Irrlicht did succeed in loading the image. No problems there.
(In fact, I borrowed the code from one of the tutorials (the terrain one), and yet it doesn't show up.)
EDIT: It doesnt show up in the console either.
Search found 12 matches
- Sun Nov 11, 2007 3:32 pm
- Forum: Beginners Help
- Topic: 2D graphics
- Replies: 2
- Views: 258
- Sun Nov 11, 2007 9:10 am
- Forum: Beginners Help
- Topic: 2D graphics
- Replies: 2
- Views: 258
2D graphics
Hey, As some of you might already know, I am attempting to create an FPS. But the problem is (both on this and on another project), that the 2D image files that I load and place on the game screen doesn't show up! The code I use is the one from the tutorial: video::IVideoDriver* driver = device->get...
- Sun Nov 11, 2007 8:58 am
- Forum: Beginners Help
- Topic: help with fps
- Replies: 3
- Views: 331
Re: help with fps
What other forums? You've made a total of 4 posts so far on these forums , two of which asked about running Irrlicht in a browser, and one of which solicited team members for an unspecified FPS. At no time have you asked for help with network or lobbying. This forum, irrlict.sourceforge.net/phpBB2/...
- Thu Nov 08, 2007 1:05 pm
- Forum: Beginners Help
- Topic: MD2 model loading
- Replies: 3
- Views: 194
FPS
What I am making is an FPS, so I might want it to try run to the player's position (which is instantly changed so the model's destination has to be instantly changed as well). But I will try that code and see if it works for me (anything I need to include?). EDIT: Code worked. Now I just need to bin...
- Thu Nov 08, 2007 9:59 am
- Forum: Beginners Help
- Topic: MD2 model loading
- Replies: 3
- Views: 194
MD2 model loading
Hey! I have been looking in the tutorials for help about this issue, but all I could find was example projects that didn't give me a clue at all... because I had trouble implementing the examples into the project of mine. What I want to do is to load an MD2 mesh and then bind a texture to it. Then m...
- Wed Nov 07, 2007 1:05 pm
- Forum: Beginners Help
- Topic: Overlay text
- Replies: 3
- Views: 276
Overlay text
Hi! I saw in one of the tutorials (I think it was the terrain one) that you can add a static overlay text in the games. It worked in the terrain example, but when I was going to try it in my game it didn't show up on the screen. (But the compiling process was successful so there appears to be no pro...
- Mon Nov 05, 2007 8:22 pm
- Forum: Beginners Help
- Topic: Camera position as output *SOLVED*
- Replies: 4
- Views: 293
Worked
This worked perfectly! Thank you...!
- Mon Nov 05, 2007 7:33 am
- Forum: Beginners Help
- Topic: Tools to export to a .pk3
- Replies: 5
- Views: 425
Piece of cake
No, it's nothing wrong with that. It's your project, so you decide what methods and file extensions you want to use, as well as what game engine you want to use ... However; All you need to do is basically to pack the files you want into a ZIP (as others have mentioned) and then rename the extension...
- Mon Nov 05, 2007 7:18 am
- Forum: Beginners Help
- Topic: Camera position as output *SOLVED*
- Replies: 4
- Views: 293
No player yet
I don't have any player entity yet; it's just a camera this far. But I will make it a player entity as soon as I know how to do that ... But I suppose this will work?:
Code: Select all
if (camera->getAbsolutePosition().Y < Limit) {
// fix the problem
}
- Mon Nov 05, 2007 12:34 am
- Forum: Beginners Help
- Topic: Camera position as output *SOLVED*
- Replies: 4
- Views: 293
Camera position as output *SOLVED*
Hey again, Sorry for being that quick between each topic ... But I've got to ask you questions in order to continue with my projects. And yes, I always try to find stuff in the tutorials and in the documentation before I ask here. Now for the problem of mine: I need to see if the camera's position h...
- Sun Nov 04, 2007 8:51 pm
- Forum: Beginners Help
- Topic: Loading a Quake3 map *SOLVED* Poll active.
- Replies: 3
- Views: 243
Oops
Hey all, it seems I forgot to insert this line into my code: device->getFileSystem()->addZipFileArchive("../../media/map-20kdm2.pk3"); Quite important one, isn't it? (Loads all the textures and stuff...) :roll: I need the answer to another question though: How to change my Irrlicht-based c...
- Sun Nov 04, 2007 7:32 pm
- Forum: Beginners Help
- Topic: Loading a Quake3 map *SOLVED* Poll active.
- Replies: 3
- Views: 243
Loading a Quake3 map *SOLVED* Poll active.
Hi! I followed the tutorial about loading a Quake 3 map into Irrlicht (using C++, if that makes any sense). It took me some time to find out what a BSP file was and how to get that out of a pk3 but I found it inside the pk3 in the folder called "map". So, I told my little application to lo...