Search found 10 matches

by psyco001
Tue May 20, 2008 10:14 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 128745

Hi,
is there a way to solve this error:

Code: Select all

.\IrrNewt_src\ragdoll.cpp(193) : error C2440: 'Initialisierung': 'irr::core::list<T>::ConstIterator' can not be converted to 'irr::core::list<T>::Iterator' 
the other errors are all solved
by psyco001
Fri Apr 25, 2008 3:28 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 128745

ops, sorry if sounds like that. I'm asking this here because, when I'd tried to compile here, I had lots of errors. The round() function I could solve thanks to past posts here, but there is a camerabody_fps that's trying to instantiate an abstract class and I cant figure out how to fix it. Haha, t...
by psyco001
Wed Dec 19, 2007 2:15 pm
Forum: Advanced Help
Topic: double memory when loading a texture? WHY?
Replies: 9
Views: 1119

maybe if your tga is saved with 16Bit color-depth or if it is saved as 16bit bitmap there isn't W*H*4byte. if its a 16bit image it would be W*H*4*4Bit from these not all formats can store alpha channel so it would be W*H*3*4Bit list: 32bit with alpha: W*H*4byte 24bit (same without alpha): W*H*3byte ...
by psyco001
Wed Dec 19, 2007 1:24 pm
Forum: Advanced Help
Topic: double memory when loading a texture? WHY?
Replies: 9
Views: 1119

the texture is internaly saved as a bitmap so it costs more memory
by psyco001
Wed Dec 19, 2007 11:28 am
Forum: Advanced Help
Topic: Irrlicht for gp2x
Replies: 1
Views: 272

hi and welcome to gp2x development^^ i own my f200 since a month. :D i've searched the forum a little time ago for a port of irrlicht for it but i've only found two topics. here is one: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=107735#107735 there is written that anyone has made a sdl d...
by psyco001
Tue Dec 04, 2007 11:03 am
Forum: Beginners Help
Topic: MMORPG messages
Replies: 9
Views: 542

bitstream was 2 times faster when i've used it for practice.
by psyco001
Sun Dec 02, 2007 10:42 am
Forum: Beginners Help
Topic: MMORPG messages
Replies: 9
Views: 542

hmm i don't know how to explain.
I mean i can hanlde more packets per second when i use bitstreams.
by psyco001
Sun Dec 02, 2007 9:41 am
Forum: Beginners Help
Topic: MMORPG messages
Replies: 9
Views: 542

no i haven`t looked into implementation, I`ve tested and used the RPC and Bitstream parts of raknet.
by psyco001
Fri Nov 30, 2007 1:07 pm
Forum: Beginners Help
Topic: MMORPG messages
Replies: 9
Views: 542

rpc is a bit slow to handle such networking stuff.

read the tutorials from raknet on rakkarsoft.com and use bitstreams
by psyco001
Thu Nov 01, 2007 8:24 am
Forum: Beginners Help
Topic: Tools to export to a .pk3
Replies: 5
Views: 374

nope
there is no special program it's only a .zip with changed extension and without compression