Change
virtual bool OnEvent(SEvent event)
to
virtual bool OnEvent(const SEvent &event)
Search found 10 matches
- Wed Oct 24, 2007 9:35 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to make a 3d rpg camera in 10 steps
- Replies: 38
- Views: 37231
- Tue Oct 23, 2007 5:37 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.4 beta : cannot instantiate abstract class
- Replies: 7
- Views: 880
- Tue Oct 23, 2007 4:03 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.4 beta : cannot instantiate abstract class
- Replies: 7
- Views: 880
Well, I've been trying to port iamarcamera to irrlicht 1.4b, and... I fixed everything I could. This error was left: icamerascenenode.h: virtual const SViewFrustum* getViewFrustum() const = 0; And here's how I declared it on the camera class: virtual const SViewFrustum* getViewFrustrum() const; erro...
- Mon Oct 22, 2007 2:39 am
- Forum: Beginners Help
- Topic: Irrlicht 2D drawing (bug?)
- Replies: 15
- Views: 902
- Sun Oct 21, 2007 7:49 pm
- Forum: Beginners Help
- Topic: Irrlicht 2D drawing (bug?)
- Replies: 15
- Views: 902
- Sun Oct 21, 2007 6:56 pm
- Forum: Beginners Help
- Topic: Irrlicht 2D drawing (bug?)
- Replies: 15
- Views: 902
- Sun Oct 21, 2007 6:50 pm
- Forum: Beginners Help
- Topic: Irrlicht 2D drawing (bug?)
- Replies: 15
- Views: 902
- Sun Oct 21, 2007 6:33 pm
- Forum: Beginners Help
- Topic: Irrlicht 2D drawing (bug?)
- Replies: 15
- Views: 902
- Sun Oct 21, 2007 6:02 pm
- Forum: Beginners Help
- Topic: Irrlicht 2D drawing (bug?)
- Replies: 15
- Views: 902
- Sun Oct 21, 2007 3:57 pm
- Forum: Beginners Help
- Topic: Irrlicht 2D drawing (bug?)
- Replies: 15
- Views: 902
Irrlicht 2D drawing (bug?)
I've been using irrlicht version1.3.1, then 1.4b for my game, and both showed the following problem: Any image that isn't 512x256 doesn't show up right (be it OpenGL or DirectX9...) In this case I programmed a new game / load game / quit state, and used a random image to test it with. Click here to ...