Here is another new pack rendered in Irrlicht:
http://dexsoft-games.com/models/images/modern/ruins1/render-9.jpg
I like the shadowmapper in IrrEdit very much and the editor is very intuitive. But I also would like to have shader support and maybe some real-time shadow-mapping.
But I am sure ...
Search found 29 matches
- Thu May 14, 2009 7:23 am
- Forum: Everything 2d/3d Graphics
- Topic: Industrial Buildings in Irrlicht
- Replies: 8
- Views: 2311
- Sun Apr 26, 2009 6:45 pm
- Forum: Everything 2d/3d Graphics
- Topic: Industrial Buildings in Irrlicht
- Replies: 8
- Views: 2311
- Sun Apr 26, 2009 9:05 am
- Forum: Everything 2d/3d Graphics
- Topic: Industrial Buildings in Irrlicht
- Replies: 8
- Views: 2311
Industrial Buildings in Irrlicht
Hi,
I just wanted to show some images of our industrial buildings in Irrlicht / IrrEdit:
http://www.dexsoft-games.com/models/images/modern/industrial4/irredit3.jpg
http://www.dexsoft-games.com/models/images/modern/industrial4/irredit2.jpg
http://www.dexsoft-games.com/models/images/modern ...
I just wanted to show some images of our industrial buildings in Irrlicht / IrrEdit:
http://www.dexsoft-games.com/models/images/modern/industrial4/irredit3.jpg
http://www.dexsoft-games.com/models/images/modern/industrial4/irredit2.jpg
http://www.dexsoft-games.com/models/images/modern ...
- Mon Apr 28, 2008 7:08 am
- Forum: Everything 2d/3d Graphics
- Topic: Our models in Irrlicht / IrrEdit
- Replies: 10
- Views: 2699
Normal Maps
Virion:
Yes, all models have diffuse, spec, height and normal maps. But to be honest: I did not manage to activate them in IrrEdit. So this picture shows only static shadows.
For a real-time game some normal maps could look good in close distance. But if you are a bit away from a model then this is ...
Yes, all models have diffuse, spec, height and normal maps. But to be honest: I did not manage to activate them in IrrEdit. So this picture shows only static shadows.
For a real-time game some normal maps could look good in close distance. But if you are a bit away from a model then this is ...
- Sat Apr 26, 2008 5:30 pm
- Forum: Everything 2d/3d Graphics
- Topic: Our models in Irrlicht / IrrEdit
- Replies: 10
- Views: 2699
- Sat Apr 26, 2008 1:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: Our models in Irrlicht / IrrEdit
- Replies: 10
- Views: 2699
Our models in Irrlicht / IrrEdit
Hi,
we launched a new model pack and like last time I rendered them in Irrlicht again. I found out that the b3d format works best if models have several textures applied.
http://www.dexsoft-games.com/models/images/modern/middleEast/render-21.jpg
This is a screenshot directly from IrrEdit ...
we launched a new model pack and like last time I rendered them in Irrlicht again. I found out that the b3d format works best if models have several textures applied.
http://www.dexsoft-games.com/models/images/modern/middleEast/render-21.jpg
This is a screenshot directly from IrrEdit ...
- Tue Apr 01, 2008 12:43 pm
- Forum: Everything 2d/3d Graphics
- Topic: Dungeoneer! is looking for good low poly modelers!
- Replies: 13
- Views: 3640
- Tue Apr 01, 2008 12:37 pm
- Forum: Everything 2d/3d Graphics
- Topic: Dungeoneer! is looking for good low poly modelers!
- Replies: 13
- Views: 3640
- Tue Apr 01, 2008 12:19 pm
- Forum: Everything 2d/3d Graphics
- Topic: Dungeoneer! is looking for good low poly modelers!
- Replies: 13
- Views: 3640
- Tue Apr 01, 2008 11:50 am
- Forum: Everything 2d/3d Graphics
- Topic: Dungeoneer! is looking for good low poly modelers!
- Replies: 13
- Views: 3640
If you provide reference images (side views, front vew etc) then I would be interested. You can contact me here (I am Frank):
http://www.dexsoft-games.com/contact/index.html
http://www.dexsoft-games.com/contact/index.html
- Tue Apr 01, 2008 11:43 am
- Forum: Everything 2d/3d Graphics
- Topic: Our latest model pack rendered in Irrlicht / IrrEdit
- Replies: 5
- Views: 2195
- Mon Mar 31, 2008 6:31 pm
- Forum: Everything 2d/3d Graphics
- Topic: Our latest model pack rendered in Irrlicht / IrrEdit
- Replies: 5
- Views: 2195
Our latest model pack rendered in Irrlicht / IrrEdit
Dear fellow game developers ,
we finished our latest model pack: sci-fi machines.
And we are proud to show you that we had much fun to play with it in IrrEdit (importing the models as .x files). The shadow mapper is very good and the editor is very intuitive. I hope that Normalmapping will work ...
we finished our latest model pack: sci-fi machines.
And we are proud to show you that we had much fun to play with it in IrrEdit (importing the models as .x files). The shadow mapper is very good and the editor is very intuitive. I hope that Normalmapping will work ...
- Wed Mar 12, 2008 12:25 pm
- Forum: Everything 2d/3d Graphics
- Topic: New Website Design at Dexsoft
- Replies: 13
- Views: 4066
- Sat Mar 08, 2008 10:36 pm
- Forum: Everything 2d/3d Graphics
- Topic: New Website Design at Dexsoft
- Replies: 13
- Views: 4066
I could show you some in-game images made with 2 different engines, but that would not be so nice towards irrlicht.
But I can assure you, that our contents look very good in-game since we deliver normal, spec and height maps. So you can render with normal or parallax mapping or even horizon mapping ...
But I can assure you, that our contents look very good in-game since we deliver normal, spec and height maps. So you can render with normal or parallax mapping or even horizon mapping ...
- Sat Mar 08, 2008 5:39 pm
- Forum: Everything 2d/3d Graphics
- Topic: New Website Design at Dexsoft
- Replies: 13
- Views: 4066