Search found 5 matches

by necropower
Thu Dec 20, 2007 12:11 pm
Forum: Advanced Help
Topic: double memory when loading a texture? WHY?
Replies: 9
Views: 1125

i think that should be on the RC since it doesnt sound necessary to keep a cimage doubling the consumed memory (btw, it worked, thank you)
by necropower
Wed Dec 19, 2007 2:01 pm
Forum: Advanced Help
Topic: double memory when loading a texture? WHY?
Replies: 9
Views: 1125

thats what i thought, who should i ask about this in the irrlicht team? :D
cause it seems it is really duplicating memory now...
by necropower
Wed Dec 19, 2007 1:28 pm
Forum: Advanced Help
Topic: double memory when loading a texture? WHY?
Replies: 9
Views: 1125

OK, thats not the case, i made the test using a .bmp file(btw, same specifications, 4mb , 1024x1024) and it still eating up the same ammount of memory (8.2 mb)

any other ideas??? anyone? :D
by necropower
Wed Dec 19, 2007 1:14 pm
Forum: Advanced Help
Topic: double memory when loading a texture? WHY?
Replies: 9
Views: 1125

double memory when loading a texture? WHY?

guys, i am loading a 4mb , 1024x1024 , uncompressed TGA texture and when i use the IrrVideoDriver.GetTexture to load it up, it consumes 8.2MB of system memory! I REALLY cant see a reason for that, why would it consumes double the memory of the normal texture? i already set the CreateMipMaps to false...
by necropower
Wed Oct 24, 2007 5:57 pm
Forum: Bug reports
Topic: strings and vista problems
Replies: 0
Views: 396

strings and vista problems

guys, have you tried to pass a string from the c++ code to .NET in Vista? Because when i do that in XP it works FLAWLESS, however, in vista it keeps giving me access violation when i try to get the name of a texture :( maybe a problem witn .Net 3.0 of vista against the 2.0 of xp?? and what is worse,...