Search found 29 matches

by Yellow_Yackets
Sun Feb 24, 2008 4:53 am
Forum: Beginners Help
Topic: .Md2
Replies: 4
Views: 305

I think there is something out there that explanes how to export md2 in the irrlicht FAQ but its hard to find....

if someone finds it please give us the link..
by Yellow_Yackets
Mon Dec 03, 2007 10:47 pm
Forum: Beginners Help
Topic: Moving Objects (Elevator)
Replies: 6
Views: 505

I'll try that later, because i have almost no time to test the elevator, but i will and i will post the results... By the way, is there a website that has irrlitch demos other than the ones on the irrlicht website? Im not talking about game demos, i am talking about code snips demos, for example: &q...
by Yellow_Yackets
Thu Nov 29, 2007 10:12 pm
Forum: Beginners Help
Topic: Moving Objects (Elevator)
Replies: 6
Views: 505

Re:

I tried that and it gave me a strange results. The camera move like crazy and i still fall from the elevator. :cry:

is there another way to do it?
by Yellow_Yackets
Thu Nov 29, 2007 10:04 pm
Forum: Beginners Help
Topic: What version of VC++ do you guys use?
Replies: 19
Views: 779

I think Dev-C++ is nice to use when doing irrlicht. But the problem is that Dev-C++ is like a dead compiler, i haven't seen any updates in years.
by Yellow_Yackets
Thu Nov 29, 2007 10:04 pm
Forum: Beginners Help
Topic: What version of VC++ do you guys use?
Replies: 19
Views: 779

I think Dev-C++ is nice to use when doing irrlicht. But the problem is that Dev-C++ is like a dead compiler, i haven't seen any updates in years.
by Yellow_Yackets
Thu Nov 29, 2007 7:34 pm
Forum: Beginners Help
Topic: Moving Objects (Elevator)
Replies: 6
Views: 505

Moving Objects (Elevator)

Hello, I created a very simple elevator that goes up and down. I added to the meta selector. When the elevator is not moving and i get on it with a FPS camera, I don't fall down, But when the elevator is moving up i fall down. Is like i get throw the object. My collisions are good with every object ...
by Yellow_Yackets
Tue Nov 27, 2007 9:39 pm
Forum: Beginners Help
Topic: Cullface (Answered)
Replies: 3
Views: 480

Example:

Code: Select all

Terrain[2]->setMaterialFlag(EMF_BACK_FACE_CULLING,false);
by Yellow_Yackets
Wed Nov 21, 2007 4:17 am
Forum: Beginners Help
Topic: Cullface (Answered)
Replies: 3
Views: 480

Thanks again vitek.
by Yellow_Yackets
Tue Nov 20, 2007 7:57 pm
Forum: Beginners Help
Topic: Cullface (Answered)
Replies: 3
Views: 480

Cullface (Answered)

How do i disable the CULLFACE of a terrainscenenode so that when i look at it from the bottom i still see it instead of seeing it transparent?
by Yellow_Yackets
Mon Nov 19, 2007 7:32 pm
Forum: Beginners Help
Topic: Jump & Collision (Answered)
Replies: 11
Views: 1094

It works perfectly now!!!!! Thanks so much Vitek!!!! I did exactly as you told me. 1. Create a meta collision 2. Assign the collisions to the selector 3. Then assign the meta to the selector It works COOL.... Thanks again. If somebody has the same problem and if at this point can't figure out just a...
by Yellow_Yackets
Mon Nov 19, 2007 1:37 am
Forum: Beginners Help
Topic: d3d not working with dev c++
Replies: 7
Views: 283

Well i promise that there will be one day that you will need D3D.... but anyways everybody has to work on their way through. I don't now how to create a simple jump on irrlicht so i'm forgetting about it. Im creating demos that doesn't allow the player to jump, like zelda majora mask. But if you sol...
by Yellow_Yackets
Mon Nov 19, 2007 12:41 am
Forum: Beginners Help
Topic: d3d not working with dev c++
Replies: 7
Views: 283

Re: d3d not working with dev c++

M....... Did you tried to re-install everything all over?
by Yellow_Yackets
Mon Nov 19, 2007 12:33 am
Forum: Beginners Help
Topic: Jump & Collision (Answered)
Replies: 11
Views: 1094

I have a FOR loop that adds to all the boxes the metaselector. Now it RUNs very COOL but with the same problem. CODE: IMetaTriangleSelector* meta; ITriangleSelector* selector = smgr->createTriangleSelectorFromBoundingBox(OJ[wh].Cube); OJ[wh].Cube->setTriangleSelector(selector); selector->drop(); met...
by Yellow_Yackets
Sun Nov 18, 2007 11:45 pm
Forum: Beginners Help
Topic: Jump & Collision (Answered)
Replies: 11
Views: 1094

When i tried that, everything seemed to work perfect. It compiled well with no erros, but when i tried to run it, it throws a DON'T SEND error like this: http://aycu38.webshots.com/image/35637/2002671351947134506_rs.jpg (I'm using Dev-C++ compiler.) This is my code IMetaTriangleSelector* metal; ITri...
by Yellow_Yackets
Sun Nov 18, 2007 5:22 am
Forum: Beginners Help
Topic: Jump & Collision (Answered)
Replies: 11
Views: 1094

Well.... I was triying to figure out how to use the meta selector but it didn't worked out. This is how my code works: ITriangleSelector* selector = smgr->createTriangleSelectorFromBoundingBox(OJ[wh].Cube); OJ[wh].Cube->setTriangleSelector(selector); selector->drop(); aabbox3d<f32> box = OJ[wh].Cube...