.04 too. Irrlicht compiled all right for me. (I haven't tried to compile the SVN version, though.)
Just follow the instructions on the Wiki!

Cheers,
PI
by PI
Sun Jul 18, 2010 2:37 pm
Forum: Beginners Help
Topic: Lots of Boxes!
Replies: 10
Views: 963

I've sent you the code via emails guys! You didn't write code that does this yourself, did you? That's what backface culling does automatically. Sorry but first I laughed on this! :D Fancy a big cube that is made out of a lot of small ones. Say 10x10x10, that is 1000 little cubes, each with 6 quads,...
by PI
Fri Jul 16, 2010 3:39 pm
Forum: Beginners Help
Topic: Lots of Boxes!
Replies: 10
Views: 963

It's 100% possible. However, you have to use an Octree or Quadtree or Grid or some hybrid or else partitioning method to do that. It's all about selecting those cubes you can see, and hide those you cannot. Also, the block of cubes should be small enough to be possible to quickly rebuild them... See...
by PI
Thu Jul 15, 2010 3:18 pm
Forum: Bug reports
Topic: Minor GUI bugs [fixed 2/3]
Replies: 8
Views: 1572

Oh, coolness! Thank you very much! :) I'm sure you won't forget it! (Why? Because of the previous sentence! :D)

Thanks,
PI
by PI
Wed Jul 14, 2010 7:46 am
Forum: Beginners Help
Topic: app_crash issues[solved]
Replies: 8
Views: 697

I'm on C::B too, no crashes here, you must be deleting something shouldn't be deleted, or not deleting something... We need more info, pal! Or your code!
by PI
Wed Jul 14, 2010 7:41 am
Forum: Project Announcements
Topic: Star Trek : Freelance - Project (Questions)
Replies: 12
Views: 4961

Hello! Very nice project you've got here! Off: And here's something I have to admit: the last weeks I've been looking around the net for other graphics engine alternatives just because I was curious, but I've ended up at Irrlicht again! It's features are awsome: I can use the very same code for crea...
by PI
Tue Jul 13, 2010 9:20 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358155

Awsome! o.O Congrats! Share? :)
by PI
Tue Jul 13, 2010 9:15 pm
Forum: Competition Time!
Topic: Screenshot of the Month April-June 2010 [Winner!]
Replies: 37
Views: 18209

Take it easy, buddy, by no means we wanted to harm you! :D We were just too eager :)
by PI
Tue Jul 13, 2010 8:01 am
Forum: Competition Time!
Topic: Screenshot of the Month April-June 2010 [Winner!]
Replies: 37
Views: 18209

I know you guys are busy but I second this:

Yeah, result? :D

I mean, announcement? :)
by PI
Tue Jul 13, 2010 7:59 am
Forum: Project Announcements
Topic: IrrRPG Builder
Replies: 52
Views: 27724

Keep it up, Andres, this project is super cool! :D

Although you could have cooperate with DGENXP and co-work on his project :?
by PI
Tue Jul 13, 2010 7:55 am
Forum: Advanced Help
Topic: dynamic triangle selector problem
Replies: 11
Views: 1355

@entity: It'll be slow 'coz it'll just cycle through all of the selectors and check their BB (best case: checks only their BB) one by one. But yeah it's the easiest way!
by PI
Tue Jul 13, 2010 7:51 am
Forum: Beginners Help
Topic: openSUSE "Could not open file of texture..."
Replies: 13
Views: 2975

Yeah, chmod them!
by PI
Tue Jul 13, 2010 7:34 am
Forum: Bug reports
Topic: Minor GUI bugs [fixed 2/3]
Replies: 8
Views: 1572

Yes, sorry, next time I've got issues I go into details! Thanks anyway! :)