hi,
i have a question, once again :wink:
i use the mesh-format "3DS". the engine loads this model perfect. now, i want to get the meshbuffers. but there is one problem. (i need this buffer, to create a trianglemesh in physx). the buffers have to be incorrect. the physical model is complete ...
Search found 6 matches
- Thu Oct 25, 2007 5:35 pm
- Forum: Beginners Help
- Topic: 3DS and PhysX
- Replies: 0
- Views: 273
- Wed Oct 24, 2007 2:59 pm
- Forum: Advanced Help
- Topic: hlsl shader help [SOLVED!]
- Replies: 28
- Views: 5209
- Tue Oct 23, 2007 3:31 pm
- Forum: Advanced Help
- Topic: hlsl shader help [SOLVED!]
- Replies: 28
- Views: 5209
- Thu Oct 18, 2007 3:33 pm
- Forum: Beginners Help
- Topic: irrlicht 1.31 physx example?
- Replies: 7
- Views: 810
- Thu Oct 18, 2007 2:25 pm
- Forum: Beginners Help
- Topic: irrlicht 1.31 physx example?
- Replies: 7
- Views: 810
- Wed Oct 17, 2007 6:29 pm
- Forum: Beginners Help
- Topic: irrlicht 1.31 physx example?
- Replies: 7
- Views: 810