Search found 6 matches

by WarShattrith
Mon Nov 05, 2007 9:01 am
Forum: Beginners Help
Topic: camera rotation problem
Replies: 17
Views: 2138

Same thing for me !
by WarShattrith
Sun Nov 04, 2007 5:49 pm
Forum: Beginners Help
Topic: Getting mesh from another mesh
Replies: 1
Views: 256

Getting mesh from another mesh

Hello everybody,

I have made a map in 3D World Studio, exported it in B3D and loaded it in irrEdit well.
I made my scene in irrEdit and exported it as .irr.

Now I want to know if there's a way to move an "limb", or an box that was in my B3D map, like a door directly in my Irrlicht app

Thanks
by WarShattrith
Sat Oct 27, 2007 2:09 pm
Forum: Code Snippets
Topic: (C++) WoW style custom controls with camera and more
Replies: 36
Views: 29345

Make at the camera position a small box. Then collide this box with the terrain. Finally, position the camera to the box.
by WarShattrith
Sat Oct 27, 2007 2:08 pm
Forum: Code Snippets
Topic: 3D World Studio loader now w/Terrain splatting (Irrlicht1.5)
Replies: 32
Views: 21236

Hi,
It's very interesting. When will it supports multiple layers ? (Terrain painting)
by WarShattrith
Thu Oct 25, 2007 4:37 pm
Forum: Beginners Help
Topic: B3D With Vertex Alpha | GUI
Replies: 4
Views: 521

No other idea ?
by WarShattrith
Sun Oct 21, 2007 12:28 pm
Forum: Beginners Help
Topic: B3D With Vertex Alpha | GUI
Replies: 4
Views: 521

B3D With Vertex Alpha | GUI

Hello,

Sorry for my english, I'm french.

I have two little problems :

1) I've created a terrain with T.Ed (from D-Grafix). I exported it as a B3D Mesh, with vertex alpha and a Negative Offset.

Here's what I get when I import it in irrEdit :
http://img134.imageshack.us/img134/2396 ...