Search found 42 matches

by rrg
Sat May 15, 2010 11:21 pm
Forum: Project Announcements
Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
Replies: 19
Views: 3645

Just release beta 2.

This fix bugs found in the previous beta release. For more information look at the very first post of this thread
by rrg
Wed Apr 28, 2010 10:10 pm
Forum: Project Announcements
Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
Replies: 19
Views: 3645

Bate, interesting names. I like the "Pushing Bodies Through Holes" one, however I believe that the names are not what I am look for. More of a western feel name. Thanks though. Thanks to all that responded to this thread and all the testers feedback. slavik262 The only reason I'm am going ...
by rrg
Tue Apr 27, 2010 11:10 pm
Forum: Project Announcements
Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
Replies: 19
Views: 3645

For the ground low level texture... I think that I will divide up the ground into 4 section and then have 4 separate texture for that ground. This will take up more space the game will have on the hard drive but it seems that many people would like to have a higher resolution ground with shadows. I ...
by rrg
Tue Apr 27, 2010 3:26 am
Forum: Project Announcements
Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
Replies: 19
Views: 3645

Thanks again Insomniacp for more info. You mention that you where unable to determine the power of certain shoots. Could this be do to you being new to the game, and you need more practice(not trying to be insulting) or is the power not consistent. Just a word of warning...Hard AI is in my opinion v...
by rrg
Mon Apr 26, 2010 3:56 am
Forum: Project Announcements
Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
Replies: 19
Views: 3645

Thank for the comment Virion. Insomniacp i see what you mean with it being stuck on hole 3 and 12. It has never done that with me on my machine. However i ran it in ubuntu with wine and got similar results. I wiil start fixing that immediately. I am glad you got a kick out of the voices. I'm not sur...
by rrg
Mon Apr 26, 2010 12:39 am
Forum: Project Announcements
Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
Replies: 19
Views: 3645

New Western Miniture Golf Beta 2 (5/15/10) - need tester

I am happy to present my next game that i am about to release. This game is going to be a freeware mini golf game but I would like to test it out before I release it. If you come across any problems please let me know and I will try to fix it. Such problems could range from AI get stuck to menu does...
by rrg
Mon Apr 26, 2010 12:15 am
Forum: Competition Time!
Topic: Screenshot of the Month April-June 2010 [Winner!]
Replies: 37
Views: 18735

Here is a shot from my mini golf game about to be released in beta. Western Mini Golf

Image
by rrg
Sat Dec 12, 2009 7:20 am
Forum: Competition Time!
Topic: Screenshot of the Month December [Winner!]
Replies: 49
Views: 26028

Western Mini Golf 3D Sreenshot

Here is a screenshot from my game in development called Western Mini Golf 3D. From the picture and name, it's a mini golf game set in an old west theme. Sorry for such a big picture but it shows more detail. Image Name : Western Putter info about image (for the curious folks): Uses HLSL Shaders -Nor...
by rrg
Wed Oct 14, 2009 4:57 am
Forum: Advanced Help
Topic: Render a Quad help?
Replies: 3
Views: 734

Thanks for the help. So let me get this straight, you create a plane and the render function actually renders the quad. After render you apply the shader with the offsets and then if everything is coded correctly it should bloom. Just a quick question in the render function driver->setTransform(ETS_...
by rrg
Tue Oct 13, 2009 4:18 am
Forum: Advanced Help
Topic: Render a Quad help?
Replies: 3
Views: 734

Render a Quad help?

Hi I was trying to learn how to add a bloom shader to my game. I was going to render to texture to a quad that is next to the camera and apply a bloom shader. I already wrote the bloom.hlsl shader and successfully render to texture a cube the scene. I tested out the shader on the texture cubed and i...
by rrg
Fri Sep 18, 2009 2:51 pm
Forum: Project Announcements
Topic: Western Mini Golf 3D - Early Alpha Testers
Replies: 6
Views: 2097

To answer some questions. The AI is set to one level. However the AI will decide whether to do good or bad. That way its always random and unpredictable which computer player will be better than others. If your lucky the AI could be really hard or very easy. On average it's half way between normal a...
by rrg
Fri Sep 18, 2009 2:57 am
Forum: Project Announcements
Topic: Western Mini Golf 3D - Early Alpha Testers
Replies: 6
Views: 2097

Western Mini Golf 3D - Early Alpha Testers

This game is in early development so far but i have a video to show. Anyone wanting to test my game is welcome to. Please post any comments good or bad. The testing is targeting on the shooting system of the player and the AI system. Just play around, see if you can mess up the AI, things like that....
by rrg
Tue Jul 14, 2009 5:34 pm
Forum: Beginners Help
Topic: icon for a console app
Replies: 3
Views: 428

Ya there is no resource compiler to add the icon which is a shame.
thanks for the reply.
by rrg
Mon Jul 13, 2009 8:51 pm
Forum: Project Announcements
Topic: (updated) Marble Blowout v.1.1 - Released
Replies: 21
Views: 4147

thanks you all for all the comments. FuzzYspo0N thanks for the in depth notes about my game. I will take them and try to add them to my game. While fix some issues about people not being able to run my game i add a help/control menu to my game, which was based off your suggestions. This menu tells t...
by rrg
Mon Jul 13, 2009 4:57 pm
Forum: Beginners Help
Topic: icon for a console app
Replies: 3
Views: 428

icon for a console app

Hi i have been trying to figure out how to make a console app .exe have an icon. Right now it has the defualt icon for the .exe, but is there a way to set the icon to something else.

I'm using visual studio c++ express edition 2008.

thanks in advance for the help