Search found 12 matches
- Tue Nov 27, 2007 3:24 pm
- Forum: Off-topic
- Topic: Just wanted to say thanks
- Replies: 0
- Views: 321
Just wanted to say thanks
Thanks to all of you who has ever posted a question or a reply. I've been able to search through and find the answers to virtually all of my irrlicht questions. Thanks again! I'm now in a position to help someone who is relatively new to C++ and irrlicht.
- Mon Nov 19, 2007 7:13 pm
- Forum: Code Snippets
- Topic: Animated Sprite Class +example
- Replies: 36
- Views: 23190
- Wed Nov 14, 2007 1:34 pm
- Forum: Beginners Help
- Topic: getScreenCoordinates returning 0.000
- Replies: 6
- Views: 378
- Tue Nov 13, 2007 6:47 pm
- Forum: Beginners Help
- Topic: getScreenCoordinates returning 0.000
- Replies: 6
- Views: 378
- Tue Nov 13, 2007 3:56 pm
- Forum: Beginners Help
- Topic: getScreenCoordinates returning 0.000
- Replies: 6
- Views: 378
I am having the same problem with the cursor position. It also returns 0.000, regardless of where I move the cursor.
Any help is appreciated.
Code: Select all
position2d<s32> pos;
pos = cursor->getPosition();
printf("%f\n", pos.Y );
- Tue Nov 13, 2007 3:30 pm
- Forum: Beginners Help
- Topic: getScreenCoordinates returning 0.000
- Replies: 6
- Views: 378
- Tue Nov 13, 2007 2:58 pm
- Forum: Beginners Help
- Topic: getScreenCoordinates returning 0.000
- Replies: 6
- Views: 378
getScreenCoordinates returning 0.000
Hello, I'm using the getScreenCoordinatesFrom3DPosition() for a camera and each time I use the printf function to display the 2d coordinates, it always returns 0.00000. Any ideas why this happening?
b = smgr->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition(vector3df(80,50,-70 ...
b = smgr->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition(vector3df(80,50,-70 ...
- Thu Nov 08, 2007 6:30 pm
- Forum: Beginners Help
- Topic: Reading model coordinates into irrlicht
- Replies: 2
- Views: 281
- Thu Nov 08, 2007 2:03 pm
- Forum: Beginners Help
- Topic: Reading model coordinates into irrlicht
- Replies: 2
- Views: 281
Reading model coordinates into irrlicht
Is there a way to get the position of a mesh as it is animating? I have animated a mesh (moving along the x y and z axis in 3ds max), and I want to get those coordinates in irrlicht. Is there a way to get these coordinates? So far, when I place the object in irrlicht, it plays the animation of the ...
- Wed Oct 31, 2007 3:03 pm
- Forum: Beginners Help
- Topic: Program window closes when calling Video device
- Replies: 5
- Views: 376
- Wed Oct 31, 2007 2:35 pm
- Forum: Beginners Help
- Topic: Program window closes when calling Video device
- Replies: 5
- Views: 376
- Wed Oct 31, 2007 2:10 pm
- Forum: Beginners Help
- Topic: Program window closes when calling Video device
- Replies: 5
- Views: 376
Program window closes when calling Video device
When I call the irr video device command, the program closes.
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main()
{
IrrlichtDevice *device =
createDevice(EDT ...
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main()
{
IrrlichtDevice *device =
createDevice(EDT ...