Search found 8 matches

by matrixx
Wed Nov 21, 2007 11:24 am
Forum: Beginners Help
Topic: Irrlicht integration with ODE
Replies: 0
Views: 1630

Irrlicht integration with ODE

Hi! Sorry if there is same kind of topic already, but I just didn't find any. Is there newer tutorial for ODE and Irrlicht integration for console application (using main() -function) ? The one in tutorials section is for very old Irrlicht version with windows entry point :/ Also I ask if someone co...
by matrixx
Wed Nov 14, 2007 10:55 am
Forum: Beginners Help
Topic: Moving different goups of 3ds model
Replies: 11
Views: 504

Thanks JP I can always count on you :)
how do I "attach" the renderingmodel to physicsmodel so Irrlicht know how to draw rendering model in the same position that the physicsmodel is?
by matrixx
Wed Nov 14, 2007 10:37 am
Forum: Beginners Help
Topic: Moving different goups of 3ds model
Replies: 11
Views: 504

Hi again! (Sorry for double posting) I've decided to abandon this way of approching the project, so I have a new one: This excavator is in .max project. It contains the graphical version and a collision model consisting some simple primitives, that includes joints, which were hiding in a second laye...
by matrixx
Fri Nov 02, 2007 4:09 pm
Forum: Beginners Help
Topic: Moving different goups of 3ds model
Replies: 11
Views: 504

Sorry beeing so stupid :) Thanks so much, I have to continue working on monday, now have to go to weekend holidays, but I think that may help me much, if only the meshbuffers have shared the group information right because there is much more materials than groups in the mesh :/
by matrixx
Fri Nov 02, 2007 3:30 pm
Forum: Beginners Help
Topic: Moving different goups of 3ds model
Replies: 11
Views: 504

I think I have two options:
1) To use IanimatedMesh, but I don't know how to access it's meshbuffers
2) To use Imesh, where I know how to access meshbuffers, but I don't know how to load the mesh.
Is there easy way to do either?
I'm using nonanimated mesh, so it's same to me which type I use.
by matrixx
Fri Nov 02, 2007 3:06 pm
Forum: Beginners Help
Topic: Moving different goups of 3ds model
Replies: 11
Views: 504

mmm, there are 39 different materials on the mesh. I loaded my mesh as IAnimatedMesh, and I don't know how to access meshbuffer through that. Though I could access meshbuffers if the mesh would have been Imesh, but I can't see how can I load the mesh to ImeshSceneNode, because: Scenemanager->getMesh...
by matrixx
Thu Nov 01, 2007 3:28 pm
Forum: Beginners Help
Topic: Moving different goups of 3ds model
Replies: 11
Views: 504

Thanks, I try to get access to the parts through meshbuffers first, and then try that more radical thing you mentioned :)
by matrixx
Thu Nov 01, 2007 2:07 pm
Forum: Beginners Help
Topic: Moving different goups of 3ds model
Replies: 11
Views: 504

Moving different goups of 3ds model

I'm I beginner with Irrlicht and need help with my mesh. I have dummy excavator extracted in 3ds-format. It has different groups for the pit, "wheels", and the different parts of the shank and bucket. I have got it to show up in Irrlicht right with the textures, but now I have to move the ...