I think there is something out there that explanes how to export md2 in the irrlicht FAQ but its hard to find....
if someone finds it please give us the link..
Search found 29 matches
- Mon Dec 03, 2007 10:47 pm
- Forum: Beginners Help
- Topic: Moving Objects (Elevator)
- Replies: 6
- Views: 505
I'll try that later, because i have almost no time to test the elevator, but i will and i will post the results... By the way, is there a website that has irrlitch demos other than the ones on the irrlicht website? Im not talking about game demos, i am talking about code snips demos, for example: &q...
- Thu Nov 29, 2007 10:12 pm
- Forum: Beginners Help
- Topic: Moving Objects (Elevator)
- Replies: 6
- Views: 505
Re:
I tried that and it gave me a strange results. The camera move like crazy and i still fall from the elevator.
is there another way to do it?
is there another way to do it?
- Thu Nov 29, 2007 10:04 pm
- Forum: Beginners Help
- Topic: What version of VC++ do you guys use?
- Replies: 19
- Views: 779
- Thu Nov 29, 2007 10:04 pm
- Forum: Beginners Help
- Topic: What version of VC++ do you guys use?
- Replies: 19
- Views: 779
- Thu Nov 29, 2007 7:34 pm
- Forum: Beginners Help
- Topic: Moving Objects (Elevator)
- Replies: 6
- Views: 505
Moving Objects (Elevator)
Hello, I created a very simple elevator that goes up and down. I added to the meta selector. When the elevator is not moving and i get on it with a FPS camera, I don't fall down, But when the elevator is moving up i fall down. Is like i get throw the object. My collisions are good with every object ...
- Tue Nov 27, 2007 9:39 pm
- Forum: Beginners Help
- Topic: Cullface (Answered)
- Replies: 3
- Views: 480
Example:
Code: Select all
Terrain[2]->setMaterialFlag(EMF_BACK_FACE_CULLING,false);
- Wed Nov 21, 2007 4:17 am
- Forum: Beginners Help
- Topic: Cullface (Answered)
- Replies: 3
- Views: 480
- Tue Nov 20, 2007 7:57 pm
- Forum: Beginners Help
- Topic: Cullface (Answered)
- Replies: 3
- Views: 480
Cullface (Answered)
How do i disable the CULLFACE of a terrainscenenode so that when i look at it from the bottom i still see it instead of seeing it transparent?
- Mon Nov 19, 2007 7:32 pm
- Forum: Beginners Help
- Topic: Jump & Collision (Answered)
- Replies: 11
- Views: 1094
It works perfectly now!!!!! Thanks so much Vitek!!!! I did exactly as you told me. 1. Create a meta collision 2. Assign the collisions to the selector 3. Then assign the meta to the selector It works COOL.... Thanks again. If somebody has the same problem and if at this point can't figure out just a...
- Mon Nov 19, 2007 1:37 am
- Forum: Beginners Help
- Topic: d3d not working with dev c++
- Replies: 7
- Views: 283
Well i promise that there will be one day that you will need D3D.... but anyways everybody has to work on their way through. I don't now how to create a simple jump on irrlicht so i'm forgetting about it. Im creating demos that doesn't allow the player to jump, like zelda majora mask. But if you sol...
- Mon Nov 19, 2007 12:41 am
- Forum: Beginners Help
- Topic: d3d not working with dev c++
- Replies: 7
- Views: 283
Re: d3d not working with dev c++
M....... Did you tried to re-install everything all over?
- Mon Nov 19, 2007 12:33 am
- Forum: Beginners Help
- Topic: Jump & Collision (Answered)
- Replies: 11
- Views: 1094
I have a FOR loop that adds to all the boxes the metaselector. Now it RUNs very COOL but with the same problem. CODE: IMetaTriangleSelector* meta; ITriangleSelector* selector = smgr->createTriangleSelectorFromBoundingBox(OJ[wh].Cube); OJ[wh].Cube->setTriangleSelector(selector); selector->drop(); met...
- Sun Nov 18, 2007 11:45 pm
- Forum: Beginners Help
- Topic: Jump & Collision (Answered)
- Replies: 11
- Views: 1094
When i tried that, everything seemed to work perfect. It compiled well with no erros, but when i tried to run it, it throws a DON'T SEND error like this: http://aycu38.webshots.com/image/35637/2002671351947134506_rs.jpg (I'm using Dev-C++ compiler.) This is my code IMetaTriangleSelector* metal; ITri...
- Sun Nov 18, 2007 5:22 am
- Forum: Beginners Help
- Topic: Jump & Collision (Answered)
- Replies: 11
- Views: 1094
Well.... I was triying to figure out how to use the meta selector but it didn't worked out. This is how my code works: ITriangleSelector* selector = smgr->createTriangleSelectorFromBoundingBox(OJ[wh].Cube); OJ[wh].Cube->setTriangleSelector(selector); selector->drop(); aabbox3d<f32> box = OJ[wh].Cube...