Search found 128 matches

by MasterM
Sat Jul 18, 2009 3:07 pm
Forum: Beginners Help
Topic: Moving node in the corect direction
Replies: 3
Views: 585

Thanks, it works :)
Ill look more into matrices to fully understand the code :)
by MasterM
Sat Jul 18, 2009 3:37 am
Forum: Beginners Help
Topic: Moving node in the corect direction
Replies: 3
Views: 585

Moving node in the corect direction

Hey guys, After searching 2 hours on the forum and asking some people out i finally got somewhere... I manage to let my node get effected by its rotation but its still not moving in the correct way... here is the code i am using if (receiver.IsKeyDown(irr::KEY_KEY_W)) //if "W" is pressed o...
by MasterM
Fri Jul 17, 2009 2:59 am
Forum: Off-topic
Topic: Bad Depression
Replies: 24
Views: 3146

there is lots of things that undone, for example invisibilitati...its still on the todo list sooooooo
by MasterM
Tue Jul 14, 2009 1:57 pm
Forum: Beginners Help
Topic: parallax in irrEdit
Replies: 6
Views: 448

offcourse it is possible :lol:
I dont know of irredit(never tried it) but i know of irrlicht.
in Tutorial 11(click me go to go there) there is paralax mapping :) you can take a look at that
by MasterM
Tue Jul 14, 2009 11:30 am
Forum: Off-topic
Topic: Ps3 vs 360 exclusives
Replies: 32
Views: 3380

they both have there pro's and con's and exclusives like for example gears of war is a 360 exclusive while god of war is the ps3 exclusive :)
by MasterM
Tue Jul 14, 2009 11:21 am
Forum: Beginners Help
Topic: My models are black with DirectX
Replies: 5
Views: 829

try dissabling the light on the model in directx with setMaterialFlag(EMF_LIGHTING, false);
by MasterM
Mon Jul 13, 2009 7:04 pm
Forum: Code Snippets
Topic: Windows PE binary resource loader (exe/dll/ocx)
Replies: 3
Views: 2464

This is going straight to my code library...
and its well commented also :D
by MasterM
Sun Jul 12, 2009 10:07 pm
Forum: Open Discussion and Dev Announcements
Topic: Ogre > Irrlicht
Replies: 54
Views: 11027

I realized that OGRE has many many great features and design decisions
can you mention atleast 10 of these features and whicht design decisions?, pleas tell me cause i really wanna know.
by MasterM
Sun Jul 12, 2009 5:14 am
Forum: Open Discussion and Dev Announcements
Topic: Optimisation Project
Replies: 9
Views: 2660

Ok, i want to ask which is the better way to load scenes into irrlicht... Oh and which is the best optimized way to let a class share variable and pointers without using a singleton :) Hope you can answer these questions, i have a whole book of optimized questions ready for you so ill just post them...
by MasterM
Sun Jul 12, 2009 1:31 am
Forum: Bug reports
Topic: Textures gets messed up depending how closed you are
Replies: 24
Views: 1958

Halifax wrote:
MasterM wrote:its at 256x512
That is a POT (power-of-two) texture. It is not a NPOT (non-power-of-two) texture. I realize that english is probably not your first language, so I just wanted to clarify that for you.
Thanks, that realy helped me out :D
by MasterM
Sun Jul 12, 2009 12:59 am
Forum: Bug reports
Topic: Textures gets messed up depending how closed you are
Replies: 24
Views: 1958

its at 256x512
by MasterM
Sun Jul 12, 2009 12:13 am
Forum: Bug reports
Topic: Textures gets messed up depending how closed you are
Replies: 24
Views: 1958

Hmmm when its NPOT it works fine, i think that was my problem..maybe
by MasterM
Sat Jul 11, 2009 10:38 pm
Forum: Bug reports
Topic: Textures gets messed up depending how closed you are
Replies: 24
Views: 1958

Ok, i tested it with Directx 9...and it seems the problem only goes with opengl...software render dont has the problem either.
so its only opengl...but dissabling mipmap will cure the texture behavior.
by MasterM
Sat Jul 11, 2009 8:14 pm
Forum: Bug reports
Topic: Textures gets messed up depending how closed you are
Replies: 24
Views: 1958

Sorry but whats a power of two texture?
by MasterM
Sat Jul 11, 2009 7:05 pm
Forum: Bug reports
Topic: Textures gets messed up depending how closed you are
Replies: 24
Views: 1958

Thanks Twilight17, that worked...For everyone else having this problem tried what Twilight17 said.