Search found 55 matches

by Danny Gilbert
Sat Aug 14, 2010 8:01 pm
Forum: Advanced Help
Topic: createFlyStraightAnimator() Image bad quality.
Replies: 5
Views: 639

more info ...

My node is a double quad ... representing a CARD. On each quad, I have a texture of a card. I can move the node with the animator or by myself but the "fluidity" of the texture is not beautiful. I tried on 3 different computers (different video cards) and it is always the same. I will try ...
by Danny Gilbert
Wed Aug 04, 2010 8:49 pm
Forum: Advanced Help
Topic: createFlyStraightAnimator() Image bad quality.
Replies: 5
Views: 639

createFlyStraightAnimator() Image bad quality.

When I use the method named createFlyStraightAnimator() on my Quad, the texture (image) is not "beautiful" when the duration of the movement is less than 4 seconds from position A to position B. My FPS (frame rate) is about 160 and I think it is good. 5 seconds and more give me fantastic i...
by Danny Gilbert
Wed Dec 23, 2009 2:44 pm
Forum: Advanced Help
Topic: AI : how to create a run away behavior?
Replies: 10
Views: 1296

Read book named: AI by Example from Mat Buckland

Hi ! There is a beautiful (incredible) chapter about STEERING BEHAVIOR for character or any "object" that move in a video game. With VECTORIAL MATH (physics like speed, acceleration, position, force, mass, inertie, etc.), you can do activity like: FLEE, HIDE, PURSUIT, EVADE, INTERPOSE, etc...
by Danny Gilbert
Tue Jan 06, 2009 11:21 pm
Forum: Advanced Help
Topic: Card game (showing card)
Replies: 3
Views: 888

Yes you are right....

Finally I did It. I have created a real CARD 3D-Mesh (rectangular form which is very thick).
I can do anything with it in a 3D Space.

I will do my game in 3D.

Thank you a lot.
by Danny Gilbert
Thu Dec 25, 2008 9:51 pm
Forum: Advanced Help
Topic: Card game (showing card)
Replies: 3
Views: 888

Card game (showing card)

Hi guys ! What is the best way (technology) to represent CARD in a card game ? For now I use a Billboard object (instance) for each card but I want to do some special effect like flipping and turning the card... something like 3D card but you know, the card object is something "thick", ver...
by Danny Gilbert
Wed Oct 29, 2008 11:03 am
Forum: Bug reports
Topic: Screenshot works, but no display?
Replies: 13
Views: 2115

Do you have a light in your scene ?

You also need a camera.
:)
by Danny Gilbert
Tue Oct 28, 2008 1:07 pm
Forum: Advanced Help
Topic: IBillboardSceneNode, Z-Buffer and Projection from 3D to 2D
Replies: 3
Views: 1344

camera

I need to validate for my camera (I think this is a normal camera scene node). This is OK for the near-far value. Thanks. My problem is with billboards that are one behind the other. If I want to show many cards in one hand, I need to control the Z-Buffer (and x-y coordinates to move a little bit th...
by Danny Gilbert
Tue Oct 28, 2008 11:58 am
Forum: Advanced Help
Topic: IBillboardSceneNode, Z-Buffer and Projection from 3D to 2D
Replies: 3
Views: 1344

IBillboardSceneNode, Z-Buffer and Projection from 3D to 2D

I have created a "virtual" world of size 1000x1000 and I use a viewport equal to the size (resolution) of the screen to see this world. I use OrthogonalMatrix to do projection of 3D world on a 2D screen. Until then, everything work in any screen resolution. I can put some IBillboardSceneNo...
by Danny Gilbert
Thu Oct 23, 2008 2:03 pm
Forum: Advanced Help
Topic: Board game (like card game or Monopoly), CAMERA ISSUE
Replies: 8
Views: 1470

Super !

Now I understand. I did not know this option about setAspectRadio on a camera object.

Thank you very much.
by Danny Gilbert
Thu Oct 23, 2008 12:09 pm
Forum: Advanced Help
Topic: Board game (like card game or Monopoly), CAMERA ISSUE
Replies: 8
Views: 1470

Screen resolution ratio

Ok I did the code proposed by rogerborg... it's very fine. Now my question or comments is the following. When we change the screen resolution, the ratio is not always the same. A screen of about 1440x900 pixel has a ratio of 1.6 and a screen resolution of 800x600 is 1.33. I execute the code of Roger...
by Danny Gilbert
Tue Oct 21, 2008 3:43 pm
Forum: Advanced Help
Topic: Board game (like card game or Monopoly), CAMERA ISSUE
Replies: 8
Views: 1470

great !

Wow great !

For sure I will try this. This is what I am looking for, keeping good looking, good sizing, proportionnal design, etc. even if we change the resolution of the screen.

Thank you a lot !
by Danny Gilbert
Tue Oct 21, 2008 12:48 pm
Forum: Advanced Help
Topic: Board game (like card game or Monopoly), CAMERA ISSUE
Replies: 8
Views: 1470

Thanks.

Thank you JP !

I just wanna be sure that I was not wrong. Every book I read talk about 3D, nothing more about 2D. So I was looking for the good technique. I will continue this way and see what happen with resolution change.

Thanks.
:P
by Danny Gilbert
Tue Oct 21, 2008 12:11 pm
Forum: Advanced Help
Topic: Board game (like card game or Monopoly), CAMERA ISSUE
Replies: 8
Views: 1470

Board game (like card game or Monopoly), CAMERA ISSUE

Hi folks ! I work on a board game project. I use some GUI stuff and I use billboards (or quad) for any other animation. For sure, as you expect, everything (or nearly) is 2D. This is a board game. The idea is that the player (camera) is over the board (top view). QUESTION: In all game, we need a CAM...
by Danny Gilbert
Thu Sep 11, 2008 12:49 pm
Forum: Project Announcements
Topic: Johnny 5 Poker
Replies: 16
Views: 4864

Where can I found CARD DECK Texture like yours ?

Hi JP !

Very beautiful look your card game. I did not found any playable demo or code source in your web site. Is it open source ? Did you finish this project ?
Did you draw yourself your cards ?

Thanks for your info.
by Danny Gilbert
Wed Jun 25, 2008 2:47 pm
Forum: Beginners Help
Topic: Funniness with creating Particle Systems
Replies: 2
Views: 467

Hi !

You have no response from anybody because IRRLICHT .NET is not more supported. You start a project with a dead library. If you know C++ or you want to learn it, start your project with Irrlicht, the "original" one in C++.

Sorry.