Just release beta 2.
This fix bugs found in the previous beta release. For more information look at the very first post of this thread
Search found 42 matches
- Sat May 15, 2010 11:21 pm
- Forum: Project Announcements
- Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
- Replies: 19
- Views: 3645
- Wed Apr 28, 2010 10:10 pm
- Forum: Project Announcements
- Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
- Replies: 19
- Views: 3645
- Tue Apr 27, 2010 11:10 pm
- Forum: Project Announcements
- Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
- Replies: 19
- Views: 3645
For the ground low level texture... I think that I will divide up the ground into 4 section and then have 4 separate texture for that ground. This will take up more space the game will have on the hard drive but it seems that many people would like to have a higher resolution ground with shadows. I ...
- Tue Apr 27, 2010 3:26 am
- Forum: Project Announcements
- Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
- Replies: 19
- Views: 3645
Thanks again Insomniacp for more info. You mention that you where unable to determine the power of certain shoots. Could this be do to you being new to the game, and you need more practice(not trying to be insulting) or is the power not consistent. Just a word of warning...Hard AI is in my opinion v...
- Mon Apr 26, 2010 3:56 am
- Forum: Project Announcements
- Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
- Replies: 19
- Views: 3645
Thank for the comment Virion. Insomniacp i see what you mean with it being stuck on hole 3 and 12. It has never done that with me on my machine. However i ran it in ubuntu with wine and got similar results. I wiil start fixing that immediately. I am glad you got a kick out of the voices. I'm not sur...
- Mon Apr 26, 2010 12:39 am
- Forum: Project Announcements
- Topic: New Western Miniture Golf Beta 2 (5/15/10) - need tester
- Replies: 19
- Views: 3645
New Western Miniture Golf Beta 2 (5/15/10) - need tester
I am happy to present my next game that i am about to release. This game is going to be a freeware mini golf game but I would like to test it out before I release it. If you come across any problems please let me know and I will try to fix it. Such problems could range from AI get stuck to menu does...
- Mon Apr 26, 2010 12:15 am
- Forum: Competition Time!
- Topic: Screenshot of the Month April-June 2010 [Winner!]
- Replies: 37
- Views: 18735
- Sat Dec 12, 2009 7:20 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December [Winner!]
- Replies: 49
- Views: 26028
Western Mini Golf 3D Sreenshot
Here is a screenshot from my game in development called Western Mini Golf 3D. From the picture and name, it's a mini golf game set in an old west theme. Sorry for such a big picture but it shows more detail. Image Name : Western Putter info about image (for the curious folks): Uses HLSL Shaders -Nor...
- Wed Oct 14, 2009 4:57 am
- Forum: Advanced Help
- Topic: Render a Quad help?
- Replies: 3
- Views: 734
Thanks for the help. So let me get this straight, you create a plane and the render function actually renders the quad. After render you apply the shader with the offsets and then if everything is coded correctly it should bloom. Just a quick question in the render function driver->setTransform(ETS_...
- Tue Oct 13, 2009 4:18 am
- Forum: Advanced Help
- Topic: Render a Quad help?
- Replies: 3
- Views: 734
Render a Quad help?
Hi I was trying to learn how to add a bloom shader to my game. I was going to render to texture to a quad that is next to the camera and apply a bloom shader. I already wrote the bloom.hlsl shader and successfully render to texture a cube the scene. I tested out the shader on the texture cubed and i...
- Fri Sep 18, 2009 2:51 pm
- Forum: Project Announcements
- Topic: Western Mini Golf 3D - Early Alpha Testers
- Replies: 6
- Views: 2097
To answer some questions. The AI is set to one level. However the AI will decide whether to do good or bad. That way its always random and unpredictable which computer player will be better than others. If your lucky the AI could be really hard or very easy. On average it's half way between normal a...
- Fri Sep 18, 2009 2:57 am
- Forum: Project Announcements
- Topic: Western Mini Golf 3D - Early Alpha Testers
- Replies: 6
- Views: 2097
Western Mini Golf 3D - Early Alpha Testers
This game is in early development so far but i have a video to show. Anyone wanting to test my game is welcome to. Please post any comments good or bad. The testing is targeting on the shooting system of the player and the AI system. Just play around, see if you can mess up the AI, things like that....
- Tue Jul 14, 2009 5:34 pm
- Forum: Beginners Help
- Topic: icon for a console app
- Replies: 3
- Views: 428
- Mon Jul 13, 2009 8:51 pm
- Forum: Project Announcements
- Topic: (updated) Marble Blowout v.1.1 - Released
- Replies: 21
- Views: 4147
thanks you all for all the comments. FuzzYspo0N thanks for the in depth notes about my game. I will take them and try to add them to my game. While fix some issues about people not being able to run my game i add a help/control menu to my game, which was based off your suggestions. This menu tells t...
- Mon Jul 13, 2009 4:57 pm
- Forum: Beginners Help
- Topic: icon for a console app
- Replies: 3
- Views: 428
icon for a console app
Hi i have been trying to figure out how to make a console app .exe have an icon. Right now it has the defualt icon for the .exe, but is there a way to set the icon to something else.
I'm using visual studio c++ express edition 2008.
thanks in advance for the help
I'm using visual studio c++ express edition 2008.
thanks in advance for the help