Search found 8 matches
- Wed Nov 21, 2007 11:24 am
- Forum: Beginners Help
- Topic: Irrlicht integration with ODE
- Replies: 0
- Views: 1630
Irrlicht integration with ODE
Hi! Sorry if there is same kind of topic already, but I just didn't find any. Is there newer tutorial for ODE and Irrlicht integration for console application (using main() -function) ? The one in tutorials section is for very old Irrlicht version with windows entry point :/ Also I ask if someone co...
- Wed Nov 14, 2007 10:55 am
- Forum: Beginners Help
- Topic: Moving different goups of 3ds model
- Replies: 11
- Views: 504
- Wed Nov 14, 2007 10:37 am
- Forum: Beginners Help
- Topic: Moving different goups of 3ds model
- Replies: 11
- Views: 504
Hi again! (Sorry for double posting) I've decided to abandon this way of approching the project, so I have a new one: This excavator is in .max project. It contains the graphical version and a collision model consisting some simple primitives, that includes joints, which were hiding in a second laye...
- Fri Nov 02, 2007 4:09 pm
- Forum: Beginners Help
- Topic: Moving different goups of 3ds model
- Replies: 11
- Views: 504
- Fri Nov 02, 2007 3:30 pm
- Forum: Beginners Help
- Topic: Moving different goups of 3ds model
- Replies: 11
- Views: 504
- Fri Nov 02, 2007 3:06 pm
- Forum: Beginners Help
- Topic: Moving different goups of 3ds model
- Replies: 11
- Views: 504
mmm, there are 39 different materials on the mesh. I loaded my mesh as IAnimatedMesh, and I don't know how to access meshbuffer through that. Though I could access meshbuffers if the mesh would have been Imesh, but I can't see how can I load the mesh to ImeshSceneNode, because: Scenemanager->getMesh...
- Thu Nov 01, 2007 3:28 pm
- Forum: Beginners Help
- Topic: Moving different goups of 3ds model
- Replies: 11
- Views: 504
- Thu Nov 01, 2007 2:07 pm
- Forum: Beginners Help
- Topic: Moving different goups of 3ds model
- Replies: 11
- Views: 504
Moving different goups of 3ds model
I'm I beginner with Irrlicht and need help with my mesh. I have dummy excavator extracted in 3ds-format. It has different groups for the pit, "wheels", and the different parts of the shank and bucket. I have got it to show up in Irrlicht right with the textures, but now I have to move the ...