Thank you very much. I'll take a look on the orthogonal camera approach.
Will there be any problems with texture dimensions? I know that texture dimensions should be in powers of 2. My space ships are going to hover on top of 800x600 static images.
Search found 2 matches
- Thu Oct 11, 2007 7:44 am
- Forum: Beginners Help
- Topic: Rotating a sprite
- Replies: 4
- Views: 975
- Wed Oct 10, 2007 7:39 pm
- Forum: Beginners Help
- Topic: Rotating a sprite
- Replies: 4
- Views: 975
Rotating a sprite
Hi,
I'm new to Irrlicht Engine and I have intended to use it to write a 2D space game.
I would like to know if it is somehow possible to draw a rotated and scaled texture using Draw2DImage method?
Or is there some simple 3D technique which I could use to create 2D graphics?
I'm new to Irrlicht Engine and I have intended to use it to write a 2D space game.
I would like to know if it is somehow possible to draw a rotated and scaled texture using Draw2DImage method?
Or is there some simple 3D technique which I could use to create 2D graphics?