Search found 9 matches

by cyberpunkpor
Wed Jan 16, 2008 5:14 pm
Forum: Beginners Help
Topic: Terrain: doing a pitch
Replies: 10
Views: 623

Again..

I am bringing again this topic to show the work so far: http://img246.imageshack.us/img246/9697/fieldmt9.th.png What i am doing: - I create a custom scene node - then i have a method that generate the custom scene node with the tile size and texture i want giving the aspect that is shown in the imag...
by cyberpunkpor
Wed Dec 19, 2007 3:55 am
Forum: Beginners Help
Topic: Bullet Physics Character Controller
Replies: 1
Views: 705

After debuging a little bit my application i found that setting a value for the rotation gives me completely different values: playerAnimator->setRotation(vector3df(0.0,1.0,1.0)); vector3df check = playerAnimator->getRotation(); printf("Object: GET AFTER SET (0,1,1) X: %lf, Y - %lf, Z - %lf\n&q...
by cyberpunkpor
Wed Dec 19, 2007 2:52 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to make a 3d rpg camera in 10 steps
Replies: 38
Views: 36907

Working with 1.4 - Just copy and paste

Working with 1.4 - Just copy and paste #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; bool up = false; bool down = false; bool right = false; bool left = false; int speed=1; #pragma comment(lib, ...
by cyberpunkpor
Tue Dec 18, 2007 8:46 pm
Forum: Beginners Help
Topic: Bullet Physics Character Controller
Replies: 1
Views: 705

Bullet Physics Character Controller

Hi i am trying to apply some physics to my model. My main interest is to provide a way to the character to run and turn around it self. For now i only use applyForce to move the player: core::vector3df followPos = Camera->getAbsolutePosition(); core::vector3df d = followPos - currentPos; d.setLength...
by cyberpunkpor
Mon Dec 03, 2007 12:52 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 100728

Hi. is there any chance to convert this to be compatible to 1.4? thanks
by cyberpunkpor
Thu Nov 29, 2007 6:22 pm
Forum: Beginners Help
Topic: Terrain: doing a pitch
Replies: 10
Views: 623

Thanks all for helping out.

I will try it out and report some feedback.
by cyberpunkpor
Thu Nov 29, 2007 11:19 am
Forum: Beginners Help
Topic: Terrain: doing a pitch
Replies: 10
Views: 623

hi thanks again for replying. I want to do something like this: http://www.clarkcompanies.com/Site%20Revision/images/Large%20Project%20Photos/Brown%20University%20Stevenson%20Field.jpg With a tiled texture. One tile with a texture and other tile with other texture. This is for now, but in the future...
by cyberpunkpor
Wed Nov 28, 2007 10:31 pm
Forum: Beginners Help
Topic: Terrain: doing a pitch
Replies: 10
Views: 623

R

Hi. Thanks for the replay.
I thought that using a terrain i could have more flexibility to create different types of grass.
I will try to search about quad's. thanks.
by cyberpunkpor
Wed Nov 28, 2007 8:01 pm
Forum: Beginners Help
Topic: Terrain: doing a pitch
Replies: 10
Views: 623

Terrain: doing a pitch

Hi. I am starting learning the framework and i face a problem when rendering a terrain. I want a terrain like a football pitch with different textures and patterns. Is it possible to build a terrain like that? So far i am building a normal terrain with a specific heighmap and a texture: http://img25...