Search found 5 matches
- Thu Dec 20, 2007 12:11 pm
- Forum: Advanced Help
- Topic: double memory when loading a texture? WHY?
- Replies: 9
- Views: 1255
- Wed Dec 19, 2007 2:01 pm
- Forum: Advanced Help
- Topic: double memory when loading a texture? WHY?
- Replies: 9
- Views: 1255
- Wed Dec 19, 2007 1:28 pm
- Forum: Advanced Help
- Topic: double memory when loading a texture? WHY?
- Replies: 9
- Views: 1255
- Wed Dec 19, 2007 1:14 pm
- Forum: Advanced Help
- Topic: double memory when loading a texture? WHY?
- Replies: 9
- Views: 1255
double memory when loading a texture? WHY?
guys, i am loading a 4mb , 1024x1024 , uncompressed TGA texture and when i use the IrrVideoDriver.GetTexture to load it up, it consumes 8.2MB of system memory! I REALLY cant see a reason for that, why would it consumes double the memory of the normal texture? i already set the CreateMipMaps to false...
- Wed Oct 24, 2007 5:57 pm
- Forum: Bug reports
- Topic: strings and vista problems
- Replies: 0
- Views: 409
strings and vista problems
guys, have you tried to pass a string from the c++ code to .NET in Vista? Because when i do that in XP it works FLAWLESS, however, in vista it keeps giving me access violation when i try to get the name of a texture :( maybe a problem witn .Net 3.0 of vista against the 2.0 of xp?? and what is worse,...