hmm after some tests ( either before, between or after beginScene() / endScene() of irrlicht ), it seems gl calls never reach the render :(
if anyone has some sample, if could help save one life ( or mine indeed ^^ )
I'll try with the mesh buffer method, though i find it quite heavy for some ...
Search found 2 matches
- Mon Oct 29, 2007 6:22 pm
- Forum: Beginners Help
- Topic: Raw opengl calls ??
- Replies: 6
- Views: 795
- Mon Oct 29, 2007 11:39 am
- Forum: Beginners Help
- Topic: Raw opengl calls ??
- Replies: 6
- Views: 795
Raw opengl calls ??
Hello all ...
I just got started with Irrlicht and i find it great, but i have a simple question:
Is it possible to mix Irrlicht pipeline ( which is ok for some fixed geometry ) and raw opengl calls ?
Is it possible to get rid of this plain ugly Irrlicht s3dvertex / drawIndexedTriangle interface ...
I just got started with Irrlicht and i find it great, but i have a simple question:
Is it possible to mix Irrlicht pipeline ( which is ok for some fixed geometry ) and raw opengl calls ?
Is it possible to get rid of this plain ugly Irrlicht s3dvertex / drawIndexedTriangle interface ...