Search found 21 matches

by plotti
Thu Mar 06, 2008 2:35 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67363

I'd like to put some textures on this doll, to make it look realistic. I guess by simply editing those colored imaged it will take me ages to find out a combitiation that works. How do you change those textures in blender? Or what is the normal way how you would put some jeans and a sweater and a fa...
by plotti
Thu Mar 06, 2008 9:02 am
Forum: Open Discussion and Dev Announcements
Topic: Motion mixing?
Replies: 1
Views: 403

I am deeply impressed by their excellence, the best thing in terms of irrlicht to compare with is I guess the human bone skeleton demo.
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Launch Box Vaporizer
by plotti
Wed Mar 05, 2008 4:46 pm
Forum: Beginners Help
Topic: how to use ISceneManager::registerSceneNodeFactory() ?
Replies: 18
Views: 4070

hi vitek thanks a lot for your help. I updated the information and it compiled. Another problem I have now I changed one line in the implementation: ISceneNode* CIrrKlangSceneNodeFactory::addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent) { if (!parent) parent = Manager->getRootSceneNode(); if ...
by plotti
Wed Mar 05, 2008 3:47 pm
Forum: Beginners Help
Topic: how to use ISceneManager::registerSceneNodeFactory() ?
Replies: 18
Views: 4070

I am also using the CIrrKlangSceneNodeFactory. I am using this code: //Initialize Sound Factory to load sound in level ISceneNodeFactory* soundfactory = new CIrrKlangSceneNodeFactory(engine, smgr); smgr->registerSceneNodeFactory(soundfactory); soundfactory->drop(); And am getting this error: 1>.\irr...
by plotti
Tue Feb 12, 2008 2:40 pm
Forum: Game Programming
Topic: The Game Development Process
Replies: 6
Views: 1940

I am not at all criticising your engine just saying, i'd love to have something like your engine, but only open, free to contribute and kind of complete, that would be a perfect start for somebody who would like to develop a game by himself. As you see there are a lot of roles in game development an...
by plotti
Tue Feb 12, 2008 12:58 pm
Forum: Code Snippets
Topic: New Feature: Barebone SOAP Functionality
Replies: 13
Views: 4460

well true comparing soap with sip is like apples and bananas.

is there any application scenario soap could be used in though?

Displaying weather information in the game??
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CL360
by plotti
Tue Feb 12, 2008 12:45 pm
Forum: Game Programming
Topic: The Game Development Process
Replies: 6
Views: 1940

very true, i know irrlicht is a 3d engine not a game engine. I will definitely check out the game engine in your sig, seems very promising and let you know what i think: # Can I join the NUSoftware Game Engine developers team? * No, I want to be the sole leader of the project, as simple as that, alt...
by plotti
Tue Feb 12, 2008 12:01 am
Forum: Game Programming
Topic: The Game Development Process
Replies: 6
Views: 1940

The Game Development Process

I think sometimes when I follow projects I see that they always follow the same pattern, they are either a one man show, or a bunch of people interested in the same topic gather together for a couple of weeks but then give up due to lack of project planning. I stumbled recently upon a nice website w...
by plotti
Sat Feb 09, 2008 1:56 pm
Forum: Code Snippets
Topic: New Feature: Barebone SOAP Functionality
Replies: 13
Views: 4460

SOAP is a nice idea. Although I think that SIP is much more promising and better suited for this aspect, actually right now i am experimenting with the SIP protocoll and missusing a SIP Voip Stack to provide a network layer for Irrlicht. Main benefits are: Simplicity P2P functionlity NAT traversal R...
by plotti
Thu Jan 10, 2008 2:38 am
Forum: Advanced Help
Topic: Game Level Needed (urgent)
Replies: 41
Views: 3599

does anybody know where to find some human characters, maybe animated in md2 format? they would enhance the illusion..

cheers
thomas
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RHODE ISLAND MARIJUANA DISPENSARY
by plotti
Sat Dec 29, 2007 3:23 am
Forum: Advanced Help
Topic: Game Level Needed (urgent)
Replies: 41
Views: 3599

The level is a good start, if placing a couple of those houses around and adding some road this could make a scenario. Right now I am thinking about applications of ingame voice technology that would go beyond some useless chitchat or fighting technique commands like in tactical shooters. I dont kno...
by plotti
Sun Dec 23, 2007 11:35 am
Forum: Advanced Help
Topic: Game Level Needed (urgent)
Replies: 41
Views: 3599

hi christian,

i corrected the lighting works fine now, I would have never guessed that this was causing the error ;)

thanks a lot
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MARIJUANA INDICA
by plotti
Sat Dec 22, 2007 11:59 pm
Forum: Advanced Help
Topic: Game Level Needed (urgent)
Replies: 41
Views: 3599

Strange problem encountered: I encountered a strange problem with the terrain of this level: If I use opengl it is rendered with a texture, if i use directx it comes without: The Code I am using is the tutorial example, to make sure its not coming from somewhere else: See this: http://www.plotti.com...
by plotti
Fri Dec 21, 2007 10:10 am
Forum: Advanced Help
Topic: Game Level Needed (urgent)
Replies: 41
Views: 3599

the pavillon is cool it needs some proper textures though, and we have to find a way to integrate it into the clavet demo level.
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LAMBORGHINI LM004
by plotti
Wed Dec 19, 2007 8:33 pm
Forum: Advanced Help
Topic: Game Level Needed (urgent)
Replies: 41
Views: 3599

Well I dont even ask for high poly humans, so far what I am using are those fairies from quake2 which come with the tutorial ;)
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WHITE WIDOW SEEDS