Irrlicht did succeed in loading the image. No problems there.
(In fact, I borrowed the code from one of the tutorials (the terrain one), and yet it doesn't show up.)
Hey, As some of you might already know, I am attempting to create an FPS. But the problem is (both on this and on another project), that the 2D image files that I load and place on the game screen doesn't show up! The code I use is the one from the tutorial: video::IVideoDriver* driver = device ...
What other forums? You've made a total of 4 posts so far on these forums , two of which asked about running Irrlicht in a browser, and one of which solicited team members for an unspecified FPS. At no time have you asked for help with network or lobbying.
What I am making is an FPS, so I might want it to try run to the player's position (which is instantly changed so the model's destination has to be instantly changed as well). But I will try that code and see if it works for me (anything I need to include?).
Hey! I have been looking in the tutorials for help about this issue, but all I could find was example projects that didn't give me a clue at all... because I had trouble implementing the examples into the project of mine.
What I want to do is to load an MD2 mesh and then bind a texture to it. Then ...
Hi! I saw in one of the tutorials (I think it was the terrain one) that you can add a static overlay text in the games. It worked in the terrain example, but when I was going to try it in my game it didn't show up on the screen. (But the compiling process was successful so there appears to be no ...
No, it's nothing wrong with that. It's your project, so you decide what methods and file extensions you want to use, as well as what game engine you want to use ...
However; All you need to do is basically to pack the files you want into a ZIP (as others have mentioned) and then rename the ...
I don't have any player entity yet; it's just a camera this far. But I will make it a player entity as soon as I know how to do that ... But I suppose this will work?:
Hey again, Sorry for being that quick between each topic ... But I've got to ask you questions in order to continue with my projects. And yes, I always try to find stuff in the tutorials and in the documentation before I ask here.
Now for the problem of mine: I need to see if the camera's position ...
Quite important one, isn't it? (Loads all the textures and stuff...) :roll: I need the answer to another question though: How to change my Irrlicht-based code ...
Hi! I followed the tutorial about loading a Quake 3 map into Irrlicht (using C++, if that makes any sense). It took me some time to find out what a BSP file was and how to get that out of a pk3 but I found it inside the pk3 in the folder called "map". So, I told my little application to load from ...