Search found 4 matches
- Tue Nov 06, 2007 12:16 pm
- Forum: Beginners Help
- Topic: two textures on one model & 3ds-models intersection chec
- Replies: 1
- Views: 342
two textures on one model & 3ds-models intersection chec
Hello again. Thanks for all who help me yesterday, you are the best! How can i check for collision with 2 3ds-models? And with 2 cubeSceneNode's ? Be sure, i read tutorial about collision, but answers for my questions (in my opinion) in this tutorial was not explained well. And second question: Can ...
- Mon Nov 05, 2007 5:32 pm
- Forum: Beginners Help
- Topic: camera rotation problem
- Replies: 17
- Views: 1604
- Sun Nov 04, 2007 11:11 am
- Forum: Beginners Help
- Topic: camera rotation problem
- Replies: 17
- Views: 1604
thanks!! maybe you now, how i can rotate (not animate) camera around it self (if player in game bend his head on side)? i use this code: scene::ICameraSceneNode *camera = smgr->addCameraSceneNode(smgr->getRootSceneNode(),core::vector3df(100,100,100),core::vector3df(0,0,0),-1); camera->setRotation(co...
- Sun Nov 04, 2007 10:28 am
- Forum: Beginners Help
- Topic: camera rotation problem
- Replies: 17
- Views: 1604
camera rotation problem
i want to use png-texture with transparent and semi-transparent zone for billboard and cube nodes? if i use only: video::ITexture *frame0=driver->getTexture("media/car.png"); billboard->setColor(video::SColor(255,255,255,255),video::SColor(255,255,255,255)); billboard->setMaterialFlag(vide...