Search found 21 matches
- Thu Mar 06, 2008 2:35 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67363
I'd like to put some textures on this doll, to make it look realistic. I guess by simply editing those colored imaged it will take me ages to find out a combitiation that works. How do you change those textures in blender? Or what is the normal way how you would put some jeans and a sweater and a fa...
- Thu Mar 06, 2008 9:02 am
- Forum: Open Discussion and Dev Announcements
- Topic: Motion mixing?
- Replies: 1
- Views: 403
I am deeply impressed by their excellence, the best thing in terms of irrlicht to compare with is I guess the human bone skeleton demo.
________
Launch Box Vaporizer
________
Launch Box Vaporizer
- Wed Mar 05, 2008 4:46 pm
- Forum: Beginners Help
- Topic: how to use ISceneManager::registerSceneNodeFactory() ?
- Replies: 18
- Views: 4070
hi vitek thanks a lot for your help. I updated the information and it compiled. Another problem I have now I changed one line in the implementation: ISceneNode* CIrrKlangSceneNodeFactory::addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent) { if (!parent) parent = Manager->getRootSceneNode(); if ...
- Wed Mar 05, 2008 3:47 pm
- Forum: Beginners Help
- Topic: how to use ISceneManager::registerSceneNodeFactory() ?
- Replies: 18
- Views: 4070
I am also using the CIrrKlangSceneNodeFactory. I am using this code: //Initialize Sound Factory to load sound in level ISceneNodeFactory* soundfactory = new CIrrKlangSceneNodeFactory(engine, smgr); smgr->registerSceneNodeFactory(soundfactory); soundfactory->drop(); And am getting this error: 1>.\irr...
- Tue Feb 12, 2008 2:40 pm
- Forum: Game Programming
- Topic: The Game Development Process
- Replies: 6
- Views: 1940
I am not at all criticising your engine just saying, i'd love to have something like your engine, but only open, free to contribute and kind of complete, that would be a perfect start for somebody who would like to develop a game by himself. As you see there are a lot of roles in game development an...
- Tue Feb 12, 2008 12:58 pm
- Forum: Code Snippets
- Topic: New Feature: Barebone SOAP Functionality
- Replies: 13
- Views: 4460
well true comparing soap with sip is like apples and bananas.
is there any application scenario soap could be used in though?
Displaying weather information in the game??
________
CL360
is there any application scenario soap could be used in though?
Displaying weather information in the game??
________
CL360
- Tue Feb 12, 2008 12:45 pm
- Forum: Game Programming
- Topic: The Game Development Process
- Replies: 6
- Views: 1940
very true, i know irrlicht is a 3d engine not a game engine. I will definitely check out the game engine in your sig, seems very promising and let you know what i think: # Can I join the NUSoftware Game Engine developers team? * No, I want to be the sole leader of the project, as simple as that, alt...
- Tue Feb 12, 2008 12:01 am
- Forum: Game Programming
- Topic: The Game Development Process
- Replies: 6
- Views: 1940
The Game Development Process
I think sometimes when I follow projects I see that they always follow the same pattern, they are either a one man show, or a bunch of people interested in the same topic gather together for a couple of weeks but then give up due to lack of project planning. I stumbled recently upon a nice website w...
- Sat Feb 09, 2008 1:56 pm
- Forum: Code Snippets
- Topic: New Feature: Barebone SOAP Functionality
- Replies: 13
- Views: 4460
SOAP is a nice idea. Although I think that SIP is much more promising and better suited for this aspect, actually right now i am experimenting with the SIP protocoll and missusing a SIP Voip Stack to provide a network layer for Irrlicht. Main benefits are: Simplicity P2P functionlity NAT traversal R...
- Thu Jan 10, 2008 2:38 am
- Forum: Advanced Help
- Topic: Game Level Needed (urgent)
- Replies: 41
- Views: 3599
does anybody know where to find some human characters, maybe animated in md2 format? they would enhance the illusion..
cheers
thomas
________
RHODE ISLAND MARIJUANA DISPENSARY
cheers
thomas
________
RHODE ISLAND MARIJUANA DISPENSARY
- Sat Dec 29, 2007 3:23 am
- Forum: Advanced Help
- Topic: Game Level Needed (urgent)
- Replies: 41
- Views: 3599
The level is a good start, if placing a couple of those houses around and adding some road this could make a scenario. Right now I am thinking about applications of ingame voice technology that would go beyond some useless chitchat or fighting technique commands like in tactical shooters. I dont kno...
- Sun Dec 23, 2007 11:35 am
- Forum: Advanced Help
- Topic: Game Level Needed (urgent)
- Replies: 41
- Views: 3599
hi christian,
i corrected the lighting works fine now, I would have never guessed that this was causing the error
thanks a lot
________
MARIJUANA INDICA
i corrected the lighting works fine now, I would have never guessed that this was causing the error
thanks a lot
________
MARIJUANA INDICA
- Sat Dec 22, 2007 11:59 pm
- Forum: Advanced Help
- Topic: Game Level Needed (urgent)
- Replies: 41
- Views: 3599
Strange problem encountered: I encountered a strange problem with the terrain of this level: If I use opengl it is rendered with a texture, if i use directx it comes without: The Code I am using is the tutorial example, to make sure its not coming from somewhere else: See this: http://www.plotti.com...
- Fri Dec 21, 2007 10:10 am
- Forum: Advanced Help
- Topic: Game Level Needed (urgent)
- Replies: 41
- Views: 3599
the pavillon is cool it needs some proper textures though, and we have to find a way to integrate it into the clavet demo level.
________
LAMBORGHINI LM004
________
LAMBORGHINI LM004
- Wed Dec 19, 2007 8:33 pm
- Forum: Advanced Help
- Topic: Game Level Needed (urgent)
- Replies: 41
- Views: 3599
Well I dont even ask for high poly humans, so far what I am using are those fairies from quake2 which come with the tutorial
________
WHITE WIDOW SEEDS
________
WHITE WIDOW SEEDS