Ill look more into matrices to fully understand the code
Search found 128 matches
- Sat Jul 18, 2009 3:07 pm
- Forum: Beginners Help
- Topic: Moving node in the corect direction
- Replies: 3
- Views: 728
- Sat Jul 18, 2009 3:37 am
- Forum: Beginners Help
- Topic: Moving node in the corect direction
- Replies: 3
- Views: 728
Moving node in the corect direction
Hey guys,
After searching 2 hours on the forum and asking some people out i finally got somewhere...
I manage to let my node get effected by its rotation but its still not moving in the correct way...
here is the code i am using
if (receiver.IsKeyDown(irr::KEY_KEY_W)) //if "W" is pressed on ...
After searching 2 hours on the forum and asking some people out i finally got somewhere...
I manage to let my node get effected by its rotation but its still not moving in the correct way...
here is the code i am using
if (receiver.IsKeyDown(irr::KEY_KEY_W)) //if "W" is pressed on ...
- Fri Jul 17, 2009 2:59 am
- Forum: Off-topic
- Topic: Bad Depression
- Replies: 24
- Views: 4162
- Tue Jul 14, 2009 1:57 pm
- Forum: Beginners Help
- Topic: parallax in irrEdit
- Replies: 6
- Views: 687
offcourse it is possible
I dont know of irredit(never tried it) but i know of irrlicht.
in Tutorial 11(click me go to go there) there is paralax mapping
you can take a look at that
I dont know of irredit(never tried it) but i know of irrlicht.
in Tutorial 11(click me go to go there) there is paralax mapping
- Tue Jul 14, 2009 11:30 am
- Forum: Off-topic
- Topic: Ps3 vs 360 exclusives
- Replies: 32
- Views: 5076
- Tue Jul 14, 2009 11:21 am
- Forum: Beginners Help
- Topic: My models are black with DirectX
- Replies: 5
- Views: 1002
- Mon Jul 13, 2009 7:04 pm
- Forum: Code Snippets
- Topic: Windows PE binary resource loader (exe/dll/ocx)
- Replies: 3
- Views: 2815
- Sun Jul 12, 2009 10:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Ogre > Irrlicht
- Replies: 54
- Views: 15535
- Sun Jul 12, 2009 5:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: Optimisation Project
- Replies: 9
- Views: 3159
- Sun Jul 12, 2009 1:31 am
- Forum: Bug reports
- Topic: Textures gets messed up depending how closed you are
- Replies: 24
- Views: 3318
- Sun Jul 12, 2009 12:59 am
- Forum: Bug reports
- Topic: Textures gets messed up depending how closed you are
- Replies: 24
- Views: 3318
- Sun Jul 12, 2009 12:13 am
- Forum: Bug reports
- Topic: Textures gets messed up depending how closed you are
- Replies: 24
- Views: 3318
- Sat Jul 11, 2009 10:38 pm
- Forum: Bug reports
- Topic: Textures gets messed up depending how closed you are
- Replies: 24
- Views: 3318
- Sat Jul 11, 2009 8:14 pm
- Forum: Bug reports
- Topic: Textures gets messed up depending how closed you are
- Replies: 24
- Views: 3318
- Sat Jul 11, 2009 7:05 pm
- Forum: Bug reports
- Topic: Textures gets messed up depending how closed you are
- Replies: 24
- Views: 3318