Search found 6 matches

by DevilSnake
Thu Oct 25, 2007 5:35 pm
Forum: Beginners Help
Topic: 3DS and PhysX
Replies: 0
Views: 273

3DS and PhysX

hi,
i have a question, once again :wink:
i use the mesh-format "3DS". the engine loads this model perfect. now, i want to get the meshbuffers. but there is one problem. (i need this buffer, to create a trianglemesh in physx). the buffers have to be incorrect. the physical model is complete ...
by DevilSnake
Wed Oct 24, 2007 2:59 pm
Forum: Advanced Help
Topic: hlsl shader help [SOLVED!]
Replies: 28
Views: 5209

i, i've a second question. that question concerns the world-view-projetion matrix.

i have always written:
all = world * view * projection;
but in irrlicht, that doesn't run. here, i have to write:
all = projection * view * world;

what's the reason for this "occurence"?
thanks for helping :wink:
by DevilSnake
Tue Oct 23, 2007 3:31 pm
Forum: Advanced Help
Topic: hlsl shader help [SOLVED!]
Replies: 28
Views: 5209

i have a little question, and i don't want to create a new thread.
i would like to load a effect file. there are the functions to load a material from a file, e.g.:

addHighLevelShaderMaterialFromFiles

my problem is now, i have a fx-file. in this file, there are structs, variables, and functions ...
by DevilSnake
Thu Oct 18, 2007 3:33 pm
Forum: Beginners Help
Topic: irrlicht 1.31 physx example?
Replies: 7
Views: 810

a great. thanks a lot...
by DevilSnake
Thu Oct 18, 2007 2:25 pm
Forum: Beginners Help
Topic: irrlicht 1.31 physx example?
Replies: 7
Views: 810

if I get that right, the only difference is in the ISceneNode class. the functions "OnPreRender" and "OnPostRender" was replaced by the function "render". if that ain't right, please say that :wink:
by DevilSnake
Wed Oct 17, 2007 6:29 pm
Forum: Beginners Help
Topic: irrlicht 1.31 physx example?
Replies: 7
Views: 810

i've the same problem here. the current example on the tutorialssite is good, but some function could not found in the source of 1.31.

thx for help :wink: