I am bringing again this topic to show the work so far:
http://img246.imageshack.us/img246/9697/fieldmt9.th.png
What i am doing:
- I create a custom scene node
- then i have a method that generate the custom scene node with the tile size
and texture i want giving the aspect that is shown in the ...
Search found 9 matches
- Wed Jan 16, 2008 5:14 pm
- Forum: Beginners Help
- Topic: Terrain: doing a pitch
- Replies: 10
- Views: 1012
- Wed Dec 19, 2007 3:55 am
- Forum: Beginners Help
- Topic: Bullet Physics Character Controller
- Replies: 1
- Views: 775
- Wed Dec 19, 2007 2:52 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to make a 3d rpg camera in 10 steps
- Replies: 38
- Views: 39586
Working with 1.4 - Just copy and paste
Working with 1.4 - Just copy and paste
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
bool up = false;
bool down = false;
bool right = false;
bool left = false;
int speed=1;
#pragma comment ...
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
bool up = false;
bool down = false;
bool right = false;
bool left = false;
int speed=1;
#pragma comment ...
- Tue Dec 18, 2007 8:46 pm
- Forum: Beginners Help
- Topic: Bullet Physics Character Controller
- Replies: 1
- Views: 775
Bullet Physics Character Controller
Hi
i am trying to apply some physics to my model. My main interest is to provide a way to the character to run and turn around it self.
For now i only use applyForce to move the player:
core::vector3df followPos = Camera->getAbsolutePosition();
core::vector3df d = followPos - currentPos;
d ...
i am trying to apply some physics to my model. My main interest is to provide a way to the character to run and turn around it self.
For now i only use applyForce to move the player:
core::vector3df followPos = Camera->getAbsolutePosition();
core::vector3df d = followPos - currentPos;
d ...
- Mon Dec 03, 2007 12:52 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 121729
- Thu Nov 29, 2007 6:22 pm
- Forum: Beginners Help
- Topic: Terrain: doing a pitch
- Replies: 10
- Views: 1012
- Thu Nov 29, 2007 11:19 am
- Forum: Beginners Help
- Topic: Terrain: doing a pitch
- Replies: 10
- Views: 1012
- Wed Nov 28, 2007 10:31 pm
- Forum: Beginners Help
- Topic: Terrain: doing a pitch
- Replies: 10
- Views: 1012
R
Hi. Thanks for the replay.
I thought that using a terrain i could have more flexibility to create different types of grass.
I will try to search about quad's. thanks.
I thought that using a terrain i could have more flexibility to create different types of grass.
I will try to search about quad's. thanks.
- Wed Nov 28, 2007 8:01 pm
- Forum: Beginners Help
- Topic: Terrain: doing a pitch
- Replies: 10
- Views: 1012
Terrain: doing a pitch
Hi.
I am starting learning the framework and i face a problem when rendering a terrain. I want a terrain like a football pitch with different textures and patterns. Is it possible to build a terrain like that?
So far i am building a normal terrain with a specific heighmap and a texture:
http ...
I am starting learning the framework and i face a problem when rendering a terrain. I want a terrain like a football pitch with different textures and patterns. Is it possible to build a terrain like that?
So far i am building a normal terrain with a specific heighmap and a texture:
http ...