Search found 101 matches
- Thu Aug 12, 2010 8:43 pm
- Forum: Beginners Help
- Topic: Can a scene node have only one mesh attached?
- Replies: 3
- Views: 497
- Thu Aug 12, 2010 6:59 pm
- Forum: Beginners Help
- Topic: Can a scene node have only one mesh attached?
- Replies: 3
- Views: 497
Can a scene node have only one mesh attached?
Hello,
Can a scene node have only one mesh attached to it , or is it possible to attach more?
Thanks
Can a scene node have only one mesh attached to it , or is it possible to attach more?
Thanks
- Sun May 03, 2009 10:19 am
- Forum: Beginners Help
- Topic: PseudoGui question
- Replies: 3
- Views: 530
PseudoGui question
can i have a 2d image placed on screen and make it act as if it were a button when i click it?
- Fri May 01, 2009 9:13 am
- Forum: Beginners Help
- Topic: lighting
- Replies: 3
- Views: 471
lighting
is it possible to implement lighting so that the shading is done on a per pixel basis, not per polygon basis?
- Sat Apr 25, 2009 4:53 pm
- Forum: Beginners Help
- Topic: Meshes
- Replies: 6
- Views: 831
- Sat Apr 25, 2009 2:40 pm
- Forum: Beginners Help
- Topic: Meshes
- Replies: 6
- Views: 831
- Sat Apr 25, 2009 1:06 pm
- Forum: Beginners Help
- Topic: Meshes
- Replies: 6
- Views: 831
Meshes
If i have a mesh with multiple submeshes (layers in max) , can i assign a separate texture for each submesh? And how? 
Thanks
Thanks
- Fri Apr 10, 2009 11:55 am
- Forum: Beginners Help
- Topic: CBatchingMesh problem
- Replies: 2
- Views: 383
- Fri Apr 10, 2009 8:03 am
- Forum: Beginners Help
- Topic: CBatchingMesh problem
- Replies: 2
- Views: 383
CBatchingMesh problem
i downloaded bitplane's CBatchingMesh
and i get "CBatchingMesh no appropriate default constructor when i try to make it
and i get "CBatchingMesh no appropriate default constructor when i try to make it
- Fri Apr 10, 2009 4:57 am
- Forum: Beginners Help
- Topic: IEventReceiver problem
- Replies: 2
- Views: 472
- Thu Apr 09, 2009 6:13 pm
- Forum: Beginners Help
- Topic: IEventReceiver problem
- Replies: 2
- Views: 472
IEventReceiver problem
ok.. i have a class derived from irr::IEventReceiver
when i declare it in another class, i get that it doesn't exist when i try to compile.
i thought maybe it should be a pointer, but then i have no idea how to initialize it ... any ideas?
thx
when i declare it in another class, i get that it doesn't exist when i try to compile.
i thought maybe it should be a pointer, but then i have no idea how to initialize it ... any ideas?
thx
- Wed Apr 08, 2009 3:44 pm
- Forum: Off-topic
- Topic: Wich 3D-Programm do you use for animations?
- Replies: 12
- Views: 3364
- Wed Apr 08, 2009 2:53 pm
- Forum: Beginners Help
- Topic: irrlicht+physx stuff question
- Replies: 1
- Views: 250
irrlicht+physx stuff question
hello.. erm
if i have an irr scene node, combined with a physx node, when i apply transforms, should i apply them to the irr node or the physx one?
if i have an irr scene node, combined with a physx node, when i apply transforms, should i apply them to the irr node or the physx one?
- Wed Apr 08, 2009 2:44 pm
- Forum: Beginners Help
- Topic: weird issue
- Replies: 3
- Views: 417
- Wed Apr 08, 2009 12:35 pm
- Forum: Beginners Help
- Topic: weird issue
- Replies: 3
- Views: 417
weird issue
now i have a weeeeird issue.
whenever i start an irrlicht application, my computer makes weird noises. coming from the computer. not the speakers.
whenever i start an irrlicht application, my computer makes weird noises. coming from the computer. not the speakers.