Ok, here is an example of what I tried.
First, we have to consider that our NPCs is over or on the floor.
Each time I change his position:
I send 3 rays :
- The first start on the position of my node + a half of his height and stop 500 on the top of his position (y + height/2 to y + 500)
If There ...
Search found 11 matches
- Fri Jan 04, 2008 7:03 pm
- Forum: Beginners Help
- Topic: Some question from a beginner
- Replies: 21
- Views: 2230
- Fri Jan 04, 2008 5:21 pm
- Forum: Beginners Help
- Topic: Some question from a beginner
- Replies: 21
- Views: 2230
- Fri Jan 04, 2008 9:31 am
- Forum: Beginners Help
- Topic: Some question from a beginner
- Replies: 21
- Views: 2230
Ok, thank you for your reply rogerborg, I'll try to do something with all these elements. I don't really want to create a real game and publish it, I just want to start with 3D :)
Therein lies your problem. An MMO isn't a very good medium to learn 3D game programming as shogun said, because they ...
Therein lies your problem. An MMO isn't a very good medium to learn 3D game programming as shogun said, because they ...
- Thu Jan 03, 2008 7:19 pm
- Forum: Beginners Help
- Topic: Some question from a beginner
- Replies: 21
- Views: 2230
- Thu Jan 03, 2008 9:55 am
- Forum: Beginners Help
- Topic: Some question from a beginner
- Replies: 21
- Views: 2230
- Wed Jan 02, 2008 5:55 pm
- Forum: Beginners Help
- Topic: Some question from a beginner
- Replies: 21
- Views: 2230
- Mon Dec 31, 2007 12:25 am
- Forum: Beginners Help
- Topic: Some question from a beginner
- Replies: 21
- Views: 2230
@dlangdev : Thanks a lot for your help, at the moment, It's only a small project to test irrlicht and check if it could be used for a medium project, I'm not yet recruiting devs :) Anyway, if you are interested in server side application and network transfer, I have already wrote a network framework ...
- Sat Dec 29, 2007 9:23 pm
- Forum: Beginners Help
- Topic: Some question from a beginner
- Replies: 21
- Views: 2230
Re: Some question from a beginner
My project is a small mmorpg, wow like project.
No, it isn't. World of Warcraft was created consuming more man years you can probably imagine - like most other MMORPGs, BTW. Even the "small" ones. I'm sure you're underestimating the amount of work here.
Really, try something smaller at first ...
No, it isn't. World of Warcraft was created consuming more man years you can probably imagine - like most other MMORPGs, BTW. Even the "small" ones. I'm sure you're underestimating the amount of work here.
Really, try something smaller at first ...
- Sat Dec 29, 2007 8:41 pm
- Forum: Beginners Help
- Topic: Some question from a beginner
- Replies: 21
- Views: 2230
- Sat Dec 29, 2007 8:02 pm
- Forum: Beginners Help
- Topic: Some question from a beginner
- Replies: 21
- Views: 2230
Some question from a beginner
Ok, I started a game project and I chose Irrlicht for 3D.
I have some questions because its the first time I'm using such a tool.
My project is a small mmorpg, wow like project.
1. How should I manage collision between players or NPC and world? Do I need a physic engine? The collision must be ...
I have some questions because its the first time I'm using such a tool.
My project is a small mmorpg, wow like project.
1. How should I manage collision between players or NPC and world? Do I need a physic engine? The collision must be ...
- Mon Dec 24, 2007 10:32 am
- Forum: Code Snippets
- Topic: Bullet physics animator
- Replies: 27
- Views: 26084
When I try to compile your example with last irrlicht and bullet, I got errors:
CBulletObjectAnimator.h:69: error: `struct irr::scene::CBulletObjectAnimatorGeometry::<anonymous union>::CSphereGeom' invalid; an anonymous union can only have non-static data members
CBulletObjectAnimator.h:74: error ...
CBulletObjectAnimator.h:69: error: `struct irr::scene::CBulletObjectAnimatorGeometry::<anonymous union>::CSphereGeom' invalid; an anonymous union can only have non-static data members
CBulletObjectAnimator.h:74: error ...