Thanks, the name one worked perfectly :)
Uh oh, nevermind.
error C2664: 'irr::scene::ISceneManager::createTerrainTriangleSelector' : cannot convert parameter 1 from 'irr::scene::ISceneNode *' to 'irr::scene::ITerrainSceneNode *'
Types pointed to are unrelated; conversion requires reinterpret_cast ...
Search found 2 matches
- Fri Oct 19, 2007 4:49 pm
- Forum: Beginners Help
- Topic: Terrain collisions VIA IrrEdit
- Replies: 3
- Views: 511
- Fri Oct 19, 2007 2:29 am
- Forum: Beginners Help
- Topic: Terrain collisions VIA IrrEdit
- Replies: 3
- Views: 511
Terrain collisions VIA IrrEdit
So, instead of manually creating the terrain, I'm loading it from a .irr file made in IrrEdit, so how would I do this?
// create triangle selector for the terrain
scene::ITriangleSelector* selector =
smgr->createTerrainTriangleSelector(terrain, 0);
terrain->setTriangleSelector(selector ...
// create triangle selector for the terrain
scene::ITriangleSelector* selector =
smgr->createTerrainTriangleSelector(terrain, 0);
terrain->setTriangleSelector(selector ...