Search found 189 matches
- Thu Apr 05, 2018 1:25 pm
- Forum: Beginners Help
- Topic: Group Node Children
- Replies: 5
- Views: 951
Re: Group Node Children
not sure what you want, but to check parent child relation rather than iterating a node's children you can do the opposite compare the pointer to the parent node. boo isParentChild(ISceneNode *suspectParent, ISceneNode *suspectChild) { return suspectChild->getParent() == suspectParent; }
- Sun Dec 10, 2017 12:55 pm
- Forum: Beginners Help
- Topic: 2048 heightmap not supported anymore?
- Replies: 1
- Views: 500
2048 heightmap not supported anymore?
hi, i have an old code where i load 2048x2048 heightmap via smgr-,>addTerrainSceneNode. i think it is irrlicht 1.7 or 1.8 . not sure which. and it is loaded and rendered just fine. but when i re compile the code using newer irrlicht, it is loaded but not rendered. what happen?
- Sat Aug 26, 2017 2:36 am
- Forum: Project Announcements
- Topic: blades of triangulum
- Replies: 9
- Views: 3571
Re: blades of triangulum
hi guys, i have a new hd gameplay trailer
gameplay trailer 2
gameplay trailer 2
- Sat Aug 12, 2017 12:34 pm
- Forum: Beginners Help
- Topic: 2D Transforms
- Replies: 3
- Views: 685
Re: 2D Transforms
i have a 2d matrix class here http://irrlicht.sourceforge.net/forum/v ... =9&t=51662 . you can use it if it suits your need. just copy the codes there, one for the matrix2d and the simpleobject class. there`s also example how to use it.
- Tue Jul 11, 2017 11:15 am
- Forum: Beginners Help
- Topic: android camera SurfaceTexture
- Replies: 4
- Views: 1563
Re: android camera SurfaceTexture
find the problem finally. it was stupid, "uniform sampler2D tex", what i need is "uniform samplerExternalOES tex" private static final String PIXEL_SHADER = "#extension GL_OES_EGL_image_external : require\n" + "varying vec2 coor;\n" +...
- Tue Jul 11, 2017 8:25 am
- Forum: Beginners Help
- Topic: android camera SurfaceTexture
- Replies: 4
- Views: 1563
Re: android camera SurfaceTexture
i manage to do continues drawing the camera capture, and copy the pixels from android's gles to irrlicht's ITexture. still facing problem. somehow camera capture always gives black screen. here is my code so far. frame available listener cameraTexture = new SurfaceTexture(textureId); cameraTexture...
- Fri Jun 30, 2017 5:09 am
- Forum: Game Assets
- Topic: Free Music / SFX Resource - Over 1500 Tracks
- Replies: 221
- Views: 54388
Re: Free Music Resource
wow you are extremely productive. awesome
- Fri Jun 30, 2017 5:06 am
- Forum: Beginners Help
- Topic: android camera SurfaceTexture
- Replies: 4
- Views: 1563
Re: android camera SurfaceTexture
so my progress, i read that i have to render the camera image via offscreen GLES, and i manage to create a secondary GLES context from java android. the creation, shader compile, texture creation are successful, but somehow when the surfaceTexture gets the OnFrameAvailableListener called, android's ...
- Fri Jun 30, 2017 4:56 am
- Forum: Beginners Help
- Topic: EET_LOG_TEXT_EVENT
- Replies: 6
- Views: 783
Re: EET_LOG_TEXT_EVENT
there is two things i concern, first i haven't try this, but based on the docs you have to set the log level, it is in device->getLogger()->setLogLevel(). second onEvent usually return false, so the next event get processed too, if true returned whatever event next will not be processed. log level d...
- Fri Jun 30, 2017 4:37 am
- Forum: Beginners Help
- Topic: How to sort arrays on class members?
- Replies: 4
- Views: 1309
Re: How to sort arrays on class members?
to define an operator, just put the implementation like this to override the operator class yourClass { ............. bool operator<(const yourClass &other) { return this.attributeValue < other.attributeValue; } .............. }; this way you now can control the irr::c...
- Wed Jun 28, 2017 5:57 pm
- Forum: Project Announcements
- Topic: blades of triangulum
- Replies: 9
- Views: 3571
Re: blades of triangulum
new 720p gameplay video https://www.youtube.com/watch?v=Y2xfqus7guU
- Tue Jun 27, 2017 5:18 pm
- Forum: Beginners Help
- Topic: EET_LOG_TEXT_EVENT
- Replies: 6
- Views: 783
Re: EET_LOG_TEXT_EVENT
i know that EET_LOG_TEXT_EVENT can be used to listen shader compile error, i confirm this works. Probably using ILogger class too, never try thou. Please provide more information, about what are you trying to achieve, probably some of the code.
- Wed Jun 14, 2017 12:27 pm
- Forum: Project Announcements
- Topic: blades of triangulum
- Replies: 9
- Views: 3571
Re: blades of triangulum
graphics upgrade. added ssao, hue saturation control.
- Mon Jun 12, 2017 12:31 pm
- Forum: Beginners Help
- Topic: Textures Issue when loading obj with mtl file
- Replies: 6
- Views: 1010
Re: Textures Issue when loading obj with mtl file
i'm pretty sure blender's obj exporter is okay. one thing to note though, in blender normals are calculated from the object's origin ( the orange dot inside the object) if the floor or any flat surface that is not forming any volume is recalculated. The direction from origin to triangle or quad will...
- Mon Jun 05, 2017 4:07 am
- Forum: Beginners Help
- Topic: android camera SurfaceTexture
- Replies: 4
- Views: 1563
android camera SurfaceTexture
i create a camera capture on java side using SurfaceTexture so i dont need to display anything on screen. i got stuck on transfering SurfaceTexture to ITexture. i kinda lost here no clues at all. can i read gles context from java ? or somehow create rendertarget in irrlicht and use it on java? thank...