Search found 11 matches

by Kalash
Fri Jan 04, 2008 7:03 pm
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2230

Ok, here is an example of what I tried.

First, we have to consider that our NPCs is over or on the floor.
Each time I change his position:

I send 3 rays :
- The first start on the position of my node + a half of his height and stop 500 on the top of his position (y + height/2 to y + 500)
If There ...
by Kalash
Fri Jan 04, 2008 5:21 pm
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2230

Ok, atm I only aim to :

Client:
-Load a terrain
-Load a character
-Control this character (I'll probably use bullet)
-Network module (Send current character position/orientation to the server and get current NPCs position/orienation in order to display them)

Server:
-"Know the terrain" (to be able ...
by Kalash
Fri Jan 04, 2008 9:31 am
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2230

Ok, thank you for your reply rogerborg, I'll try to do something with all these elements. I don't really want to create a real game and publish it, I just want to start with 3D :)
Therein lies your problem. An MMO isn't a very good medium to learn 3D game programming as shogun said, because they ...
by Kalash
Thu Jan 03, 2008 7:19 pm
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2230

Ok, thank you for your reply rogerborg, I'll try to do something with all these elements. I don't really want to create a real game and publish it, I just want to start with 3D :)
by Kalash
Thu Jan 03, 2008 9:55 am
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2230

Ok, I still have a question. I started the server part but I included it on client side to show the 3D render. I'm not using irrlicht in this part of code.
Each NPC have a (x y z) position. How can I load a map (without irrlicht!)?
Do I have to store all triangles for each mesh (map, NPC...) and ...
by Kalash
Wed Jan 02, 2008 5:55 pm
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2230

Ok thank you a lot, now I have to work on it.

Screenshots are coming... not soon :D
by Kalash
Mon Dec 31, 2007 12:25 am
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2230

@dlangdev : Thanks a lot for your help, at the moment, It's only a small project to test irrlicht and check if it could be used for a medium project, I'm not yet recruiting devs :) Anyway, if you are interested in server side application and network transfer, I have already wrote a network framework ...
by Kalash
Sat Dec 29, 2007 9:23 pm
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2230

Re: Some question from a beginner

My project is a small mmorpg, wow like project.

No, it isn't. World of Warcraft was created consuming more man years you can probably imagine - like most other MMORPGs, BTW. Even the "small" ones. I'm sure you're underestimating the amount of work here.

Really, try something smaller at first ...
by Kalash
Sat Dec 29, 2007 8:41 pm
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2230

Start with 3d- pong, astroid, space invaders, pacman, etc.

I have already created a terrain.x using blender and Im able to move a basic player on the world but it's not very sophisticated and I try to improve it here.

Another one.. omg..

Well, You can find all the answers you seek by searching ...
by Kalash
Sat Dec 29, 2007 8:02 pm
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2230

Some question from a beginner

Ok, I started a game project and I chose Irrlicht for 3D.

I have some questions because its the first time I'm using such a tool.

My project is a small mmorpg, wow like project.

1. How should I manage collision between players or NPC and world? Do I need a physic engine? The collision must be ...
by Kalash
Mon Dec 24, 2007 10:32 am
Forum: Code Snippets
Topic: Bullet physics animator
Replies: 27
Views: 26084

When I try to compile your example with last irrlicht and bullet, I got errors:

CBulletObjectAnimator.h:69: error: `struct irr::scene::CBulletObjectAnimatorGeometry::<anonymous union>::CSphereGeom' invalid; an anonymous union can only have non-static data members
CBulletObjectAnimator.h:74: error ...